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Posts
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Everything posted by SkeletalElite
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Itd be way too easy to cheese if their ammo was limited, as body in a rolling chair, wait for ammo to run out. the kill and move on
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Sleeping Carp is a tator item that makes you unable to use guns, but unable to be hit by them, do more punch damage and get some robust ass melee combos Edit: and if someone shoots you with a laser tag gun while you have it, it says in red letters "X Deflects the laser, ranged weapons do not work on them" or something along those lines
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Maybe Im just salty but it seems like bullshit that some clown running around with a laser tag gun reveals that you have sleeping carp It's supposed to be inconspicuous , that's one of its pros and when some random guy is bored so hes just running around shooting laser tag guns reveals you when you've done nothing to possible be an antag is able to just reveal you because there no restriction on antag knowledge that kinda goes against one of the main reasons to use sleeping carp, which is that while not in use it's unable to seen/found
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The biggest downfall of the chameleon stamp is that it cant mimic signatures. I like it, I would even go as far as to say that one is near useless without the other and you could get away with putting them in the same purchase. The only problem is this addition will cause powergamers to just straight up ask the person even if you have paperwork to catch you Edit: I would definitely use a stealth build based around doing stuff with paperwork if this was a thing sounds fun just causing chaos with fake paperwork
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You could make it so that you can choose to understand it but cant speak it unless youre deaf or mute
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Itd also be cool if you couldnt speak it while cuffed or in the dark and dim light makes it like a whisper. Then you could make it work even if hit with say cling stings (cant speak it while cuffed tho so it works out cuz a cling is going to cuff anyways. Also AI could be able to you speaking it even without any sort of malf upgrades, holopad or intercomm use Edit: Also you can see it while deaf, thatd be cool as well
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There's room for it and maybe there will be less dirty plates around because people will throw them away
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The Contraband Page has no mention of the EMP flashlight. Considering its in the uplink this is something that should either be listed under NC or wherever it fits in the contraband list. Also after reading the cane shotgun says "both a weapon AND ammunition for it only counts as one piece of contraband!" The Syndicate pistol says "If extra ammunition is discovered in the search... the person is eligible to be convicted as an Enemy of the Corporation."
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IF it's thrown in permanent will it get out? If yes then execute. If no then brig.
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Not once in hte times Ive played Nukie has a round ever lasted thing long for me A good nukie team should be in and out the longer they take the more they risk getting themselves killed
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If there was a blind spot people would constantly stand with their backs to walls Also Northface Southface Eastface Westface macros will become more popular and people will just contantly check behind them Dont like this really annoying in general and won't accomplish much because a player's who's on their toes won't let anyone sneak up behind them
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Most people don't bother because it won't make a difference 19/20 times and they're not flash proof
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If you make a resist macro (mine is space) you can resist the second you get hit with a bola and they take like a second give or take to get off
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That could work, a small TC bonus depending on the objective you get and what objectives you had previously, if you previously had 2 assassinates and get a steal you would get more. I was thinking for that circumstance a 6 bonus would be good because a lot of steal objectives are completable with 6 because that lets you afford the emag. However if you roll an assassinate into assinate you don't get/ get a very small bonus because you'd already be speced to kill (because one would spec much differently for killing than stealing). The numbers could be played with but if it based the number you got on your targets role and previous objectives that'd be good. Edit: After thinking about this I thought of a bit of a "modular" bonus system. Getting a new unrelated to previous objectives automatically awards a bonus of X (maybe 3?) and depending on difficulty of target you would get another bonus. So if steal target/kill target was captain it would be a higher bonus than killing a botanist or stealing secret documents.
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I think this is an interesting concept but I don't like that you don't know your objectives in advance and you can't make a "plan" as much as you could before when it comes to using your TC because if you get one objective to get the NAD, that takes away some TC options because youd be forced to save in case your next objective needed a different item. Basically it makes higher cost TC items less viable due to reduced flexibility
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How about Official Shitposter /s
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If we used an SM people would just optimize it so that it doesn't have to be messed with because no one wants to sit around starting at the SM all shift. I think if we wanted a more interactive engine we would have to code in a completely new engine that needs to be maintained while being able to be monitored without sitting there all shift, ie through PDA, and an automatic radio system that will display when the engine needs to be messed with.
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The Chaplain, Wizards, Vampires, and Cults. Also Devil.
SkeletalElite replied to Jared12100's topic in Suggestions
This will make the chaplain valid hunting problem worse. -
There's already PRs on github for this Well most of it
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Yeah that's what I see this job as. Equipped to deal with greytide not a valid hunter incarnate
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Looks good, if you can respite all the clothes for this my hat goes off to you because that's a ton of work
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You make announcements from the little green console on the wall. Custom titles are fine as long as they're reasonable. Spare ID is the captains. It must stay secure according to SOP. Lot of captains give it to HoS or BS
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Pretty simple, just a forum group for patrons. Kind of like there's a group for mentors and admins but no benefits other than having a fancy different colored rank of Patron. Why not really
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I think this could work. A service job with possible titles being bouncer, orderly, and anything else that could be applied. They get (stun baton or telescopic baton) some (cuffs or zip ties) and their job to is to help keep order in kitchen, medbay, bar and botany. With those areas being the places they have access to. They can drag people passed out drunk to medbay, and keep peace in those areas, their job is not security kind of like the blueshield the most they should do is tie someone up and hand them over for sec to deal with Edit: I also specifically didn't include armor because I don't want to encourage it just being a super greytide role and their job is not to deal with hostiles but ordinary people so armor wouldn't really be needed.