block1
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Everything posted by block1
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NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
"Lesser Form (1)" Human -> Monkey "Transform (1)" Monkey -> Human Fairly simple but it gets the point of the ability across, Download https://www.dropbox.com/s/s8212pr29d6su0b/humanmonkeyling.dmi -
I for one switch waifus every season!
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The cool thing about the developer is he shows all of the changes that happen everyday on the forums, he posts a thread for the week of this/that and makes a new post everyday detailing all of the new changes and what he's working on, I like how.. connected he is to the community I guess you could say.
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NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
I love them Nano! Nice work! -
What do you guys think about it? I'm hyped x100 for it.. It's a very under marketed game so unless you browse forums you've probably never heard of it, here's a quick summary of what is all about, "An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe. Infinite, Open World Each universe generated by the Limit Theory Engine has an infinite number of star systems to explore. As far as your journeys take you, you will never encounter the edge of space. Truly, you can never exhaust the possibilities of this universe. All Things Procedural All of the content that populates each universe is generated by the computer, using a technique known as procedural content generation. This means that next time you start a game, not only will the universe be different - but all things therein as well, including factions, goods, weapons, ships, mission opportunities, stations, planets, AI pilots, and more. Each universe is a totally unique experience without end. Large-Scale Combat Encounter epic battles between massive fleets with hundreds of ships. Take sides and join the fight, or earn enough wealth to purchase and command your own fleet to crush your adversaries. Dynamic Economy You won't find fixed prices here. The Limit Theory economy is dynamically driven by supply and demand. Moreover, events that occur in the universe - raids, blockades, factional takeovers, and so on - may change the entire dynamic of a region's economy. Your actions are no exception. As you become more influential, you may find your operations to have a significant impact on the surrounding systems. Immersive Mining Actively search for ore in asteroid fields, then physically extract it using weaponry or, even better, specialized mining beams. While scanning may be necessary to ascertain the exact contents of an asteroid, ore-rich asteroids can be spotted visually from afar. Planetary Interaction Land on planets and visit distinct locations. Look for the best deals or interesting jobs at trade hubs, or visit factories, ship dealers, faction headquarters, mines, and more. With the right connections, you may even become privy to secret, less-than-legal locations on planets. The planetary interaction system makes each planet a small adventure in and of itself. Living Universe You aren't the center of the Limit Theory universe. AI players live their lives as well, and throughout your journey in the universe you will see factions fall, planets overrun, wars waged, treaties signed, and so on. Inevitably, you will cross paths many times with the NPCs trying to forge a life in the universe - for better or for worse. Ownable Fleets, Stations, and Planetary Buildings Not only can you purchase more than one ship, but you can also expand your operations to include any number of custom space stations, as well as buildings on planet surfaces. The game isn't over just because you've acquired the best ship and weapons...far from it." The dev was inspired by a old game called "Freelancer" which is somewhat ancient and it started being developed in mid-late 2012, it's midway through alpha as of right now and it's a three-man dev team (but thousands of backers.) It pretty much is mixing a lot of games together into one (EvE, X Series, Freelancer, Sins of a Solar Empire, etc) What are your thoughts on this game? I'm beyond hyped for it, the concept and the fact that the game is progressing along smoothly is amazing. Its the developers very first game. You'll be able to fly everything from pods to capital ships.
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NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
Changelings "Regeneration" or "Rapid Regeneration" abilities I was able to make a nice illusion of transparency, it can either be for the Changelings default "Regeneration" ability or the "Rapid Regeneration" ability that is an upgrade, I figured if we're talking about regeneration and coming back to life than a lifeline would fit nicely. Download https://www.dropbox.com/s/8dd5kylqyr66wy5/regen.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
Changelings "Deaf Sting" Ability, looks way better from far away. Download https://www.dropbox.com/s/f5d8zje2tnn8rzt/deafsting.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
My attempt at "Remote View", gave him a weirdish telepathic third eye. Download https://www.dropbox.com/s/x1ql9e1l0444nti/remoteview.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
My version of hulk, I saw Papers to Pens just now and love it so I'd prefer if thats picked over mine but I'll upload mine anyways since I just finished it. Download https://www.dropbox.com/s/uwwt3iouwl7ia3a/Hulk.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
Tried my luck on the "eat" ability, added a little eyeball for emphasis on being able to eat other people.. Download https://www.dropbox.com/s/elu25xm9ae5hjm1/Eat.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
My attempt at Cryokinesis.. Download https://www.dropbox.com/s/84wpdpfut7j9ni6/Cryokinesis.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
So this would be my second version of "Morph".. Download https://www.dropbox.com/s/yqgr70blv7hfwih/Morph2.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
Incendiary Mitrochondria ability, up close it looks quite distorted but at a distance it looks like a person on fire.. cooking.. bacon. Download https://www.dropbox.com/s/ivddz8ltqymxbma/IncendiaryMito.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
