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Everything posted by Spacemanspark
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An asshole has begun construction of a rage cage in the bar without permission. What would Rissa recommend the poor bartender do?
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Sorry can't hear you over the deafening chorus of WOOP WOOP WOOP WOOP WOOP WOOP WOOP BUZZWARN WOOP WOOP WOOP A WOOP WOOP being spammed
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We used to have the half life voice years ago Honestly, though, I'd rather the feature was scrapped entirely.
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The clown has slipped all of security and Shesi is doing the tango with a plant he's named Fred
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Trol has decided to leave the server. Don't mind the thing that looks like him screaming in the corner, it's just a hologram we made in his likeness. It'll be quiet eventually.
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[Wip idea(not a concrete idea)] kitsune antag
Spacemanspark replied to Nukechicken's topic in Suggestions
That's gruesome, yes, but the overall antagonist just seems a bit out of place. An antagonist's 'aura', I guess for lack of any better word, is also quite important. You have the disturbingly dark shadowlings, the expanding, disgusting blob, the classic Syndicate and their operatives, the dangerous space wizards that bend bluespace to their will, the blood/fire/death cults, so on so forth. All of these, while some are wacky and out there... are still relatively fitting. I imagine the reaction to seeing a 'more dangerous looking fox' would be akin to me respriting a slaughter demon into an Eevee. "Oh look it's so cute-oh its breaking my body in half and devouring it ouch." If anything, something like this would be more fitting for the Byond game Eternia. -
[Wip idea(not a concrete idea)] kitsune antag
Spacemanspark replied to Nukechicken's topic in Suggestions
I don't think this really suits the style of the game. A lot of antagonists are horror based or at least unsettling/ intimidating. -
Quick someone grab Slade's mask and run for it
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I figure instead of clogging up the screenshot thread, I'll just post my goofy lounges here. First, a new one: And then a general picture of the past few bases I've made:
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Annnd another base. Bet you nerds can't guess where this one was (those of you who weren't there or ghosted anyways) Edit: Built another lounge
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New base! It started out with the usual shenanigans. Then we got a drone friend, who made themselves a room. And then we got a seal friend. I know not where I will build next, but it doesn't take much exploration before ideas come to mind.
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Go back to making Unreal Tournament Epic, you were doing so good
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Spark has been subverted and is going absolutely haywire, throwing the entire station into a chaotic frenzy. As a cyborg synced to Spark, what are the best means of maximizing your chances of survival while simultaneously complying with anything Spark might need doing?
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Turned the assembly line into a lounge. Been a bit since I've done something like this. Oh yeah we built an AI and everyone freaked, so we made fortifications afterwards. Obviously nobody took the AI.
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Snip snip
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Give the AI a shutter in front of its core.
Spacemanspark replied to Spacemanspark's topic in Suggestions
While I certainly agree the satellite as a whole is very weak and could use some upgrading overall, this is really just a small suggestion; a discussion about how to change the satellite in general is rather out of scope here and deserves its own thread. -
Welcome back to Spark's suggestions Today I am asking to place a single shutter, similar to those the chef can close in their kitchen, in front of the AI core on the satellite. The satellite is woefully under protected as is, and this would go a bit of a way to giving the AI a bit more defense, or at least a bit more time, from assaults onto its core. Metastation already has this, and it doesn't have any real negative impacts on the game.
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Our atmos system used to work like this years ago, we used a different atmos system called 'ZAS' (Zone area simulation). It featured exactly what you're looking for--explosive decompression, objects and people being flung about mercilessly. As fun as it was, however, it also came with a slew of bugs. We eventually moved onto the LINDA system (no idea what that stands for), and while we did have someone code in a sort of explosive decompression thing for a bit that worked alongside it, it came along with its own issues, enough that we eventually removed it as well. I so badly wish we still had ZAS--but there were legitimate reasons for switching over to LINDA. I don't expect we'll be able to do anything to change our system anytime soon, although it is something I feel the game does need. Space should be deadly.
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Character building and development is fun
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Playing one character eventually gets dull and repetitive tbh I've been lifetime burned out on playing Kei' Shen because of it, honestly. Only reason I think I still play Spark is because I have a whole host of other characters to switch to when I feel the need.
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"But Spark, who needs thirty character slo-" "I do." Hi yes I have been deleting characters to make room for new ones. I don't really like deleting old characters in the event I want to use them in the future once again, and ten more slots would be wonderful in alleviating that issue. Please someone tell me I'm not the only person with this issue, I can't be the only person on Paradise with way too many fucking characters.
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Sure why not
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Most likely, although there are some players who play them more often than others. Drone is typically a very lonely role--even moreso than the AI. Since interaction with the other players is what often drives the game forward, most tend to be dissuaded by it outside of an occasional 'chill' round.
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I demand everyone sign my petition to give diona nymphs hands once again, and allow them to charge into battle guns proudly raised Also if you say yes ill cut Robbie's antennae off by 1cm for each added vote in my favor Disclaimer: this thread is in no way serious, and does not accurately reflect opinions from staff or otherwise.