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Everything posted by EvadableMoxie
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In general, it's a good practice to take a second to shove your patient into a body scanner and give them a quick once over after surgery. It takes only a few seconds to do, and makes sure you didn't forget anything and that no infections occurred.
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After seeing a recent round in which a maint drone walked right up to nukies, allowed itself to be emagged and then yelled "FUCK YEA!" once it was, I can't support this enough. Personally, I don't think they should be emaggable at all. Most of their power comes from the fact that the interface is limited and in many situations you literally cannot target a drone. They can be hidden entirely by tables, and you really can't get them via the floor menu as long as they're moving. Something being powerful due to the interface is just poor design. But, since they are emaggable, at this will prevent the worst abuses.
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Please consider removing Weight Even from the virus symptoms.
EvadableMoxie replied to Miraviel's topic in Suggestions
Two words: Sensory Destruction. It's a bit of a misnomer, because it actually doesn't just ruin your eyesight and hearing, it actually make you constantly produce ethanol which can even kill you eventually. You can make a virus with it that in invisible to everything, even the pandemic. I've seen that one entirely wipe out Medbay. Even if anyone in Medbay is competent enough to figure out what's going on, since it's invisible you have to guess at the cure, or work virology yourself to make an anti-bodies virus to counter it. And good luck doing that when you're passing out constantly. (The counter to this, by the way, is Charcoal. It'll mix with the Ethanol to create Antihol and keep you functional. But you need a constantly supply or you'll be knocked out quickly). -
Infections are kind of wonky. Mild Infections do nothing, other than growing into acute infections. Acute infections deal very mild organ damage in organs, and spread to other body parts. In everything but the limbs, they advance to septic infections. Septic infections do different things depending on where they are: In organs they deal more organ damage, but still fairly slowly. You can see here in the time it took to become this badly infected the organ damage was still less than 20. Technically, this will eventually kill you, but in practice the infection in other parts kills you first. In limbs, they cause massive toxin damage very quickly... however, acute infections on limbs don't progress to septic naturally. The only way to get a septic limb infection is if the limb is actually severed and reattached, or its killed by SR. In the head, upper body, and lower body, once an infection hits septic the patient dies instantly. This is usually what kills people with untreated infections. But... they can be revived normally, and then the infection in that part has no effect beyond some discoloration. Lungs used to work like that, too. You died instantly when they broke, but then you could be revived and run around with dead lungs with no negative effects.
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Please consider removing Weight Even from the virus symptoms.
EvadableMoxie replied to Miraviel's topic in Suggestions
If the problem is rendering Chefs meaningless then I'm sorry to say they already are. 2 cups of chicken soup provide enough nutrition to make it through a shift. Just 1 if the shuttle comes a bit early and you drink it at the right time. Chef is basically a roleplay role, much like Bartender. -
Man, it's time to get some poison out, so I apologize in advance for the profanity. * Shitty CMOs that can't make biomass or SR. This is basic shit to keep Medbay going and if you don't know how to do it, don't play fucking CMO you incompetent hack. Or maybe take 10 minutes to read how on the wiki before readying up for a command role? * Shitty CMOs that let Medbay turn into a disgusting mess. Have some fucking pride for your department. This doesn't apply to really crazy shit like Nukies, Terrorspiders, etc, but on a normal shift, keep your shit clean. When you obviously don't give a fuck, no one else will either. * Shitty Doctors that pull patients away from me when I'm obviously working on them. I am very nearly to the point where I'm going to start stun prodding these people, and I don't even care if I get arrested for it. This is the fucking worst. Bonus points if it's the CMO. Super bonus points if I'm the CMO. * Shitty Surgeons who hog the tools and then take 10x longer to do surgery than they should, while also have no idea how to prioritize things like IB over broken bones. There is nothing more frustrating than rushing someone to the OR with 50% blood and IB, seeing wannabe House-MD with their fucking deathgrip on the OR then stand there for 5 minutes while the patient slowly dies, all the time thinking to myself that I could have had this done in 20 fucking seconds if they weren't holding the tools. * Surgeons who hog the tools of claim ORs in general, regardless of there actual surgical skill. I don't mind as much if they are actually good, but still, this is shitty to do for any reason. * Assholes who waste Medbay's time with repeated self-harm. I don't even treat them anymore, I'll let them bleed out right in front of me,. If you want to play, play, if