I made this for the power "Morph" or "Polymorph".. (It could also be used for a changelings ability to turn into a monkey) I get that morph can only change things such as hair, color, etc but this was the best I could think of, however I did upload a second version down below. Download https://www.dropbox.com/s/c2c2tx6j18rzqs2/Morph.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
I love that one! The only thing is I suggest you use the colors that the default human male has. If you want to re-color it to the default humans colors here you go https://www.dropbox.com/s/p9qpgdwh62eqjiw/human_head_def.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
I had an urge to make this one as well, its for the facehuggers! Facehuggers "Face Hug" ability Download https://www.dropbox.com/s/wauben49gbwyl9i/action_facehug.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
Flesh to Stone spell at your service, my lord.. Download https://www.dropbox.com/s/fdfys36t24ik3ke/action_fleshtostone.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
Spiders "cocoon" ability, I forgot the exact name but its when the spider uses the ability on a dead/downed crewmember that allows for eggs to be made. Download https://www.dropbox.com/s/lzuyod0szs4obiz/Spidercocoon.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
annd.. Spiders "Lay Eggs" Ability Download https://www.dropbox.com/s/8gvbdf9l475i6lp/Spider_layeggs.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
Spiders "Spin Web" Ability Download https://www.dropbox.com/s/jwc4f3saykrlk1j/Spider.dmi -
NEW CONTEST: UI Sprites for spells and activated abilities
block1 replied to ZomgPonies's topic in Graphics Section
Mimes Speech ability Download https://www.dropbox.com/s/xaat1lx212tu9w5/screen_mimespeech.dmi -
Captain Rumi, why not give the Janitor some respect too!
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The karma system really needs to be reworked, maybe only allowing mentors+ to reward karma instead of players. Hairy was pretty spot on but I'm still very skeptical that because someone sucks at a certain job means they shouldn't be able to play it, instead of restricting them from being something they should be taught instead, if it's obvious they're trolling than restrict them. As Hairy said as well, karma is normally not rewarded as it was intended to be rewarded, people just give it to the moron causing shenanigans or someone just plain goofing off. I feel like people giving karma is more out of being amused/entertained then actually seeing roleplay out of the person. That's why as I said earlier perhaps only mentors and above should be allowed to reward karma, so that'll mean more karma for the players and less people getting karma jobs that haven't contributed any decent roleplay.
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Agreed, I think any job thats 30 karma+ should be lowered to 10 - 15 Karma
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All of the jobs being created are all costing karma and I feel as if it's doing more harm than good. Roleplay shouldn't restrict you from being able to play certain roles and having jobs that cost karma is doing that. Races that cost karma is understandable since that's more of a cosmetic thing but jobs definitely isn't. Yes, I get that these karma-jobs often put you in very significant roles or roles with high power however It doesn't allow everyone to gain a chance of being that role unless they worry about earning enough karma to get it. I feel everyone should have a chance to be any role on the station, and that also means these new karma jobs. Not to mention most people usually forget to award karma to others and don't think much of giving but earning. I feel at the beginning of rounds (or when a player joins) a pop-up similar to the end of the round should appear reminding people of rewarding good roleplay. Another thing to take into account is the social aspect of earning karma, when the 1% of the server earns enough from peers to buy jobs such as blueshield, magistrate, nt rep. The other 99% who would like a shot at being that role will never get there unless they spend months hoping they'll earn enough to purchase that one role just for the coders to release another karma job that they'll have to save up another month or two to get. Jobs that cost karma is taking away the fun in roleplay and is making it more stressing on the "average" roleplayer who just wants to casually role play and be whatever job they'd like. I was discussing this with IcyV earlier and he did bring up a good point which is, normally the more karma you get signifies that you're a more suitable person and will have more usefulness for whatever role that costs karma. That is true however a decent majority of the server doesn't just roleplay all day, some of us are only on once or twice a day so earning karma can end up taking us months to accumulate, what I'm trying to say is that either karma should be more easily obtainable (letting players that join know to reward karma to players you feel are very good roleplayers.), lowering karma prices on jobs so at least it'll be much more fair to the other 99% or just simply start straying away from creating jobs that cost karma and simply work on making jobs that are available to everyone (or removing karma costs on most of the jobs and simply refunding the karma to those that bought it already.). I'd appreciate if this was taken into consideration and perhaps discussed between the admins and the community shipping in their thoughts on this matter. Many new players are discovering this server and they should feel welcome and free to be any job they want without having to worry that if they don't invest enough time into the server they won't be able to play the "mighty significant" role each round has to offer. It's also another thing to say that many of the average players that play on paradise everyday don't want to always play the same wheel of roles that have been around for years, with these new jobs popping up we all want a shot at playing them without needing to worry if we have enough karma or not. Thanks for reading this and I'd like your thoughts on this. tl;dr Karma should be pointed towards races, ambassadors, etc instead of jobs. Everyone deserves a chance at playing a role they desire without needing to worry if they have enough karma to afford it or not. It takes the fun out of roleplay and replaces it with stress and investing a lot of time to enjoy something and hopefully end a round with a few more karma.