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Everything posted by Spacemanspark
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Detective should have a seclite. Why do they not already start with a seclite. It's only one extra line of code! /datum/job/detective title = "Detective" flag = DETECTIVE department_flag = ENGSEC total_positions = 1 spawn_positions = 1 supervisors = "the head of security" selection_color = "#ffeeee" alt_titles = list("Forensic Technician") idtype = /obj/item/weapon/card/id/security access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court, access_weapons) minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court, access_weapons) alt_titles = list("Forensic Technician") minimal_player_age = 14 equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec/alt(H), slot_l_ear) switch(H.backbag) if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/clothing/under/det(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_or_collect(new /obj/item/device/pda/detective(H), slot_wear_pda) H.equip_or_collect(new /obj/item/toy/crayon/white(H), slot_l_store) /* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H) CIG.light("") H.equip_or_collect(CIG, slot_wear_mask) */ H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves) if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician") H.equip_or_collect(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit) else H.equip_or_collect(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit) H.equip_or_collect(new /obj/item/clothing/head/det_hat(H), slot_head) H.equip_or_collect(new /obj/item/weapon/lighter/zippo(H), slot_l_store) H.equip_or_collect(new /obj/item/device/flashlight/seclite(H), slot_r_store) if(H.backbag == 1)//Why cant some of these things spawn in his office? H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand) H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_r_store) else H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack) H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected H.dna.SetSEState(SOBERBLOCK,1) H.mutations += SOBER H.check_mutations = 1 return 1 Ctrl + f "Seclite" if you can't read code. Or look at this image. Or this link. https://github.com/Spacemanspark/Paradi ... ecurity.dm [spoiler2]If someone beats me to it again I will be a sad man.[/spoiler2] As for the rest... eh, I'm a little skeptical about a detective having a secbelt/ secHUDS/ whatever else detectives ask for at round start to make them security lite. It's not their job.
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It's annoying to deal with.
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Spacemanspark's characters
Spacemanspark replied to Spacemanspark's topic in NSS Cyberiad Crew Records
-Changed my electrician's character name. Don't really know if they'll be used anymore, but they're still there. -Updated Kei's record to reflect on him a bit more. :^) -
Intellicard AI's and pAI's: Hardsuit edition!
Spacemanspark replied to Spacemanspark's topic in Suggestions
Pretty sure if you cut off a leg they'll fall over and have issues moving. Could also just make it AI only, I kinda have to agree pAI's with the ability to do this is probably a bad idea. -
It's supposed to make an explosion noise and destroy the cig, great for scaring someone without hurting them.
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Intellicard AI's and pAI's: Hardsuit edition!
Spacemanspark replied to Spacemanspark's topic in Suggestions
I figured as such. -
https://github.com/Baystation12/Baystation12/pull/10381 This would likely mean we'd have to port over Bay's rig system as well, but who knows. Essentially, this allows an intellicarded AI or a pAI to take control over a hardsuit if given permission by the hardsuit wearer.
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Placing welding fuel into a cig and lighting it is fun.
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https://github.com/Spacemanspark/Paradi ... 1577ce9438 I have yet to test this, and it would be great if someone could for me. But this would remove the feature, hopefully.
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Believe it or not, IPC's can currently only change their monitor color. It'd be nice if they could change the body color as well (A feature Baycode has, I believe. Unfortunately, they don't have the options like we do to actually pick a color, and you have to spend a half hour clicking the 'randomize' button in the hopes you get the colors you want. *buzz.)
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No. Please. PLEASE. NO. WHY.
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I remember a round on Hippie where the warden was chasing me with a segway, firing a taser. They were so fast, they would get hit with their own electrodes as they fired them.
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You're thinking of the correct round, yes.
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I am amazed. Thank you.
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Many tried. Spark was not amused, and managed to defend his sandwich to the end.
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Oh dear.
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By telling you how much you've played Super Smash Bros. Melee!
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Or perhaps this. Your sandwhich is the one that will pierce the heavens.
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I was wondering why I hadn't seen it in who knows how long. I want that back.
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Do we even still have the cargo tug?
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You and seals go together really well.
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Reach the highest number without an admin posting
Spacemanspark replied to Mrs Dobbins's topic in Civilian's Days
3 IPC's gloriously ripping off Garoon's head in the name of Synthetica. -
As per usual, you impress me.