you don't go cryo. If you need attention, go harass security or something. * The doctors who think you can treat people by dragging them back and forth across Medbay repeatedly without actually doing anything. I don't know what is going through their heads, but I see this all the time. If you don't know what to do, put the person in Cyro so they don't get worse, and fucking ASK on Medical comms. * The non-doctors who drag people back and forth across Medbay repeatedly while your trying to chase them down so you can jab their victim with a epi-pen before they die due to the moron dragging them. I get it that if you aren't a doctor you might not know how to treat them but constantly moving them is the worst thing you can do. If a doctor sees an abandoned person bleeding out in Medbay they'll stop in help, if they see them being dragged they don't know if you are helping them or not. * Doctors who insist their way of treating is the only correct way. You know, ones who get pissy because you used charcoal when they think you should have used pentetic acid, or accuse you of 'wasting' cryox because they don't think the injuries were enough. Worrying about shit like 'wasting' cryo when it takes all of 20 seconds to make a batch of 120 units is just silly, guys. Ditto for the doctors complaining about infection on Nuke Ops rounds or similar inability to not hound their fellow doctors about inconsequential shit in serious situations. * Anyone who bumps me while I'm trying to use a defib. Seriously, the patient has 180 seconds from the time of death, every one of them is precious. * Anyone who drags a reviable patient away from me while I'm defibbing or prepping them for defib. Bonus points if they are a non-clonable race. * Heads of staff who use the announcement system to address one specific person. If the Captain needs to tell the CE something, that's what fucking command comms are for. * Command staff that conducts pissing matches via announcement system. Keep that shit private, have some fucking dignity for christ-sake. * AIs who immedately send messages insulting the Captain for 'not logging out' because he walked away 10 ft away from the Bridge Console for 12 seconds without logging out. No, it isn't funny, and you're just being an asshole. * AIs who obviously have an ego, and don't even make an attempt to act like an Artificial Intelligence instead of a person. * AIs who indirectly ask for law changes, then do everything they can to intentionally subvert their lawset if they don't get one, because they personally don't like the lawset. * Any virologist that orders a Virus Crate * Any CMO that lets the virologist order a virus crate. Bonus points when the unlock it and deliver it in it's entirety, GBS and all. * Chemists who have nothing in the fridge after 30 minutes when they were here since the start of the shift. Also Chemist who: Do wierd shit like make synthflesh pills or Mannitol patches. Make 3u Styptic/SS/Synflesh patches Have made shit like Atropine and pentetic acid 45 minutes into the shift, but not Mannitol. Just seriously... what the fuck? Label their stuff anything but what it actually is and what the actual dosage is. I don't know what "Blood Restorer" is. Is it Saline-Glu? Iron? Both? How much? I'm a doctor, it's my job to know what Meds do. It's your job to label your fucking meds properly, not pretend I'm an idiot and need you to tell me what pill to give for what.
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Name: Grimes Age: Unknown, although his personnel file claims 32 Gender: Male Race: Slime person Blood Type: N/A General Occupational Role(s): Grimes possess a wide array of knowledge and skills, but shows particular expertise in science and medical. Biography Little is known of Grime's past, beyond that he hails from Xarxis 5 and was recruited as a part of NT's industrialization efforts on the planet. He tends not to speak of his past and gives conflicting versions of it if pressed. His general outlook seems to be a mix of nihilism and hedonism, and he often doesn't much care for anything beyond finding his next source of amusement. He is polite and affable, even to those who mean him harm, but beyond that he is quite unpredictable. On many occasions he will refuse to fight as if a devout pacifist, in other situations he'll take up arms easily. Sometimes he can show a callous disregard for the well-being of others, and other times he will go to great lengths to help a stranger. It all seems to depend on whatever his current whims are at the time. Generally, though, as long as he ends his shift with a cigarette in one hand and a Vodka Martini in the other, he is content. Qualifications: Once did 200u of Methamphetamine and lived. Created a cannabis plant with 0 yield. Built a BSA in Cargo and fired it into the cargo shuttle warp field, breaking space. Seems to possess knowledge in a wide range of areas, from medical expertise to improvised weapons, to hacking and more. Highly adaptable. Very skilled at creative problem solving when usual methods are unavailable. Employment Records Recruited from Xarxis 5 as part of NT's ongoing industrialization efforts. [Restricted to Heads of Staff or above] Grimes is a former member of the terrorist group "Xarxis Liberation Movement", a group dedicated to the removal of NanoTrasen from Xarxis and an end to their ongoing industrialization efforts there. This group believed NanoTrasen's industrialization as well as management of the planet's government will only lead to the exploitation