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Posts
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Everything posted by willior13
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Hey, maybe you could weld pipes and stick heads on your mech along with other body parts
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I would be interested
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S.P.E.C.T.R.E here, when I saw them first I knew that I wanted to play one and after grinding out karma and haven' played a different race since.
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Just took these recently This was the start of a funeral that we held in maintenance right outside the chapel, I was leading it and we had a pretty full house The second image was right as it finished and we prepared to space it via mass driver, a couple of people walked in to pay respects, I was the one leading it
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List of irreplaceble items/machinery on station
willior13 replied to TermedClepe2's topic in Suggestions
I would say that they should be a bit more expensive, not by much, but by a bit because they are really useful and sought after. -
What did you do that may or may not have gotten you banned?
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I like the thought of them being more like wizards in this sense and while they are causing chaos they can have more to do, for example Steal the CE's hardsuit Make 250 units of meth Cause chaos on the station, make nanotrasen pay!
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I would also want a sprite change to have a longer barrel, clip on the outside, really it needs to look more like a carbine than an smg. preferably the m4 carbine or the H&K G36
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I like the idea, I want to be okay with holding a makeshift shotgun when changelings are on the prowl and on the flip side, if you are traitoring, you can get one and wreak some incredible damage with a class one weapon or two. Now, would sawn-off shotguns, both makeshift and riot, would those go into class two or three, since they can easily be concealed. I would say that sharpened knives and if you can sharpen hatchets, those should go under class one unless it is being used by their respective occupations. (Chef and Botanist) I am thinking that your ID should get a marking to show that you can carry a weapon like this near the bottom right of an ID, it could be updated by the HoP and colored red if that takes your fancy.(pardon the crap look, did this in 30 seconds and didn't care enough to make it fancy)
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I like the idea a lot, it would help to fix some of the low RP that I have seen. but on the flip side, it could easily become a meta-clique problem where you have the groups host huge heists and rob everything and basically form greytide clubs.
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Love the idea, also would make it easier to play a less stun and gun officer that is almost forced right now, also if the sprite that you chose would have the rims red and maybe a roll of paper at the top for the tickets, be a good little effect to distinguish between the analyzer and that.
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Like a bola launcher? I imagine that if that is ported in, being hit by it would A. cause you to slide a couple of tiles with the bola around you B. Have a good chance to break you legs, making it more dangerous to fire a IPC's and other more fragile races.
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Maybe the system for gear distribution that the colonial marines server uses would be good, with the gear being in the vendors that you can grab what you need from and completely leaving the lockers behind, this could easily be used for the gear too, like tasers and cuffs.
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yeah Also, considering reskins of armor, how about ones for brig guarding with the armor having a red stripe or shield.
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Maybe a more undercover officer garb for those who don't want to be obvious in their snooping
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How about the leader being called the overseer, It would add more to the whole enslaving the station feel and once it dies a message will pop up saying that they are free until another overseer is made. Also, could slaves be made with an implant too to allow some of them to be saved?
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I feel that, just to make it more balanced, have the clothing look different. Like for example, a jumpsuit has metal sown into it, it should have grooves on it to show the plates, besides, it should look very ramshackle and obvious, your average crew member isn't a master armor smith. Same with examining it, it should pop up with, the jumpsuit has plates sown into it, protecting vital areas and so on.
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Follow-up/continuation thread about sleeper agents
willior13 replied to Landerlow's topic in Suggestions
Yeah, That would also make the shifts feel more connected -
Like the idea, definitely would make any job remotely requiring paperwork bearable instead of having to go to the object tab and going through that process
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Follow-up/continuation thread about sleeper agents
willior13 replied to Landerlow's topic in Suggestions
I like this idea, especially if they can work in tandem with actual traitors with toned down objectives to basically prep things for traitors with sleeper agents having objectives such as steal something small like a bowman headset or someone's stsmp along with smuggle objectives to ship it out through cargo or stash it in a specific place. Sleeper agents should never have a kill objective hence the sleeper status -
I like the idea, here is one for the chef if they don't have one, prepare 100 meals or something like that
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Since we are talking about UI improvements, can we get the glass construction tab fixed, it is super clunky and hard to use while metal has been moved to the NanoUI system I believe.
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do they have a atmos styled beret? if so, does it have a blue stripe down the middle? also, they should have a special hazard vest with blue and yellow stripes
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If how the gas mask affects your vision hasn't been settled, how about it darkens the edges to were you can still see the full seven tiles but five tiles and on will have the shading like what the welding helmet used to have