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block1

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  1. I could make the sprite for plasma glass spears if it gets accepted, should be easy.
  2. Just an idea that came to mind after seeing a post on reddit about the karma system. Randomized objectives that are assigned to you when the round starts as whatever job you're playing, if you're an assistant the objective will be the same but instead of "As the [x]" it'd be "Get a job as [x] and do this.." So for an example, you spawn as.. say.. a Chef, you'd get a randomized objective that'd say to bake two cakes, if you follow through with that objective at the end of the round you'd be awarded two karma for doing the objective. So players would earn karma for actually doing their job and could also get karma from other players for good roleplay. Some other examples could be, As a Security Officer, handcuff and bring three wanted criminals to the brig, with a reward of 2-3 karma at the end of the round. As a Botanist, grow and harvest five different plants. As an Engineer, set-up one solar panel and repair three hull breaches. As a Blueshield, prevent the Captain from dying until the end of the shift (round). Of course this system could be exploited but that's what admins and mentors are there for, to prevent this system from being exploited. So if an Officer simply wants and arrests random players to finish his objective, obviously some people would a-help that. If an engineer intentionally destroys some stuff to repair it, I'd imagine there'd be a log showing they destroyed a wall and repaired it. Tell me your thoughts, this addition to the current karma system can encourage players to do their jobs and get things done that usually are rarely done and in return reward them with anywhere from 1-5 karma at the end of the round. It'd be fully randomized every round for each player and the amount of karma rewarded (1-5) would be randomly generated with the random objective. It'd definitely sway players away from simply walking around the halls the entire shift and not doing their jobs.
  3. I'm pretty sure if suicide was made bannable than lot's of people would just plain leave, this isn't concentration camp 13 y'know.
  4. Rejuvenate has a 60-second cooldown, let's the wizard heal some of his damage over the course of 5-30 seconds when activated. Requires the wizard to be wearing his wiz-shit. Heals all types of damage. Why? Because wizards shouldn't have to waltz into the medbay half-alive trying to look for a medkit. They should have a spell to do that for them! It only seems reasonable for a wizard, master of the magics to have an ability to mend up those boo-boos he gets in combat after he blinks away.
  5. I don't want to be that guy but I think I should at least be able to voice my opinion / suggestion on this since I personally feel pretty discouraged now a days due to some wiki articles not meaning anything anymore and other reasons listed below.. a lot of people have contributed a lot to the wiki, many articles would still be unmade if it weren't for a lot of players that enjoy this server and contribute as a way to help other players become more familiar with certain features, our contributions rarely are acknowledged and that's okay. But I do believe that at least a small amount of credit should be given back to the wiki editors simply as a gesture of noticing that we put a lot of time and effort into polishing the wiki a little bit more. For an extremely long time the locations portion of the wiki was very unfinished, Artorp single-handedly completed the rest of the articles which numbered over about ten. Sure I did one or two and other did the same but I realized that Artorps contribution pretty much went completely unnoticed which is pretty.. sad. He should at the very least be thanked or rewarded. And also the fact that since a lot of features have been either revamped or removed that also renders a lot of articles that people put work into non-valid anymore. Sure that's what happens over time, things change and such but the point I'm trying to make is that the wiki editors that further attempt to improve the wiki are never remotely noticed for what work they've done. I simply believe that the admins should maybe do something as little as reward karma for completed and polished articles, say two karma. I once made a suggestion about rewarding people for completing wiki articles and an admin replied saying they did reward karma, maybe that was in the past and long forgotten but I think at the very least it should be re-introduced to welcome more people into wiki work and a simple token of appreciation for older wiki editors that don't really have much motivation anymore to continue. But anyways, that's how I personally feel about the topic. I can't speak for others on whether they care or not about being acknowledged in the slightest for their work but I do still believe everyone who contributed should at the very least be rewarded. I'm not entirely sure what reaction this post will get, whether it be negative or not but at least you'll know how one of your older wiki-workers feels.
  6. ArtVend is a vending machine that dispenses art supplies like crayon boxes, wire, cameras+camera cartridges and pens of all color. ArtVend in total has four sprites (on, off, broken/damaged and the wire panel.) This is what it looks like Best placed in the art storage. Download: https://www.dropbox.com/s/2d2dueitzm8vh ... d.dmi?dl=0
  7. I like to cover myself in vaseline, get fully nude, head to the market and crawl around and pretend I'm a slug. I'm currently banned from said market for two lifetimes. Worth.
  8. Updated with wand because your love inspired me. https://www.dropbox.com/s/2jgh8bt4zxmp1o1/wandofregrowth.dmi?dl=0
  9. Bumperino for visibility
  10. Bumperino
  11. if people saw the notes written about them they'd probably hate the admins for the non-intentional mockery
  12. Should also mention that I could possibly try coding a placeholder in for the karma shop option, but I'd rather wait for an admins call on whether to do that or not.
  13. A new wizard staff, yay! The Staff of Regrowth when used on a tile causes mature space vines to emerge and expands for about two tiles in each direction, a great way to lose your attackers and escape as well as causing a distraction. I already made both the general item sprite as well as all four in-hand sprites so all that's really needed is some coding to allow space vines to begin growing when the staff is used on a tile. Should also mention that the vines should also be able to thicken like the standard space vine. As for anti-griffing I suggest this staff have a cooldown time of 25-seconds and the vines only being able to expand two tiles in each direction to avoid turning the entire station into a jungle. Another potential option you could add is if you hit a player with the staff of regrowth they'll turn into a dionea, cool right. Thanks and tell me whatcha think. download: https://www.dropbox.com/s/hh5w8coybdc86 ... h.dmi?dl=0
  14. Sorry, but your post doesn't really outline anything to alleviate my concerns over metagrudging, griefing, etc. It just reduces it a bit. Likewise, I don't see how you addressed Streaky's concerns over whitelisting either; it still has to be coded and it still requires the administrative oversight of selecting candidates....for a single...antag species (that was never really designed to be played by regular players to begin with). I mean realistically it's impossible to stop people from griefing or metagrudging completely but a whitelist will certainly reduce the amount. As for Streaky's concerns, yes it will be some effort for a single antag species but well.. disabling a species for an entire playerbase that's one of the most popular servers on this game is a big, big decision. Especially since Paradise was the only server to allow players to be spiders. Other popular servers such as yog, hippie, tg and aurora to my knowledge also have it disabled. So that's another unfortunate factor since this playable species is pretty much extinct now from every popular server. Option B could work much better with a lot less work from the admins, simply adding anywhere from a 2 - 5 minute cooldown on respawning again as a spider. This'll reduce the amount of grief since if you die well.. you have to wait five minutes now. And if a coder cares enough about the event they could also modify the amount of time it takes for an egg sac to hatch and the amount of spiderlings that come out of said sac to reduce the amount of spiders on the station. I understand you disagree but at least give it some consideration, it was a fun and balanced event that is now gone from one of the most popular servers. *Added a third option, might fit your tastes a little better. No admin effort needed and will significantly reduce grief as only regulars will have the kind of karma to purchase it.
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