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Everything posted by ZN23X
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I sorta see antags do this already...except they do it with lockers. Welded ones are especially a pain cuz they'll drag it along maint and drop it at some corner where you need to either weld it n open or pull it out of the way to get past it. But ya it would be cool to see this element added. Bit more realistic than the locker shield lol
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The Chaplain, Wizards, Vampires, and Cults. Also Devil.
ZN23X replied to Jared12100's topic in Suggestions
The only buff Chaplain needs is Tacticool Turtleneck. Could also benefit from a s̶e̶x̶y̶ nun assistant to E̶RP with when things are slow. -
Depends on your mindset I guess. I usually play chem when I might need to cryo (like close to dinner or whatever) but once the fridge is full I'm not like "time to cryo". Instead I use it as an opportunity to either try making new things, RP, or help medbay out with the pile of bodies.
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I agree with this. Good chems can crank out whatever is needed very quickly, but even the current system, as simple as it may seem to some, causes alot of new chemists to hyperventilate and go SSD. There are all ready too many shifts that have chemists who are in over thier heads with a poorly stocked chems fridge. Making chemistry more complicated would only make this happen with more frequency. I'd be more for adding more complex recipes that even experienced chems needed to do some work for. Sorta like the cryoxadone pill. Can't make that just by pushing buttons on the dispenser. I personally like toying around with different types of non lethal disabling or helpful grenades (non slip cleaner grenades that use smoke instead of foam). If the chems fridge is full I like to make some "oh shit" pill bottles for sec officers to keep on them in case they are in a bad spot. I'm sure there are plenty of useful unlisted recipes I'm unfamiliar with. On top of all that...I imagine it'd be a real PITA to reprogram all of this unless it's something that could somewhat be copied from another station.
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I don't work engineering but I imagine that'd make being an engineer a bit more exciting. Not to mention the possibility of the station running out of power being more than just a random event that knocks out the power and gravity for a set duration of time would be neat. What types of engines are other servers using?
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I'm not saying Paradise isn't right for you specifically @Shadeykins. I'm saying it isn't right for people who are only stimulated by violence. It only applies to you if you are only stimulated by violence. Even if it seems like it, I'm not personally attacking you personally, I'm attacking the notion that only violence leads to interesting rounds. I enjoy the chaos and mayhem of a nukie, wizard, or blob round, I also enjoy the RP that keeps me from being bored out of my mind in slow building cultists rounds. I appreciate both the antags, non antags, and admins that create unique events or scenarios I've never seen before.
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...and Shady, save the threats for job bans for people who actually abuse thier jobs. I'm one of the people in Sec who intentionally avoids excessive force and being "Shitcurity" because I don't want to unecessarily make the game less fun for others and I don't want to overstep my bounds. Since you want to quote the wiki and abide by it word for word. Under space law. "Great cases of RP may excuse certain crimes." The term "certain crimes" doesn't specify which crimes so you can't even say to me "They are classified as EOC which is unforgivable"...it could mean any crime based on the circumstance. ....and as Dinarzad said...and has been pointed out in my examples (which are few of many I could share) and examples given by others there are plenty of people already making rounds interesting in this fashion. Pretty sure the admins have worse stuff to worry about than people who are good at RPing. If the only thing that stimulates you is violence this is the wrong server for you. Paradise offers a much more sophisticated and complex environment which is why it's so good. An environment that includes, but is not limited to, violence.
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I'm saying both make it interesting, not one or the other.
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Is the Starbound mod something that is playable or a work in progress?
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THE DUCK SUIT!
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I didn't argue that we need to get rid of violent antags, my arguement is that people are capable of making rounds interesting without being violent. We need less antags thinking "What's the easiest way to do this?" and more thinking "What's the most interesting way to do this?" We didn't put the protesting vampires in perma or get rid of the voluntary cultists because THAT would have made the round more boring. Instead we played along with it and it made for two uniquely interesting experiences.
