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Posts
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Everything posted by Spacemanspark
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Make Assassination Objective Not Require Perma-Killing
Spacemanspark replied to Veterankyl's topic in Suggestions
Remove the assassination objective when -
Contraband is contraband for a reason. If you don't want to get into trouble for having it, don't get caught. Don't make yourself stand out that security will want to search you.
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Xenomorphs are horrifically unbalanced and frustrating to encounter. There's a reason we don't spawn them very often right now.
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Reach the highest number without an admin posting
Spacemanspark replied to Mrs Dobbins's topic in Civilian's Days
Some people here just want to artificially boost their post count, why bother being funny :^) But alas I arrive to rain down on good times. I see all, children, you cannot hide from me. -
I'd rather not have more anime references in game, especially ones that aren't trying to be subtle. Outside of that, it seems like an effortless manner to murder someone, which isn't particularly interesting. The z level difference doesn't mean too much, as a majority of the time your target will be on the station.
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"So what did you do this new years?" "I slaughtered a monkey with a fly swatter." "...Nice weather we're having, right?"
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Die
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Don't worry I'll just use my alt admin account to do that
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You all smell like turtles
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Fuck all of you I'm not coming back onto the server for the rest of this year
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Reach the highest number without an admin posting
Spacemanspark replied to Mrs Dobbins's topic in Civilian's Days
You are all banned -
Honestly, if people did even the slightest bit of research on the wiki or asked around and engaged with the community a bit (which you're meant to do anyways to get karma in the first place), you can make fairly educated decisions on how to spend your karma. IPCs alone have warnings and details on the wiki page, let alone the rampant jokes of tin foil durability and EMPs you see on the discord and such. It's not hard to look at that and understand that it's a rough shift from regular gameplay. Allowing karma refunds is not a wise idea in any regard.
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As an admin, I've seen and dealt with players using it quite often. Too often. And Kudzu is quite an overpowered plant, there's no denying that. Even if it didn't deal damage, it still stuns and is more or less infinitely spammable. Being able to randomly teleport players around, sometimes into space or other deadly areas is extremely ridiculous. This doesn't solve everything, and claiming people should adopt a meta and forgo roleplay to wear a gas mask 24/7 is quite ludicrous. I barely see anyone dealing with the tail end of addiction from these plants, especially the people that game the system. I've watched people kill megafauna with killer tomatoes. 100% false. The most that will happen is an admin mass deleting all of them. Frankly I wouldn't oppose it either being removed or if staff started to consider it validhunting, but that's neither here nor there.
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I find that glossing over the fact of just how powerful botany already is and trying to pretend it's a non issue isn't really appropriate. Botany has things ranging from deadly kudzu, deadly plants that can zap people with lightning bolts for massive aoe damage, teleport people around, cause lube to appear, spread poisonous gasses and whatever other chemicals can be shoved into it. Healing plants, death nettles, nymphs, killer tomatoes, glowshrooms that spread autonomously and fuck over slings, I could go on. Botany is already a rather interesting department once one gets into it, with plenty of goofy and intriguing elements to discover and toy around with. Yes, other departments (looking at science) are obscenely powerful, but that doesn't justify raising the bar to absurd heights on other departments without careful thinking. I'd personally have science looked at and rebalanced before touching botany as it is.
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I'd walk around in your dreams any day :^)
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What are you talking about? he has ronalds, why do you think his name now includes 'R' :^)
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Possible MemeChem Nerfs - Meth + Mannitol
Spacemanspark replied to MattTheFicus's topic in Suggestions
Make it have you slow down and speed up at random intervals in addition to the vomiting/ sneezing. -
The new random candidate mechanic is frustrating
Spacemanspark replied to Boxy's topic in Suggestions
There are already a ton of things for ghosts to do without admin intervention or waiting for the midround. Things such as: -pAIs -Robotic brains (and whatever robotics turns you into from there. Mechs, borgs, IRCs, AI cores) -Nymphs made from botany -Station pets -Sentient mobs from xenobiology -Maintenance drones This isn't accounting for lavaland roles, which adds... -Ash walkers -Veterinarians -Beach bums -Diona gardeners And probably other things I'm missing. You do not need midrounds to do something as a ghost. And, again, nor are ghosts entitled to such things. There's a reason the button is called 'observe' and not 'become event fodder'. I... wha? Ghosts have access to antagHUD, can hear all radio speech and dialogue in the game, have the ability to jump between any player at any given time and all sorts of information giving things. This is a very false statement. If you're playing the game specifically to get antag, there are better servers for that. We are not the server for gloating about a kill count. I've barely, if ever, seen this happen. Often times terror spiders dominate the station. I'm not sure where you're pulling this information from. None of this is compelling enough to warrant a reconsideration of the RNG system. It's fair and far better--and also consistent with nearly every other ghost role across the board. -
The new random candidate mechanic is frustrating
Spacemanspark replied to Boxy's topic in Suggestions
If anything, I'd argue this is a reason against faster clicking. People shouldn't be going into ghost roles with meta knowledge on the back of their minds. I'm going to admit, it's a bit tiring seeing observers feeling so entitled to things. They really aren't. While I certainly don't mind giving them things to do sometimes, they aren't owed it. If you want to guarantee you're involved with the round, play the normal way. As it is, this is a simple RNG system and it's presently only for the starting terror spiders. Any other ghost can still play terror spiders just fine when more hatch. -
Maybe give it to maintenance drones instead
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The new random candidate mechanic is frustrating
Spacemanspark replied to Boxy's topic in Suggestions
Why is this bad? Can you give a good reason? The new RNG picking mechanic is how just about everything else works, from revenants to robotic brains. It works quite nicely and doesn't turn it into a fest of whoever can click a button first. -
Reach the highest number without an admin posting
Spacemanspark replied to Mrs Dobbins's topic in Civilian's Days
I did It's mine now, and I'm selling it on ebay for 58298583848295847288583858382995858482995859295939 zelda rupees -
Reach the highest number without an admin posting
Spacemanspark replied to Mrs Dobbins's topic in Civilian's Days
Vox are pox -
Personally, I think Coro's idea might do wonders. Otherwise, we may as well remove the mode.
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When should a crime be considered murder?
Spacemanspark replied to NekomimiKirino's topic in General Discussion
If they die and get revived, it's still murder. At the very least, attempted murder.