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Posts
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Everything posted by ZN23X
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When Paradise attempts to have a trial. The screenshot didn't catch the chat log but it was too filled with 12 year olds various people spamming emotes and nonsense to actually hold the trial. Most people seemed to enjoy it. It hurt my soul. I couldn't escape from the hell so I committed suicide.
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Move the welding goggles from the abandoned assembly line
ZN23X replied to FPK's topic in Suggestions
Then the powergamers who abandon their jobs and rush through maint at the beginning of every round can have them instead. I feel like this argument could be made for many items, not just the goggles. The toolbelt and tools in escape shuttle podbay. The entire old surgery room. Everything in tool the tool storage rooms. The hatchets and buckets in the garden? Where do you stop. I don't think the goggles need to be moved...nor any of the other items I've listed or forgotten to list but are of a similar nature. ...and the toolbox down by the surgery table that can be used to fill said toolbelt. The goggles are just a distraction away from those more valuable items. -
You speak better English than most speak...hell I don't even know what they speak in Argentina without googling it and I'm not gonna cheat, so you are already one step ahead of most of us. Never woulda known English was a second language if you never said so. Seeya on station EDIT: I believe you've inspired me to do a super late intro 100+ posts in. Stay tuned. *flip
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Do people really award karma to players for making security miserable? Says more about the player base than anything, a few too many teenagers with parent/authority problems that want to use the game as an outlet for thier frustration. Go shout REEEEEE over comms somewhere else please...possibly in response to this post I personally award karma for 3 things: good RP, unique experiences created by others (this includes creatively killing me), and people who go out of thier way to help me. I would love these tokens as I usually only have time for 1 or 2 rounds a day and rarely get antag (like maybe a handful of times a month...if that). I don't have time to play for 10+ hours a day (enjoy it while you can kids, don't be in a rush to grow up) and roll for antag over and over again, but I DO have time to earn the karma to at least give me a guaranteed chance at antag every once in a while. That being said...100 seems like alot for one token...I've been playing for months and I've barely earned 100 total karma. Instead of the token guaranteeing antag, just make it prioritize antag for the players who use tokens. Let's say 10 people use tokens on a nukie round. The nukies would be selected from those 10, but not include all 10. The ones who aren't selected keep thier token and use it later.
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An easier way for cleaners to get a lot of normal space cleaner faster
ZN23X replied to Landerlow's topic in Suggestions
In your defense, I don't even think all janitors know it. I never really played Janitor except for when I was new to the game. I didn't know about it then. I didn't even know how all my equipment worked. I WAS janitor recently for 1 round and when I saw the dispenser in the closet I was like "How long has THAT been there?" So now, whenever I'm chemist and a janitor asks me for more cleaner, I direct them to thier closet. -
An easier way for cleaners to get a lot of normal space cleaner faster
ZN23X replied to Landerlow's topic in Suggestions
Janitors already have this. It's to the right of thier door in thier closet. It can be used to refill both cleaner bottles and the backpack tank. Can even be used to fill a bucket to transfer space cleaner in virtually anything that holds liquid. Also...janitors...have sci-chem make you some smoke based cleaner grenades. They do the same job as foam ones, minus the slipping. -
I approve...sounds alot like Tetra in some aspects. Kindred spirits Forgot to include engineer who tricks out brigbay in job description
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The title promised Tay n I was not given Tay ;(
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We work together on the station plenty but welcome to the m̶a̶d̶n̶e̶s̶s̶ forums!
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@apneaman the only response I have to that one is ???? I don't know how in God's name they managed to perma you with no real evidence of you being a traitor. Technically if they thought you were disabling cameras the most they could give you is vandalism and maybe workplace hazard. Awful and paranoid sec crew...RIP @Spacemanspark Come to think of it, I have no idea why either. I think it's for fear they will be cloned but you could argue that fear for any antag.
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I'm only strict if they earn it. I'm also very lenient if they earn it. Not sure if anyone brought this up yet...on the note of comparing to gas masks from BF1 (I think that was World War 1?), I imagine gas mask tech has evolved substantially since then. I have no problem with people having full vision with them. From an RP stand point it would be uncomfortable to wear all the time, so would wearing EVA 24/7, as would surviving on hot cocoa, and various other things people regularly do every round. If it was a pure HRP server it'd be a problem.
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I'd just be psyched if the greytide who run around at code red with a gas mask, makeshift weapon, and no ID stopped arguing with me about arresting them because "Everyone does it" Enjoy your 20 minutes. *flip
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I like the idea of a mix of more antags in all rounds to make it less predictable. Give me a round with a vamp, a ling, a cult, a handful of traitors, AND vox raiders. Chaos ensues!
