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Everything posted by Kluys
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Like I said mark and alex, I understand that the validhunting problem is there but this is not the way to fix it. validhunting AI's will just find all the cameras immidiately and then report cameras that broke during the round as they did before, it hasn't changed at all it still happens. whitelisting the cameras on the AI sattalite will just add more snowflake code for a feature that doesn't really acomplish what it says on the box. The only way I see this work is if we had a small chance of a camera turning off temporarily DURING the round.
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https://github.com/ParadiseSS13/Paradise/pull/457 This pull went in a long time ago and this feature has basically annoyed me ever since it went in, I already adressed it in a list of other things in a previous post but I think it deserves its own suggestion seeing how much issues it can cause. at round start there is a 3% chance any of the cameras on the station is broken down, this goes from cameras in the clown office all the way up to the camera in the captains office and even cameras on the AI sattalite. The argument made in the pull that it keeps things from getting to meta when the AI spots a broken camera is voided by the fact that any good AI player will usually search and report all of the broken cameras in the first 5 minutes of the game. Not to mention the fact that cameras being down SHOULD be seen as something fishy. Right now the broken camera mechanic only serves to be annoying to the AI especially when its on their own sattalite. (today an AI couldn't turn their own core turrets off which are set to lethal at round start) And as busywork for the engineers, Someone has said that "it adds something for the engineers to do" but I doubt any of the engineers enjoys being yelled at to go somewhere to fix one random camera. I've also heared people say "change it so it doesn't happen on the sattalite" but that would mean we would still be stuck with a useless annoying feature that doesn't really do anything. TL;DR - Annoying - Doesn't accomplish the reason it was added - Serves no real purpose - not fun (AT ALL)
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Yea thats what I meant, sorry. Admin means I'm usually the one sending them.
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From a realism standpoint I can agree but from a gameplay standpoint this wont work at all, cant send a centcomm fax because all of the toner runs out at the same time.
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If wall destruction is added to make it spread more I would like it to be just normal walls, Rwalls should be protected as well as plasma windows because of the toxins mixing room.
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Choco splosion - "its like you feel the chocolate bars form in your mouth" flavor: chocolate. Referencing: the self replicating chocolate, and after I made a few the spree of people creating chocolate bombs one man army - "you're the one" flavor: vodka referencing: basically every round where all but one of the nukeops are new to the gamemode (Should be heavy on the alchohol) Dramatic wolf - "you'll turn into a right diva when you drink it." flavor: salty (get it) remember the vulpkanin reddit drama. Yes. Unhelpfull brother - "so alchoholic you will feel like someone else is in control." Flavor: probably a multitude of alchoholic beverages. referencing: I got banned but my brother did it Panda slam - "thinking about not drinking this drink uncovers a deep fear in you for some reason" Flavor: cheese and ambrosia referencing:... AHEM *cough*
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This was already in but as far as I recall it was removed because people started abusing it. when you are on the ground projectiles pass over you thus making the situation very unfair for things like sindies trying to shoot you or sec trying to catch you.
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Doing that to get the lings/other antags is actually VERY meta and will net you a ban if discovered
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Station announcements would be good. A really important thing gameplay wise would be a way of sorting the list of npc bots though. It becomes really hard to handle situations when you have a lot of them
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So I had some ideas that would improve upon the current AI. Add a few missing words, This is already planned. I have been playing AI a lot lately for the purpose of listing missing important words including "hull" and "online". Remove the "there are a few broken cameras at roundstart" mechanic, it is to random the way it is currently implemented and the camera locations can reach from unnoticable. to absolutely infuriating like not seeing part of your core room. Add a small doorless storage room with a plastic flap opening and single camera. It wouldn't have to be large, in fact there is an open 3x3 space in the center of the station that would fit this perfectly, the flaps obviously pointing southward into the main hallway (open the spoiler for a picture of this space)The purpose of this room would be a small storage location for bots in the center of the station. There is also one big thing that is often used but can be really bad when there are to many bots Flesh out the "access robot controls" Split the menu up in tabs for Security bots, Medical bots and Station utility bots. Add the call function from this menu into the bot interface menu. Make it possible to synchronise settings across all bots of the same type. Make it possible to rename bots Add a map like the atmos and crew monitoring computers showing the location of the difrent bots.
