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Everything posted by ZN23X
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I really like how this bar looks
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ZN23X replied to Mrs Dobbins's topic in Civilian's Days
Surprising it took so long to get to five. Do it faster this time. ZERO. -
Long time security main here. And actually playing Warden and Brig Doc are my favorite roles because I love just hanging around the brig. On the warden side, in my experience sometimes things are so slow that you're begging for something to do. Sometimes its so chaotic that you could have three other people helping you and it wouldn't be enough. However, during those times that I need extra help as a warden there is usually someone available whether it be HOS or an officer available. And sometimes they won't be. That's kind of security in a nutshell though. Frequently the station snowballs into a level of chaos where it's completely unmanageable even when security is fully staffed and competent. That's not even taking into account the times that you have the inexperienced security. Sometimes security is a well-oiled machine sometimes it's a cluster fuck. I also wanted to note that regardless of what SOP says, the warden is not always the person who becomes acting HOS when the need arises. It typically just ends up being whoever is willing to take the plunge whether they be warden, officer, or otherwise...and its usually an officer. I'm pretty sure I've even seen the brig doc become acting HOS once. Now my feedback about the brig guard from my experience as a brig physician. The brig physician is a unique role because your only job is to give medical attention to people in the brig (duh). This means that sometimes you are busy the entire round with a rotation of surgeries and other injuries and sometimes you literally don't have one patient for the entire 2 hours. On the slow rounds you get to observe processing and shoot the shit with other bored security or prisoners. That can be fun from time to time but it's still nice to be able to need to deal with a medical problem from time to time. Brig guard would pretty much be something similar to a brig physician minus any medical responsibilities, with the added bonus of getting to rough up a prisoner from time to time. I foresee the role being quite boring regularly. Another example would be, magistrate is often a role where you would sit around trying to find RP but the magistrate at least has bridge access, authority, command comms, the ability to oversee IAAs and such. Even with all that being a magistrate can be mind-numbingly boring. Brig guard would lack any of these responsibilities or access so they would be even more hard-pressed to find something to do. This can even be the case for the warden from time to time despite their laundry list of responsibilities. I guess the short version is, other roles that already exist that are bound to the brig that have more responsibilities than this brig guard can still be boring from time to time despite having so many more responsibilities. I know that round start prisoners could alleviate this and I'll get to that later on. Something like the brig guard role has come up from time to time over the years. Whenever one of these roles comes up it should always be pointed out that any security officer can play this role if they would like to. They can work the front desk. They can assist the warden. But due to the fact that they are an officer they also have the freedom to leave the brig and help in the field when the need arises. A brig guard would just be an officer who is restricted to staying in the brig. I myself pushed for a "medbay guard" years ago. I actually had (still have) paperwork that I used to give to the HOP so I could become this role. It was interesting because I would spend the first half hour of a round just simply trying to get approval to work the job. If I ever got that job added as an official round start job it was then going to be my goal to have a guard added for each dept. How naive I was back then...any kind of guard role added to any department, even security, makes things harder for antagonists. It can already be plenty hard enough for them. Security being too busy and not having enough hands to deal with everything that needs to be dealt with is part of what makes things interesting. It opens up more opportunity for different things to happen. I don't have a problem with somebody trying to become a role like this through the head of personnel but I don't think it should be added as a permanent role. There have been suggestions to have a "security cadet" role added as well. This is another role that can be obtained through the head of personnel. Needing to obtain the role through the head of personnel also adds to the RP aspect of it. I kind of went on too long here about just the brig guard. The tl;dr for prisoner is I think it's a bad idea for balance, management, and cultural reasons. Some of those reasons have been expressed by others but I'll elaborate in a later post when I have time. I hope this feedback helps. (How many times did I say "time to time" in this post... ...you might say I said it from time to time :honk:)
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ZN23X replied to Mrs Dobbins's topic in Civilian's Days
Start over. -
I'm not sure that updating SOP would prevent this (which I'm just realizing now that this kind of applies to all of this...) It would give you a IC point to argue against being fired for denying services or combat mech being built on blue but you can also still fight against the firing IC with or mechs or whatever without SOP backing you. It wouldn't prevent these things from happening... I'm pretty sure IAA would love to dig into something like this. Maybe something to bring to the NT reps attention.
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I say stick by your character's personality. There's nothing that's preventing you from denying services. It might lead to some sort of conflict as you say...it might get you fired sometimes it might lead to something else. Just roll with what happens. Characters having a unique personality that leads to different situations is what makes things interesting. A roboticist that just blindly fulfills all requests is boring. I agree with combat mechs being changed to Code Red.
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I love this character and your art so much
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I can still imagine that my Jackboots and Jacksandals are making sounds, okay?
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Thank you Matt for this thread as I have WAY too many different looks for Tetra. As one of my friends mockingly said to me once "You like dressing up your characters in video games the same way a little girl enjoys playing with dolls"...a very true statement...so here we go: From Left to Right: Pod Pilot in EVA, Pod Pilot non EVA, Warden, Head of Security, Captain, Clown (Tetris Vegan...yes really), Chemist/Doctor/Paramedic Ghetto Brig Doc/Mechanic/Engineer, Security Officer, Blueshield, Magistrate, Civilian/Casual, Mime (Smokie), Shower (no peeking!) You can only see it on a few of these outfits but she has a Turquoise Snowflake tattoo on her right bicep :honk: Countless packs of Robusts were harmed in the making of this screenshot...
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ZN23X replied to Mrs Dobbins's topic in Civilian's Days
Tired. -
You don't have time to be bored, get back to work! :amgry:
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Additional Basic Brig Phys. Equipment on Roundstart
ZN23X replied to Sweaterkittens's topic in Suggestions
Echo. I like the fact that brig bay is fairly bare bones and I can set it up however I like. You could say this stuff with lots/most of jobs on the station. Why doesn't the mechanic start with a space pod? Why aren't the solar's wired? Why does the engine have to be set up? The list goes on and on. Most of the jobs on the station are all about doing the same repetitive round start routine again and again. It's just a matter of which one of those routines you find entertaining for you. -
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You could feasibly say that all of these things that require batteries have strong enough batteries to last for a few hours without the batteries being changed tho
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ZN23X replied to Mrs Dobbins's topic in Civilian's Days
No (I'm boring) -
I don't even have enough hours in science to be the RD...
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ZN23X replied to Mrs Dobbins's topic in Civilian's Days
Been a while. -
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ZN23X replied to Mrs Dobbins's topic in Civilian's Days
shaking my smh -
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ZN23X replied to Mrs Dobbins's topic in Civilian's Days
N0 -
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ZN23X replied to Trololiver112's topic in Civilian's Days
It took nearly 4 days to get to 4. -
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ZN23X replied to Trololiver112's topic in Civilian's Days
How a frick long has this thread existed?! This is my 1st time seeing it. -
Feature request: Allow changelings to split via limbs
ZN23X replied to Warriorstar's topic in Suggestions
I was originally worried about changelings just chopping off countless limbs but you mentioned they can't grow it back. For for some reason I thought changelings could do this Minus that this would be really cool