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Posts
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Everything posted by Spacemanspark
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Hello, Paprka.
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Secure dangerous mech weapons when built
Spacemanspark replied to SpaceTimeNow's topic in Suggestions
The fucking RIPLEY can kill you in two seconds with its drill, no matter what the armour. Just get an officer, a RIPLEY, and a pilot, and go to town on all those nuclear operatives, one by one. -
We could use some more people on it, ya...
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I'd prefer we didn't remove breaking bones.
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Hello, sir.
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It's better than /tg/med, but ya, there are some things that need fixing.
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Thank you, Fox.
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"Edgar Allen Poe". I see what you did there...
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i metaphorically hate all of you
Spacemanspark replied to johannhawk's topic in Stories of NSS Cyberiad
So many things wrong here... 1. Why is a detective making an arrest? 2. Why do they search you, find no saw, and still brig you for theft? 3. Why'd they brig you at all? That's an empty room in maintenance that wasn't doing harm to anyone. 4. Why'd they leave you bucklecuffed?! I still haven't watched the full video, but geez... This is why I always manage the front desk as an officer, I can easily manage arrests when they come in. And make sure they're appropriate. -
Ya, no blinding, but other than that, I like this.
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Despite this coming from /tg/ yet again... i'm pretty fine with this. Insta stuns are still here, but only good for close range assault. Which is fine and makes more sense.
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Raider and trader are two different things. The raider gamemode was changed to trader (Which is still active.) because raider is basically Vox nuke ops without the nuke on any non heavy RP server.
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If that were the case, I'd still like to see their x-ray removed. It's kind of crazy powerful. I'd also like the option to print them out and give them custom laws if they weren't spawned from the drone fabricator via ghost, and some visual indicator so people could tell the ghost-spawned non-interactive ones apart from the player-made positron or mmi based ones with potentially custom laws (or lack thereof) at a glance. The X-ray is actually the result of it being a simple mob... I think that got fixed here already. As for porting it... ehhhhhhhhhhhhhh. The idea of a syndicate drone army here isn't very appealing. It's happened on /tg/ before, and there is little the crew can do if they all work together. With the current ones, at least, they can be easily defeated if they act up, and they can hold many more items. They can also spawn in as many times as they want (With a time restraint, of course.). More thoughts on this later.
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Agreed with the former, but with the latter, an AI would be able to see a person pointing via the cameras. A nerf is due, but don't completely remove that.
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Bring back the old security loadouts.
Spacemanspark replied to monkeysfist101's topic in Suggestions
Playing pod pilot is horrendous in terms of space now... At least put one or two more slots into the belt and let it carry the damn taser again. The black webbing removal was really all that needed to be removed, MAYBE one or two belt slots. We didn't need to port /tg/security over. A few edits would have done nicely. -
Space suits in EVA? Hell no, that's too OP! We can't have the crew exploring space, no no!
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Maybe they shouldn't be able to blow out the lights if the lights are already blown out in whatever room they try to blow them out from?
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Why do we need to have this non rp rev in rotation?
Spacemanspark replied to SpaceTimeNow's topic in Suggestions
I had SecHUDS. Die. -
Why do we need to have this non rp rev in rotation?
Spacemanspark replied to SpaceTimeNow's topic in Suggestions
RP rev here currently would get meta'd on hard, just like normal rev/ mutiny does now. -
Thanks, Mark.
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No no no NO NO NONONONONONONO! NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER USE PLASMATO EXECUTE PEOPLE! IF YOU REALLY NEED TO KILL LOTS OF PEOPLE, USE A GAS LIKE CO2 (harmless to anyone with internals, UNLIKE PLASMA!) Or beat them to death, or shoot them, or vent the room....OR DO ANYTHING THAT DOESN'T INVOLVE THE USE OF PLASMA! How about the use of Phoron? Ehehehehehehehe. But, no, seriously, the best way to kill people is to place a disposal system that allows you to toss in floor tiles into the chute and have it rebound, so they get hit over and over. It's horrifying how deadly it is if you use enough floor tiles...
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You're late! YOU'RE FIRED!
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Having them in fire closets are necessary, you need them when putting fires out, along with the rest of the suit. I would agree that they could be in a few less areas, however.
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Why I think the Vox changes should be rolled back
Spacemanspark replied to Diseasel's topic in Suggestions
What I'm concerned about is, as a security officer, stripping a vox, and accidentally removing their nitrogen tank from them. I think giving Vox a choice between having a backback, satchel, or nitrotank on their back would be nice. It wouldn't quite solve this issue, but it would make it less of an occurance.