and eventual destruction of Xarxis and the slime people race. NanoTrasen's response to such groups was swift and brutal. One such raid lead to the complete destruction of an XLM base with all hands thought to have been lost. However, several months later NanoTrasen patrols caught a single survivor attempting to escape. Impressed by his skills and will to survive, NT offered him a chance to turn on the remains of his former group in exchange for his life. Grimes accepted, and helped remove the last holdouts of organized resistance from the planet. As a reward, he was allowed to work freely and by this point in generally trusted with most roles. While he's still somewhat cold toward Nanotrasen in general, he seems resigned to his fate and no longer opposes them. Security Records Several incidents of minor theft, drug possession, breaking and endering, vandalism, and possession of improvised weapons. Usually with reduced sentences for good behavior. Medical Records Personnel Photo Commendations: Reprimands: Other Notes:
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Nukies who just rush the bridge and get in and out fast are the ones who win. War-deccing and letting the crew secure your disk and then having to fight through 80+ people usually ends in failure. If anything, War-dec needs to be stronger. As it stands nukies do it because it's more fun, not because it increases their chances of winning.
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Another idea might be to have it so when Nukies declare war, a couple of crewmembers with traitor turned on become activated as traitors. This gives further incentive to nukies to war dec, and prevents the crew from handing out all access because now not everyone is automatically trustworthy.
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Grimes' preferred drink is a Vodka Martini. He doesn't like hard drinking while on shift as he wants to stay alert, so he tends to nurse it. On his off-times, he takes full advantage of not having a liver to hold him back.
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I don't think it's really about how strong it is. It's not broken in that it won't make you invincible, but it's a pretty decent amount of always on regeneration healing the two most common damage types on top of restoring blood. The problem is there is literally no mechanical reason not to dump 1000u of Saline into yourself, yet it's really stupid in terms of immersion and RP. It's a pure powergaming movie with zero downside. It's like pre-spliting in that way. Completely illogical within the narrative of the world, but mechanically there is only upside to doing it, and so, people will. It's not so much a balance issue as not wanting to reward people who break the narrative to power game.
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There's a locker near the cryotubes that has some crap no one uses (I think a charcoal bottle and a dropper or something?) That would be a good place for it, I know back when I played more as MD I used to drop one off in there until I got too jaded and just kept it on my person.
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I haven't playtested it, but I did see the pictures and it seems like a vast improvement. I don't recall any glaring issues jumping out at me.
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I disagree. Neither Meta nor Delta was designed for a 100+ playbase. That's why you see things like only 1 OR in Medbay, or horrible use of space, like a giant courtroom that will be used almost never, but only 3 brig cells. Neither map was designed with our level of population in mind. Thankfully, Purpose has done a good job changing the maps to help make them more suitable. However, I still disagree that a map rotation is inherently better for high pop when the maps we are rotating in were never designed for 100+ players. Just like with Boxstation, we'll be modifying existing stations never designed to handle our population. Delta has potential to be better since it's bigger but that isn't a forgone conclusion. What we'd really need to handle the population issue a map built from scratch with Paradise's population and ruleset in mind... but that's a lot of work. Oh and this isn't to say we shouldn't have a rotation (or we should). Just that I don't think handling high population is a valid argument for doing it.
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I don't necessarily agree or disagree (I don't feel qualified to give an opinion), but if this is the case perhaps adjusting EMPs themselves is the answer? Maybe the TC cost is too low, and maybe uranium + iron is too easy and there should be some additional equipment needed.
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It isn't very fun or very fair for antags to be able to kill you in a way you realistically have zero chance to protect yourself from. However, IPCs getting killed by EMPs is hardly the only case for this. Unless you're an engineer who gets to run around in a hardsuit all day, chances are any antag with a syringe gun has the means to instantly kill you with no chance to fight back. Hell, if they have a revolver and shoot you in the back odds are you'll be dead before you can react. On top of that, we have so many ways to stun people, from batons to slipping, and once stunned you can easily be restrained and then killed. So when people complain about EMPs not being fair to IPCs, they are right. It isn't fair. But SS13 isn't fair to anyone.
