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Someonewithapen

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Everything posted by Someonewithapen

  1. Or, you know, just have the brig phys saw the head off. But noooo, that's too easy.
  2. 1 Mental image of Spark smashing through a wall with that catch-phrase.
  3. Goobie has always been fantastic in regards to Medbay. I haven't seen her on security recently, but I'm sure she'd be a delight.
  4. War were declared? Set the AI to Bolt Maintenance access and Emergency Access Cargo and Medbay. Done. No more access is needed.
  5. My loadout will always depend on who's being played. This will be a bit of a read. Tony HOS: Corporate HoS suit /w red tie, HoS Beret, Dress Shoes, Armored Trenchcoat, Pen in ear; Tele-baton, police tape, flashbang, E-bola + cuffs on belt; Tele-Shield, HoS mask, Stamp, Door Remote, Spare Key, Flask, and SBR in bag. Personal Laser in Exosuit, unless a holster can be got for it, then shotgun with Buck + Rubber Warden: Corporate Warden Suit /w red tie, Warden Beret, Warden Coat (the blue one), Dress Shoes, Pen in ear. Sec-Belt with Baton, Pepperspray, Flashbang, E-bola, Cuffs. Warden Mask + Folder of Prisoner Records in bag. Taser in Exosuit unless a Holster is given, then Shotgun /w buck Detective: Detective suit /w red tie, detective armor, dress shoes pen in ear, tele-baton in belt slot, lighter and flask in pockets, clipboard with paper + case files in bag. Officer: Corporate Suit /w red tie, Sec beret, Dress shoes. Belt with Baton, two cuffs, pepperspray and flash. Mercy Brig Phys: Medical Jumpskirt, Red Phys Vest and Sec Beret. Black/Brown shoes. Bag with Basic + Advanced First Aide, Toxin Kit, Oxygen Kit /w mask and tank, Burn Kit with tools for robotics repairs. Light and pack of Carps in Vest, Vitals Scanner and Pepperspray in Jumpskirt pockets. Will prefer a taser or Sawed off shotgun w/ darts for Belt Slot + Seclight in armor pocket.
  6. Tony Marsilona here, everyone's favorite Tajaran Grandpa/Uncle. Tony likes long walks on rainy streets, candlelight spaghetti dinners, and thinking of creative implementations of a stunbaton.
  7. No. We must preserve them for study, to prevent the cluwne menace from spreading further and bringing despair to more stations. Then kill them all.
  8. The slow desent into madness is the best part, IMO
  9. Just because cluwnes are 'valid' isn't stopping you from engaging in a decent roleplay with them. I recall the wizard round where Tony ended up cluwned, and handed over command of Security over to the actual clown in a fit of madness, or the time Mercy attempted to de-cluwne the cluwned Captain in a maintenance tunnel. It's all dependent on your will to roleplay.
  10. POOT is silly, and I appreciate the levity. Especially in the face of such a snippy Brig Physician.
  11. Tres bien. Bonus points for pulling her full name from her crew records.
  12. You are now obligated to do one of his current wife.
  13. Not enough Ambrosia Gaia strewn about, points off for inaccuracy. That aside 9/10
  14. Honestly, if it's a case of Medical HuDS or other non-security equipment, I'd ask where they got it before confiscating. Really the excuse "found it in maint" only works on toolbelts, if they can't come up with anything better, slap their wrist, take it back.
  15. Welcome aboard! We probably won't bump into each other too much unless you end up in the brig for one reason or another, but Tony Marsilona or Mercy Haliber will be happy to answer any questions you might have.
  16. If I recall correctly from a previous conversation, it's jobbannable if the Detective/BS just filch the equipment from lockers without conversation, as opposed to asking the Warden/HoS nicely.
  17. You've also gotta remember the locker in the security checkpoint near arrivals, but still at least one spare gear locker in the armory or somesuch wouldn't kill us.
