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Spacemanspark

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Everything posted by Spacemanspark

  1. Detective should have a seclite. Why do they not already start with a seclite. It's only one extra line of code! /datum/job/detective title = "Detective" flag = DETECTIVE department_flag = ENGSEC total_positions = 1 spawn_positions = 1 supervisors = "the head of security" selection_color = "#ffeeee" alt_titles = list("Forensic Technician") idtype = /obj/item/weapon/card/id/security access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court, access_weapons) minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court, access_weapons) alt_titles = list("Forensic Technician") minimal_player_age = 14 equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec/alt(H), slot_l_ear) switch(H.backbag) if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/clothing/under/det(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_or_collect(new /obj/item/device/pda/detective(H), slot_wear_pda) H.equip_or_collect(new /obj/item/toy/crayon/white(H), slot_l_store) /* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H) CIG.light("") H.equip_or_collect(CIG, slot_wear_mask) */ H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves) if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician") H.equip_or_collect(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit) else H.equip_or_collect(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit) H.equip_or_collect(new /obj/item/clothing/head/det_hat(H), slot_head) H.equip_or_collect(new /obj/item/weapon/lighter/zippo(H), slot_l_store) H.equip_or_collect(new /obj/item/device/flashlight/seclite(H), slot_r_store) if(H.backbag == 1)//Why cant some of these things spawn in his office? H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand) H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_r_store) else H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack) H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected H.dna.SetSEState(SOBERBLOCK,1) H.mutations += SOBER H.check_mutations = 1 return 1 Ctrl + f "Seclite" if you can't read code. Or look at this image. Or this link. https://github.com/Spacemanspark/Paradi ... ecurity.dm [spoiler2]If someone beats me to it again I will be a sad man.[/spoiler2] As for the rest... eh, I'm a little skeptical about a detective having a secbelt/ secHUDS/ whatever else detectives ask for at round start to make them security lite. It's not their job.
  2. It's annoying to deal with.
  3. -Changed my electrician's character name. Don't really know if they'll be used anymore, but they're still there. -Updated Kei's record to reflect on him a bit more. :^)
  4. Pretty sure if you cut off a leg they'll fall over and have issues moving. Could also just make it AI only, I kinda have to agree pAI's with the ability to do this is probably a bad idea.
  5. It's supposed to make an explosion noise and destroy the cig, great for scaring someone without hurting them.
  6. https://github.com/Baystation12/Baystation12/pull/10381 This would likely mean we'd have to port over Bay's rig system as well, but who knows. Essentially, this allows an intellicarded AI or a pAI to take control over a hardsuit if given permission by the hardsuit wearer.
  7. Placing welding fuel into a cig and lighting it is fun.
  8. https://github.com/Spacemanspark/Paradi ... 1577ce9438 I have yet to test this, and it would be great if someone could for me. But this would remove the feature, hopefully.
  9. Believe it or not, IPC's can currently only change their monitor color. It'd be nice if they could change the body color as well (A feature Baycode has, I believe. Unfortunately, they don't have the options like we do to actually pick a color, and you have to spend a half hour clicking the 'randomize' button in the hopes you get the colors you want. *buzz.)
  10. No. Please. PLEASE. NO. WHY.
  11. I remember a round on Hippie where the warden was chasing me with a segway, firing a taser. They were so fast, they would get hit with their own electrodes as they fired them.
  12. You're thinking of the correct round, yes.
  13. I am amazed. Thank you.
  14. Many tried. Spark was not amused, and managed to defend his sandwich to the end.
  15. By telling you how much you've played Super Smash Bros. Melee!
  16. Or perhaps this. Your sandwhich is the one that will pierce the heavens.
  17. I was wondering why I hadn't seen it in who knows how long. I want that back.
  18. Do we even still have the cargo tug?
  19. You and seals go together really well.
  20. 3 IPC's gloriously ripping off Garoon's head in the name of Synthetica.
  21. Spacemanspark

    FoS

    As per usual, you impress me.
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