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So we should just suppress players that have the creativity to do something original and make sure everyone does the same stuff as the last guy did repeatedly? How do cultists building a base off station and going completely or mostly unnoticed for over 90 minutes make the round exciting and fun? Yes there's 10 minutes of danger whIle they slaughter everyone after a good chunk of the crew, including sec, goes to cryo because they are bored to death. What about the cult round I was sitting around as a juggernaut for an hour waiting for my masters to allow me to do something? Were they being exciting and fun? Are they making an effort to add to the round or are they just going for objectives? All they did the whole time was talk about thier sacrifice target. Again...being violent (or dangerous) doesn't inherently make you interesting...and you can be interesting without being violent. ...and it's not like having non violent antags will make all antags non violent. Different people enjoy different things. Having a mix allows for more unique experiences. And that's the best thing about this game. It's why I keep coming back. I'm not trying to improve my character, my stats, or trying to win. I keep playing so I can have yet another unique experience which this game lends it self to like no other. I've played a few months and I keep seeing new stuff. I love it. Maybe some people have been here so long they've seen it all and nothing feels unique and exciting to them anymore. I dunno.
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So in a way sorta make it more like the kitchen where different tools (fryer, oven, mircowave) make different things out of the same ingredients. It'd definitely make things more challenging for good chems. I know it's as simple as following recipes on the wiki (I personally made my own cheat sheet for the important stuff so I don't have to jump back n forth on the wiki) but there ARE many chemists who struggle with it even as it is right now...and an under stocked meds fridge sucks
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Agreed. Some antags just quickly complete all objectives then sit on thier hands all round. If I quickly and discretely kill my target(s) and steal my item(s) for green text it doesnt immediately make the round interesting. Being a violent antag doesn't automatically make you interesting. Case and point, the most boring rounds are the ones where the cult spend 90+ minutes creating an unstoppable army in a location it's impossible for sec to reach and then murders the entire crew in less than 10 minutes. That's not making the round interesting, at least not for anyone except cultists who just wanna go "REEEEE!! KILL KILL KILL!!!". It's like an ascended shadowling round that takes more time to develop. The most boring round I personally played was one where I got caught by cult early as a sec officer and spent over an hour sitting around doing nothing as a juggernaut because the cult needed to save me for when the time was right. I saw a round that had a group of peaceful vampires that were protesting for vampires rights...a cult round where the cult was peaceful and would only accept people who willingly joined and trying to convince thier sacrifice target to be willingly sacrificed in the name of thier god. The creativity of the antags (and even non antags) is what makes rounds interesting, not the objectives. I'll never forget the clown who asked for the captain's pistol to pay his debts. I can't tell the difference between the ones who wait for shuttle call to quickly break through the wall and steal it.
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I hate to admit this, but the reason I primarily play sec is because I've seen most of the nonsense antags attempt, I've grown good at countering most of it, and I feel obligated to do so. Cuz ya...it is an arms race...and it sucks lol
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Curious if you could also literally contact an admin and say "hey...I'm a traitor but don't want to kill anyone, can that objective be rerolled?" They can give you new targets if your target cryos so I assume they can give you an entirely different objective ...and I also like the idea mentioned above of it being relative to your NT views. Wonder how hard that'd be to implement.
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You also aren't required to complete objectives so can ignore the violent ones, and be creative with the non violent ones. There was a match recently I was Blueshield, clown was being friendly, friendly enough to hang out on the bridge per the captain. After the shuttle was called he says "So...I have an odd request...there are some guys who I uh...well...owe alot of money...and if I get this one thing...uh...your antique laser...they'll erase my debts...can I have it captain?" Captain would have let him have it but it was already stolen. He was a traitor with the steal the pistol objective and found a creative not violent, not even stealing it way to obtain it. Poor clown was decapitated by maint drones on shuttle. I wept
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Bouncer with various alterations would be useful so as you say, they can work where they choose (or where needed)
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These are great. I love them Wish I had the talent. Keep em comin!
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Working sec I think the reason it's under used is its just more cumbersome than perma. Perma is easier to keep track of. The warden and sec have enough going on that they can't rearly devote attention to guarding the camp. And you'd literally need someone guarding it all the time for it to be effective. I think it'd be really cool to use but sec is alrwady stretched so thin as it is. You'd need another person devoted to watching it. NEW CLASS?! Maybe something to assist the over-worked warden?! Maybe add some (or one) Guard or Corrections Officer to help keep sec officers out in the station n help keep the brig running smoothly?
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Reach the highest number without an admin posting
ZN23X replied to Mrs Dobbins's topic in Civilian's Days
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I feel like these are good ideas but I imagine some of them would be unbelievably difficult to program into the game. Curious what some of the people who code the game have to saunt about the viability of some of these
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I surrender lol GREEN TEXT
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Work sec more and you'll get to see alot of people treating this like a competitive video game. View my Tales from Shitcurity post if you need examples lol