  18. I'm all for a 'cold' code red, like a yellow or somesuch, something where security can basically say; "We have a confirmed threat, it's not doing much and we're trying to contain/track it down. Please remain calm and cooperate with your friendly security officer.". As of right now, not many officers utilize the red alert protocols to their advantage, either herding the tide into the bar, rifling through their pockets if they're acting shady, throwing the goddamn assistants out of maintenance, either in favor of just filling the offending crew member with lead or tasing and brigging without so much as a "Hello." Honestly, I think separating the investigative powers of red alert from the "Crush, Kill, Destroy" mentality of red alert could do us some good in the long run because @ZN23X has some excellent points. The random search is security's most powerful weapon, and I encourage and utilize it myself. If someone has nothing to hide, assumedly they would cooperate with the search and it would take one-two minutes tops, then it's a pat on the back and a "Have a nice day citizen". If they resist, tase, cuff, drag to processing (or out to the hall if it's a bit of a walk) and search. Simple, clean, elegant. Herding people into their departments/bar is a useful tool, but honestly I would keep that to Red Alert and not our proposed 'Yellow Alert'. Sure if the law-abiding citizens are all huddled away, then in theory only the criminal scum would be in the halls, but that doesn't work. If we can get 'Yellow' to mean "We're actively searching for a confirmed threat" and Red to mean "We are in an combat situation.", then that would give civilians more reason to clear the halls, and security more reason to shove their asses into the bar on Red Alert, you're simply keeping them safe from friendly fire. The only exception I would make is for maintenance explorers. If we're on Yellow alert, that means we're investigating any shady characters, if you're not Engineering/Janitorial/The Paramedic and you're in maintenance? You're shady. Get out. What some fresh security members fail to get (and what I failed to get the first time around) is that cuffing, processing, and brigging prisoners requires at least some level of social tact. If you're Judge Dredd for every crime between Vandalism or Murder, you're not going to make friends, you're going to get shitcurity yelled in your ear, and the clown is going to slip your ass. If someone's not a confirmed threat, and they're just causing a ruckus, pause a moment. Question them in the hall, ask what's going on, are they being antagonistic or are they getting back at someone who wronged them? Give the station a reason to cooperate with you, I cannot stress this enough as HoS or Warden to fucking smile for once. Any of the usual suspects will know, Tony will sit down on scene and get their testimony if nothing seems off, if it's just some rowdy boys being rowdy.
  19. I'm gonna go ahead and also disagree with this. On the rare occasion where killing the Nuke Ops/Blob doesn't end the round, it's a pain in the ass as it is to wrangle every civilian with a firearm without a random search, because no assistant believes in turning in their firearm to security. As much as I love to throw auto-rifles and combat shotguns at the greytide and tell them to deal with my problems, those are only good where our only strength is in numbers, such as hostile lifeforms/corporations invading the station with zero regard to subtlety, dealing with the aftermath of that and asshole tourists who practically glue their new gun to their hand is a massive clusterfuck already, making it so they're allowed to carry will just lead to more problems and more HoS suicides. Another problem I see with this is an increase in Code 211s, Abuse of confiscated equipment. Even if Security is allowed to confiscate weapons if they're used improperly, what're the chances those weapons are squirreled away into the armory, or an officer's pocket instead of an evidence locker, and that would just cause a nesting doll of IAA issues. I think the final argument against this will ultimately be: The Cyberiad is a research station, not a military outpost. Considering the number of important personnel, delicate research, and things that can potentially explode, it totally makes sense that, permit to carry or otherwise, weapons other than those authorized by either Security, whoever is in charge of sending crates to cargo when they whine for shotguns, or Central Command themselves aren't allowed as part of company policy, and for good lore and gameplay reasons.
  20. I'll support a sec-hazsuit idea, bonus points for a Brig Phys hazsuit, because we all know that one officer that will spread the common cold across the entire brig.
  21. I must have a different jumpsuit and beret available for every day of the week and depending what antagonist type we've got while being the brig physician. </sarcasm>
  22. Yes. Exactly. A black variant without the medical cross on the back for regular beat officers would be fantastic. Also, as a follow-up, taser holsters would be a dream.
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