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I can't think of any antag round aside from off station cult where the station isn't aware of thier presence within 30 minutes. The strength of the antag is based on who is using it. Some lings are nearly unstoppable, some flop. If you reduce the number to 1 that is super buffed (like wizard level strength) but the person controlling it sucks then you'd have 1 really powerful antag that dies quickly (like a bad wizard). Having multiple lings at least gives more of a chance for there to be a good one.
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Ive primarily worked sec for months, dealing with every type of antag countless times. Aside from like...a wizard...or an ascended shadowling...changelings are the most dangerous antag I ever deal with. Stun break. Ability to escape cuffs. Ability to heal and summon weapons and armor on the go. Ability to revive themselves from being dead. AND they can change thier identity so it's not as easy as "so and so is a vampire/traitor" You want them MORE dangerous? Aside from really skilled vampires, I've never seen anything but a changeling fight against multiple members of sec at the same time and win. Changeling rounds are also one of the most challenging for sec because there is so few ways of confirming if they are in fact a changeling. I don't get the "they aren't hard to detect" aside from if you are talking about when they destroying people with powers in the open. Aside from that capturing someone with the IDs of multiple dead crew members there isn't really any "smoking gun" when it comes to changelings.
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First of all, A+ on the first comment ??? More rolls of the dice would probably help in my case. I only have 1 or 2 rounds a day where I actually get to declare ready at the beginning. I play 3-5 rounds a day but earlier in the day it usually consists of me joining a round in progress and sometimes later at night, if the population is low, I'll wait till after the round starts to pick which job is NEEDED which would exclude me from any round start antag options. I get to play alot given all the responsibilities at this point in my life...but if it was a decade ago when I was living at home with a part time job and no kid I'd definitely be able to declare ready in more matches lol Maybe it's not meant to be
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I imagine it can't be any harder than learning to fix my own car, minus the potential financial and safety risk if I screw up. ...and minus the mess...
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Like someone posting on the forum because they don't know if they'll ever get a shot at wizard or blob? 5 times in a row?! I've never got antag 5 times even over the course of 2 weeks. Of course YOU wouldn't think change is needed. I wouldn't have generated the thought of my initial post if I had ever gotten antag 5 times in a row. Or maybe I would have? Same problem from the opposite side. I'd be okay with a 2 month break if I got 5 times in a row too. ...and to @Shadeykins point that a portion of people have antags set to no because that is default, that supports my point even more. So a chunk of the player base doesn't even have it turned on and I still rarely get it? So it'd be even harder if more people had it turned on? I may as well just turn all of em off because even if I practiced I'd still be clueless in a live round. *sigh* I know...its not gonna change. Anyone who has posted here has wasted thier time. Most suggestions are just blowing hot air unless you actually know how to code. If probably be better off using all the time I spend writing suggestions posts learning to code instead. Can't be that hard? YouTube DIY here I come! *waves white flag*
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I've heard that if you have an unusual problem as certain antags that leads to your round ending that you can AHELP it and get an token that allows you to become that type of antag again. The example I can think of it a blob that got killed immediately after turning into a blob because a civilian (luckily?) was RIGHT there. And as I've said, it could have been someone who's never been blob before, and from my experience, may never be a blob again for months...or if something happens where you got disconnected randomly at a critical moment and it ended your round. Those are the examples I've heard of. I don't know if the token is just a note on your account and you get it via adminbus, if it's something you select yourself, or if it's just a myth. Admins confirm?
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...entirely random aside from adminbus or antag tokens (don't know if the tokens exist but I've heard of them)
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So...I've been playing since December. I play at least 2-3 rounds a day. I've had Wizard, Blob, and Nukie set to YES pretty much since day 1. Ive been a nukie op twice, never been a blob or wizard. Played 2 rounds in a row last night where the SAME PERSON got vampire in both rounds. That seems a bit unfair to people who rarely pull antag. Is there a way to make it so the game keeps track of who has been what kind of antag how many times to try to give more people a chance? Worst part is the day I finally get to be a wizard or blob I'm going to die fast because I'll have no clue what I'm doing, then I'll have to wait another forever to try again.
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There has actually been alot of discussion for this lately. For everything that stuns or knocks down. Including disarm.
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The best with Xcom is when you would be aiming at an alien in front of you and manage to hit and kill the 2 of your soldiers that are behind you lmao That freaking game...
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I've been bwoinked for this but never gotten in trouble for it. It's a salty person complaining to an admin (probably with the same attitude they've been giving me while arresting them) vs me with a calm demeanor and a clear explanation of my actions. All I'm doing is following SOP and Space Law.