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I personally was for the rule as it stands. The thing with fictional names is that its really hard to draw a line. I am ok with names like bulma briefs and fox mccloud to an extent because they can be considered actual names. I am not however entirely ok with names like groot or starlord or scruffy the janitor ooooooooor mr anderson. those aren't names, those are single words or titles.
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name it the "glorious emperor of hearts and sweetness hello kitty AI core screen modulator" by kluys! also sorry for sounding angry, I shouldn't try to be sarcastic just after waking up because I forgot to add... well sarcasm.
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Oi thats my ai core > itll be for those whoever it may please for it is the "glorious ultra awesome omega hello kitty ai screen modulator copyrighted kluys incorporated icon creation facility the netherlands". Edit: forgot to add sarcasm to sarcastic thieving aquisition.
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He says to someone who has really gotten into chemical grenades recently. (And who has accidentally the entire chem lab because it turned out a bit to large for the test chamber) Anyway i think that, not including the sounds and such this could be made using the shuttle or holodeck system as a base. Although i might be completely wrong there
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So there was this suggestion earlier about making certain places have explosive bolts that would allow you to send them off. I guess this is sort of similair but also sort of difrent in a way. Right now the bomb range is essentially a one time use thing, you blow it up and then it stays blown up for the rest of the shift. Firstly I'd like the bomb range to be a little more connected via walkways which would go well along with the rest of this suggestion. Picture as an example. Essentially what I'd like to suggest is a way to autorepair the bomb range by disposing of the old one and having centcomm send over a new one. this would happen in a 10 minute cycle. first two science members would swipe their ID over a console in the observation room starting the sequence. The bomb range will do a test similair to the cargo shuttle where no organic life should be present, however this should not keep the bomb range from being replaced but rather give a warning and a request to confirm one more time with a captain or RD level ID. The bomb range would then enter a 5 minute detatching sequence with an alarm on the bomb range both auditory and visual as well as a general announcement to the crew. after 4 minutes 30 seconds or so the airlocks would close off and 30 seconds later the bomb range would be removed. this would make a sound across areas close to that part of the station and it might be fun to include a screen shake for those nearby as well. five minutes later a new bomb range would be moved into position ready for use.
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So I have a few pet peeves with people that send adminhelps in certain ways or about certain subjects and I felt the need to make a post about it to make both of our lives easier. Again, you don't have to follow whats said here Basically a list of Do's and Don'ts when it comes to ahelping Lets start with the Do's Give enough context We need to handle an issue from both sides so knowing who and what is important to us Bad: Player Complaint: This guy just griefed me Good: Player Complaint: Hannes beat me with a crowbar Great: Player Complaint: Hannes and me had an argument about toolboxes, He beat me to death because he disagreed with my opinion. [spoiler2]don't write giant walls of text though, keep it comprehensable[/spoiler2] state names This might seem similair to the last issue but names are very important to us, if you state a name in your ahelp it will have a questionmark This button allows us to access a menu which lets us immidiately view the variables, playerpanel and other information of people and saves us a ton of time Be nice We don't need you to be all formal about stuff, but please do consider that we have to be unbiassed to both you and the other player. Depending on the issue people may go unbanned or even unpunished. As much as there are things that you should try to do when writing an ahelp there are also some things that you should definitly don't do. A few of them are listed here here. Don't demand things. Issues are handled by us and we ultimately decide on the punishment given. Don't send ahelps about tiny issues. There is a difrence between getting hit by a crowbar once and getting beaten to death with a crowbar. There is a difrence between being wrongly incarcerated for 5 minutes and 30 minutes. Don't rage. We know you are angry but you don't have to be angry at us, being calm is very helpfull to the both of us and huge amounts of anger can make your issue seem shady. Don't ahelp about being killed for being an antag If you get killed as an antag you can ahelp. A bald civilian beating you up with a toolbox is still bad wheter you are an antag or not. Its different when security puts you in the incinerator because you are a confirmed changeling. It doesn't matter if you were cuffed or if you didn't harm anyone, you are a changeling and can therefore be killed. Don't complain about issues you caused yourself If you get fired by the CMO because you thought it was a good idea to make drugs instead of actual medication as a chemist it's not our problem, they have the power to fire you and a good reason to do so. Same goes for getting harmed in a fight you yourself instigated, as long as the fight escalated within reason it is an in character issue. Getting murdered for a single punch is obviously something you should ahelp, the "within reason" bit here is very important Keep things short An admin may decide against your complaint, it happens. We can not always punish another player if the complaint given doesn't warrant that and with around one ahelp about every 5 minutes on busy rounds we do not have time to argue with you about this. I hope this clears some things up about how things go during ahelps. There are some pet peeves that have to do with admin-player interaction that aren't included here because they don't specifically have to do with ahelps. The main things you should always remember when sending ahelps is - There is a player on the other side of your issue as well. - Admins are people too. - Calm ahelps keep both sides from getting frustrated.