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Outbreaks procedures are in desperate need of being updated and clarified. They still mention radium and diluting anti-bodies which isn't even a thing in the current virology system. There are vague things like: "All infected personnel are to be confined to either an Isolated Room, or Virology;" but nothing about the level of force allowed, or how medical is supposed to actually enforce this. If we actually had something like a viral alert where security was supposed to actively detain and quarantine infected it would go a long way toward quarantine procedures actually being followed. As is, they almost never are. Even in the rare case medbay goes into lockdown, everyone breaks in anyway. There's a recent Black Pants Video where a security officer breaks into Medbay during quarantine, so that gives you an idea of how much anyone cares about it. (Granted, there were shadowlings that were kinda of a bigger deal, but still)
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I understand the intention, but my concern is if this will actually be used that way. The main issue is there is no objective mechanic for when red alert can and cannot be called. The only criteria is when 'hell is breaking loose' which is entirely subjective. And the people making that entirely subjective assessment are the same people with a vested interested in red alert being called. That's a potential problem unless the admins are stepping in to prevent abuse. Especially in the initial transitional period until standards are re-established. Again, I don't think this idea is bad, just that it would be a rocky transition that would require a lot of oversight.
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I'd like this, assuming the Admins will be policing it and preventing the "Go red 15 minutes into the shift and never change." issue. Red Alert (or more specifically the departmental lockdown) is where fun goes to die. At the same time, security and command benefit so much from it that they'll go red as soon as they possibly can, as long as they possibly can. I see potential problems in that since this new red alert provides even more power to security and thus even more incentive to be on it as much as possible. I also support the idea of changing Blue alert to Yellow Alert. It's more intuitive. Green means things are good, Yellow means there is a threat, Red means things are bad.
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Classifying weapons is all well and good. I don't have a problem with it and it kind of makes sense. I don't like the idea of permits though. As it stands, who gets to carry a weapon and who doesn't is outlined by Space Law and SOP. These decisions are above anyone on the station. Even the Captain can't legally allow security to start carrying lethals on a green alert. Yes, there are exceptions but they are extremes in which pretty much all SOP is ignored, like with nuke Ops. What this would do is create an odd double standard where the HoP can put a gun into the hands of civilians but the HoS and security remain tied to rules beyond their control. This makes little sense from a roleplaying perspective. From a mechanics perspective, everyone who needs lethal weaponry has rules about what they can carry and when they can carry it. So when would we ever need to put guns into the hands of people who don't need them, when the station is still functional enough for permits to matter? I can't really think of many legitimate reasons. You're more optimistic than I am. I would say it would shift the balance of power towards those with a lot of meta-buddies in positions to give out weapons.
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There should be a concept of "Mens Rea" when it comes to prosecuting someone for manslaughter. Their intentions and knowledge at the time are important to determining culpability. There's a really cool blog that discusses all of this stuff here: http://lawcomic.net/guide/?p=188 If someone wasn't at least reckless, they shouldn't be facing brig time, in my opinion.
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If you think they are 'definitely not' a traitor you might be in for a surprise when it turns out they are a Changeling. Or mind-slaved by a traitor. Or thralled by a vampire. Or Wolololol'd by a Chaplain. Or thralled by a shadowling. Or converted by a Cultist. Or they just decided to change preferences. Or they got adminbussed. I really don't think this provides as much concrete knowledge as you are implying it does.
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I'd like this too. My character is too much of a good person to be an antag, and way to naive to ever pull it off if he was. But until this happens, keep in mind you can still go Changeling. If you spawn as a changeling you aren't playing your character, you're playing a changeling that murdered your character and took their identity before the shift began. Bonus points for taunting all your friends about how you murdered yourself.
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A Study in Imitating Nubby Nubs. A Guide to Petty Crime.
EvadableMoxie replied to Enginseer-42's topic in Guides
Your kind of straight up admitting to Self-Antaging and distracting security here: Rule 7: I can see how one might feel that a guide that advocates considering yourself a mini-antag and distracting security from actual antags isn't kosher. Outside of that, I have to say that #2 is good advice, regardless of if you are a real antag, mini-antag or loyal NT employee. Anything you might need someone has access to, and often social engineering is a far better way to get it than brute force. -
The doors only allow in people with surgery access, which is only MDs and the CMO, all of whom should know better. If they don't, that isn't something that can be fixed mechanically since there's no way for the game to detect competence.