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Spacemanspark

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Everything posted by Spacemanspark

  1. On one hand, having them be craftable would be fun. Who doesn't want a snowball fight in the midst of August? On the other hand, however... I think it would take away from the overall feel when they're mapped in during the winter holiday season. Sort of the 'if everyone is special, nobody will be' mentality, in a way. I suppose I'd be neutral on the matter.
  2. Or, hear me out Become a glorious robot and be treated by me in robotics. :^)
  3. Agreed. My stance is concerning contextless, pre-emptive situations.
  4. I actually prefer those airlock sprites over our current ones, if I'm honest!
  5. There are a few small instances where cameras in maintenance would be fine, this technically being one such situation. However, by doing this in an environment where this sort of thing typically wouldn't be allowed would likely only end up with the AI being meta'd.
  6. Yesterday, I was reminiscing in the discord about old features, and I remembered that I had a few videos from back in 2014-2015. The following is one of them; a somewhat bland blob round. Yet the amount of changes made to the game since then present themselves within the first thirty or so seconds. If you skip to approximately twenty minutes in, you will begin to see glimpses of how the station used to look. Mostly the brig, bridge, EVA and a small bit of cargo. Eventually, it moves towards the right side of the station. Yes, we had a DJ room. Keep in mind this video was made back when I was still attending high school, lmao. I am no professional game streamer nerd.
  7. Brig physician is one of the few ancient things I probably wouldn't miss if it was outright removed. It's meant to be a simple nurse role for injured prisoners, yet often turns out being a safe space for security officers, complete with cryo cells, surgery tables and gear, and a bunch of other medical bits.
  8. I personally feel it should fall under the powergaming rules. Especially for maintenance drones, as this sort of thing violates the spirit purpose behind them being a thing. It's done explicitly to prevent antagonists from 'winning' and is fairly poor form. The only exception I can see is if an antagonist has obliterated security and the last line of defense is the AI.
  9. Why am I not surprised to see the post grinder topic in here lmao
  10. The warp pad was broken, please send a team of technicians to repair it.
  11. Is it not in SoP Maybe it should be
  12. You aren't allowed to leave
  13. I can appreciate this level of evil, even if it hurts me on a spiritual level.
  14. ===NANOTRASEN RECORD #41256=== !!!SPECIAL NOTE: BISHOP CYBERNETICS SUBCONTRACTER. STILL REQUIRED TO FOLLOW ALL NT STANDARDS WHILE ABOARD ANY NT VESSELS/ WORKPLACES!!! ===GENERAL INFORMATION=== DESIGNATION: ANGELICA HEIGHT: FOUR FOOT AND NINE INCHES. WEIGHT: ONE HUNDRED AND FIFTEEN POUNDS. RACE: SYNTHETIC; BISHOP CYBERNETICS CHASSIS APPEARANCE: WHITE BISHOP CYBERNETICS CHASSIS WITH A CUSTOM HEADPIECE AND SYNTH-FLESH COATING, PINK SYNTH-HAIR, AND CYAN STANDARD ISSUE ANTENNAE. CHASSIS IS COMPLIANT WITH ALL NT-SYNTHETIC REGULATIONS AS OF 6/20/2563 Date of Creation: N/A MENTAL AGE: TWENTY SIX YEARS OF AGE CURRENT RESIDENCE: MARS, SPECIFIC ADDRESS WITHHELD EMPLOYEE PHOTO: ===NEXT OF KIN=== 1. DESIGNATION: SPARK 5.5 RELATIONSHIP: CLOSE FRIEND CONTACT INFORMATION: [5364-8921-0824-FU] 2. DESIGNATION: MALPHAS ROBERTS RELATIONSHIP: SIGNIFICANT OTHER CONTACT INFORMATION: "SAY THEIR NAME." NO OTHER CONTEXT PROVIDED. 3. DESIGNATION: SLADE WILLIAMS RELATIONSHIP: CLOSE FRIEND CONTACT INFORMATION: [8675309] ===QUALIFICATIONS=== DOCTORATE DEGREE IN ROBOTICAL ENGINEERING; SPECIALIZING IN CYBERNETIC TECHNOLOGY AND ANDROID CREATION/ MAINTENANCE. EMPLOYEE IS AUTHORIZED TO PERFORM ANY AND ALL WORK WITHIN THE ROBOTICS DEPARTMENT ONBOARD NT-WORKPLACES. ===SPECIAL NOTES=== -SUBCONTRACTED FROM BISHOP CYBERNETICS. PASSED ALL REQUIRED TESTS FOR SPECIALIZED WORK ABOARD THE NSS CYBERIAD. -MONITOR THIS ONE CLOSELY AND OBSERVE THEIR WORK.