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Considering how easy it would be for the blob or the xenos too just destroy the bolts procautionarily it shouldn't be that big of a problem right?
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It might be good to utilize the nuclear disk in a sort of authorization device as a final safety. That way the nuke disk has another use besides just sitting there. Baldie mc thirthyyearsold Can't just steal some stuff and get two ID's with the right access too start the jettison sequence And the nuke disk would be a good choice since noone can really take it off the station so its always somewhat aquireable as for two other small things, Maybe add some kind of way too traitor the sequence into action? And it might be good too make the flash another colour instead of red, maybe a mix of both the radiation alert green and fire alarm red instead? And lastly if this is implemented I guess the explosive bolts would have to be pretty clear icon wise, maybe some warning signs notifying that you are entering a jetisonable area like with the radiation warning signs and stuff
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Nerf them Currently with they have a few things that make them VERY hard to kill compared too other things -Tiny sprite -Plasma cutter -Disconnected from drone console ( I thought the only reason they were connected too it is so we could shut them down when they did go rogue, and I dont even see the purpose of a resynch button if it doesnt do anything) -Can hide under things like any other drone -Can disposals travel like any other drone I would suggest at the very least connecting them too the drone console forcing them to be a little more stealthy with what they do because right now a drone can just disposal travel, cause chaos and disposal travel away. I would also suggest maybe making the lights on their sprite red or something to indicate that they are rogue but that might be a bit much. As it stands now however I have had two cases where I have seen drones become rogue one case being when I was the drone myself and its a bit too powerfull for my taste, especially since its very easy to make them rogue with a single swipe from an emag.
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A Warm Summer's Day - A Nomzy x Necaldun Fanfic
Kluys replied to Shadeykins's topic in Stories of NSS Cyberiad
Apparantly me and bonewhite are up next, I am both excited and seeing the track record of ss13 VERY AFRAID. -
I'd maybe opt for an option to split the random thematic sounds etc as ship ambience and make a seperate option for ship ambience buzz, the former is great and awesome I'd like more of that. the latter well (warning cheezy 80's head explosion)
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I wish I could edit the poll because to say the least I would indeed be in for alot more random non constant noises instead of the buzz It being constant is one of the main things that factor into it creating a headache.
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Yea but I do not feel like that justifies having a buzz that you cannot turn off and can very much cause headaches.
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Right so this has been an issue for some time for me, the background hum that we have. I have no issues with the other noises that happen randomly but the background hum that - is constantly there - turns on a few minutes after turning ambience noises off for some reason - is very much out there, even more so now that I have a functional headset is an issue to me. after prolonged amounts of play (which can happen rather fast since rounds can take up to two hours) it even starts to give me headaches and I don't think im the only one that has that issue, hence why I am adding a poll too this thread. As a final statement I also feel that with the ambient noises that we have playing at random + the sounds of the ship are already enough, having a weird background buzz seems unecessary. (For clarity I have uploaded the perticular file so its actually clear which one I mean. I am not talking about all the ambience, I'm talking about this single sound: https://www.dropbox.com/s/d4866rpr7l58y ... e.ogg?dl=0 )
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Just found this vid, I did rendezvous before it was cool