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Spacemanspark

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Everything posted by Spacemanspark

  1. Except for the fact that one single slip up screws over slings completely. One little cry of slings in maintenance, one officer (or group of officers) that decides to patrol maintenance and comes across a thrall that was in the wrong place at the wrong time, and that's all security needs. After that, they start mass ordering implants and the whole shebang begins where slings are forced to murder large chunks of crew because lol implants. This is exactly why revolution was removed from rotation, because it more or less requires mass murderboning to accomplish the tasks. It's not fun for the shadowlings and its hardly interesting for the majority of the crew. Antagonists like shadowlings should have some leeway--it enables the rounds they inhabit to be made far more interesting. It was intense, being the last or one of the last officers left after all the others had been mindwashed by a shadow-y demon thing. The roundtype is now excessively short and dull, repetitive. We may as well remove it from rotation at this point, if we keep it like this.
  2. I did predict this happening. The PR put shadowlings into the exact same ballpark as revolutionaries, with security encouraged to immediately bumrush cargo to order implants, and slings inevitably forced to go lethal or die once the crew has started to become implanted. This doesn't make for good gameplay, and I wish the PR that changed this feature had been put on hold a bit longer to be discussed more. Frankly, I'd be down for just outright reverting the PR that changed this all in the first place. It turned something that was debatable as an issue in the first place into a massive gameplay problem. For most, the gamemode is no longer fun or even interesting to watch.
  3. Unfortunately, I don't really think this is a meaningful addition. Traitors already have several ways to hide a body, and this isn't really interesting as an item. It's something a person may engage with for about five seconds after spawning it in, and I'm willing to bet it'll be used by the same people that kill their targets 10 minutes into a round and then hide in escape pods.
  4. It depends on context, like everything about this game. If it's just someone being obnoxious and stealing a few things... call security. If it's someone that's destroying parts of medbay and security isn't available, you may defend your workplace.
  5. I've seen this on Aurora station, and it's very nice. It also allows pAIs to enter doors their master has access to, as well. I'd love to see it here.
  6. Unfortunately this isn't very viable for a few reasons: 1. The prospect of metagaming this provides. Suppose you die; you can freely take control of the nymph and out your assailant with ease. Not something I'm keen on seeing. 2. Load outs aren't really meant to have mobs as spawns, I'm not sure how the system would handle it.
  7. We need to dig up that fucking salt Now at sublevel -5
  8. I haven't touched ps2 in years, hrm
  9. I don't feel that having a round where all antags are valid will end particularly well--especially if it's actively encouraged. Guns or not, the crew will basically wipe away any and every antagonist. Look no further than when shadowlings are about to ascend or cultists are about to summon and the flood gates are opened--everyone, their mother and their mother's great grandmother typically all jump up to eviscerate the threats if they can find them. We have enough problems dealing with valid hunters as is, and it's not something we wish to give incentive to.
  10. Reminds me of a yamask
  11. I suppose a faltering holographic 'error' sign wouldn't be terrible... although it'd probably be done the same way the smoke or other ideas would be done.
  12. SLADE, THESE MEN ARE TRYING TO SHARE LIGHTSABERS
  13. There's nothing much you can really change about them specifically that will identify that, unfortunately.
  14. Master Slade probably won't give a fuck tbf
  15. Small thing while goofing around.
  16. Tiny lightning bolts falling out of the borg or smoke rising from it would be good additions, I believe.
  17. Majority of the time people already assume that since it's already against the rules to use such big explosions as is, without hijack.
  18. I do
  19. If you have enough 'good' abilities (Hulk, xray, tk) in one person without enough balancing disabilities, they take constant clone damage and eventually gib on Paradise. This was done years back because the abuse of genetics was overwhelming.
  20. And here we see an example of someone trying to boost their post count en masse. Back to zero.
  21. I think if you alt + click on a tile in DMM it stacks it. So those fire alarms could have been placed on the walls, for example.
  22. Yeah, this seems a bit much to me too, honestly.
  23. I'd be perfectly fine with this tbh
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