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  15. I always redesign robotics to suit my needs. However, I sort of like that many roboticists redesign robotics when they take the role, and even combine their designs with each other if two veterans are working it. I wouldn't change much about the current default map, personally.
  16. Top five photos taken before disaster
  17. Have an existential crisis and die in five minutes, only to be brought back to life by a roboticist in order to continue my existential crisis. And so the cycle repeats.
  18. I'd move changs, please don't just gut it. There's a few decent places I can think of for it--and I'd like to think it'd be something out of the way.
  19. The lawset and context is very important. If I'm on corporate and one or more people are shooting up the joint and running around, I'll definitely seek out non lethal options first... but if that doesn't work and they're still going nuts, I'm going to start going on the offensive. If it's just someone running around doing something stupid, I'll generally call them out and leave it at that until they escalate further--there's probably something more important to deal with. Some say that crewsimov alleviates the problem of 'validhunting' as an AI, yet they forget that validhunting doesn't just pertain to killing an antagonist--it means to stop an antagonist. Crewsimov more or less forces an AI to act on this element more than corporate or many other lawsets. NT default is often a little better about this. Crewsimov also has the issue of boiling down to "AI law 2 open X" in regards to crew interaction with the AI, which feels more than a little boring and repetitive.
  20. Spark's pet peeves, robotics edition 1. Roboticists that take the autolathe board from engineering at the start of the round. We can print one out in like... ten minutes? 2. Roboticists that build combat mechas the moment they legally can, without any regard for the station's actual threat level. 3. Research Directors that stumble on into robotics and just start printing out mechas for themselves. 4. Actually, Research Directors that walk into robotics and take over the department entirely. 5. Research Directors and HoP's that hire additional roboticists. Two is already a crowd sometimes--three is often just overkill. At least ask us, ya? 6. Roboticists that complain I don't have X thing. I'm getting by just fine without the IMS... make or get one if you want it, I'm not stopping you! 7. Random civilians that beg for implants. I don't mind giving out a toolset implant or doing some augmentations... but why do you need thermals, surgical toolsets, a secHUD and rebooters? 8. More of a personal thought as opposed to a peeve, since this is server culture more than anything else--someone randomly snapping their fingers and deciding to have their brain shoved into a metal slave cyborg shell. 9. People that run in with broken IPCs and just immediately repairing them. If I'm mega busy, this is more acceptable--but otherwise it's just like someone taking over a medical doctor's job randomly. I got this, yo. 10. Elf
  21. What's this button do
  22. IPCs really don't need roundstart welding tools/ cable coil/ beneficial chemicals. IPC is meant to be hard mode, and you most certainly can put use to the internals box you start with in helping your fellow coworkers (provided that's something your character would do lmao) It's not hard to obtain these items anyways, just ask cargo. Or science (robotics is literally dedicated to you). Or even engineering.
  23. Honestly I'd leave it as is, I get use out of the box not for myself, but for those pesky organic things that 'breathe oxygen'. I don't know why anyone would want to 'breathe' instead of converting to glorious synthetic race, but they do.
  24. I am by no means opposed to this solution, however.
  25. The bridge is not a public area. Again... it has terrible positioning, but it is by no means public. The bridge is also not a soap opera, and most times heads don't have the time to run into the conference room for full on meetings--as much as I would love for that room to be used more often.
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