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Everything posted by bigfatbananacyclops
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>not bigfatbananacyclops art ;( @ZN23X
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Think the ARG description should be ''A robust assault rifle used by the Trans-Solar Federation Marines''would do, NT uses more energy guns than ballistics and ''NT and TSF aint the same'' Also i think the solar federation uniform should have armor and they should have a unique vest. Some helmet in their bag would be nice too. if the solarfed is gonna be an ERT, they should come with some gear for nonlethal issues, enforcer or some gun that can use rubber.
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Bigfat's new nerd arts
bigfatbananacyclops replied to bigfatbananacyclops's topic in Graphics Section
used to -
Bigfat's new nerd arts
bigfatbananacyclops replied to bigfatbananacyclops's topic in Graphics Section
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neeeaat, if commissions are still up, I'd love to see a mike Murdock art
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elo must have glued his beret in her head to keep it on like that.
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Racial Suggestions Round 2: Karma races
bigfatbananacyclops replied to Fethas's topic in Suggestions
@SkeletalElite Weird, i imagined they do cause i feel i get more damage when hurt. -
Racial Suggestions Round 2: Karma races
bigfatbananacyclops replied to Fethas's topic in Suggestions
Asides from plasmaman having a free space suit, they cant wear anything else like a helmet or exosuit unless its fireproofed and their suit too, doing so is a risk cause itll set people around on fire, plasmaman ALSO gets more damage with brute or lasers, they got a bigger chance of bone broke as far as i remember. I believe every race already has a decent weakness. Vox can die to EMP and have weak bones(higher chance of bone break) (They're loud and can be located way easier too when speaking) Kidan cant even wear glasses, its annoying i believe they should be allowed to get special goggles. and pest spray kills them Diona gets killed by plant b gone, they're strong but SLOW, they can self regen Slimes, alot of stuff, cold, temperature gun, frost oil. Able to grow their own limbs. Greys, fire extinguishers, and gets more damage, water kills them. Psionic Communication Drasks, heat kills them, so does a temp gun. Breathing cold oxygen regenerates them (also loud) IPC's, EMP of course. Easily repairable Skrell, no idea but inmune to water like /the pool/, cant drown Unathi no idea what's bad in them but they have claws and i swear i dont like the claw decap chance Vulps, no idea. claws Tajarans, no idea neither. and claws Humans, bigger knockdown chance. MY ACTUAL SUGGESTION I suggest kidans can spawn with special goggles for them like sec huds , its impossible to play security as a kidan specially when you get flash gear, and you have no protection of it. Raise the chance of greys extinguishing fire when they roll, litterally when theyre set on fire, theyll obviously get fire extinguished(with a intent of helping).. and thats going to kill them. Plasmaman should atleast come out cloned but in a critical state, it's not fair to instantly take a player out once cloned then having no DOCTORS knowing how to revive. Atleast giving a chance to the doctor to put them on a cryotube before they die, seem fair. One more suggestion even though the race isnt mentioned REMOVE CLAW DECAP CHANCE -
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What your SS13 role says about you
bigfatbananacyclops replied to Piccione's topic in Graphics Section
noone of the roles i play says something true. -
holy shit can we make that our new intro.
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Flash and flashbangs were MEANT to disable borgs for various reasons, they should be kept in, they would be incredibly powerful if they couldnt be disabled with flashes. And noone wants to get that single ion rifle and work on RND for more ion rifles
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atleast plasmaman is organic
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Contraband Change Suggestion
bigfatbananacyclops replied to bigfatbananacyclops's topic in Suggestions
I can agree with the dart pistol thing, but I mean it's just a nerf gun, and there would be a difference if it comes with regular foam ammo, so we should just make the Riot foam darts part of contraband and remove that gun. Also yes, Camera Bug from level S to level C would be good. And yeah i really had a issue with this, being permaed for having Chameleon Jumpsuit and Chameleon Stamp, ''two contrabands'' Honestly, all of contraband needs a rework and more sections, there needs to be a classification, just like its classified on Uplink, Stealth weapons, Devices, Loud stuff, Badassery stuff. There should be classification for contraband that can be used for harm and if you have two or more of them it's perma, UNLESS it's level S contraband. Infact there's alot of crafted weapons which are against the law. and are not in contraband, but it cant be added because there's thing ''two contraband instant perma' thing, so as an example if it was in contra it would be like ''spear and hatchet, you go to perma'' -
How is katiki breathing on a beach??? *scream
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okay, that lavaland picture... holy shit amazing
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Contraband Change Suggestion
bigfatbananacyclops replied to bigfatbananacyclops's topic in Suggestions
Syndi stechkin is a bit of a issue yeah, specially, i think it should be removed from the gamma armory, its really odd you can find a syndicate technology and gamma issued weapon on maintenance, as Shadeykins once said, to replace it with Enforcers. Or something else, or just entirely remove it. Also some more missing items from contra: X4 Explosive: Level S contraband Krav Maga implanter: Level W contraband Also let's make Syndicate Hardsuit apply with all of the Syndie hardsuits like Elite and Shielded. Box of Cybernetic implants: Level C Contraband And one more Swap suggestion: Chameleon Flag: Due to fastmos change, clearly Plasmafires are pretty deadly. -
I see that the Contraband list is kind of broken.. So this are my suggestions. Greentexts: Suggestions Contraband Swaps 1.D20 Bomb D20 bomb is possible to be a huge max cap bomb, specially, even more than that, and its on E. Contraband section, a Syndicate Mini bomb is way TOO small and its level S contraband, D20 is way more deadly and hard to fix than a Syndi mini bomb which is so small. Suggestion: Swap D20 bomb to level S Contraband 2. Chameleon Sec huds These aren't really that worthy of agents, there is DNA scramblers or Chameleon jumpsuits like this, and if you steal a sechud from a officer its litterally the same, but you get charged for Theft, and with cham hud you get perma. People can just make sec huds or steal sed hudglasses, and they just put a helmet on, and get charged of Possesion of restricted items/Theft for it, so it seems pretty unfair you just get perma over a Sec hud that only camouflages as another eyewear. Suggestion: Swap Chameleon Huds to level C Contraband 3.Meat Cleaver A weapon that does about twenty five brute damage that does almost the same damage as a energy sword, and is more silent, that can also gib people to death and kill them permanently, i believe this should be level S. And it would be more worth of a esword if it was sharpened. Suggestion: Swap to level S contraband 4.Voodoo Doll This weapon isnt even that deadly, it just spies and annoys, and change people's temperature. Suggestion: Swap to level C. contraband 5.Dart Pistol You can get this in medical, and a better version, an RSG from RND which isnt even contraband. Suggestion: Swap to ''Not Contraband'' 6.Syndicate Pistol: A deadly gun that can take multiple tipes of ammo, AP, Fire tipped, and more, and it's also a ''Syndicate'' Pistol, its syndicate property. Suggestion:Swap to level S contraband 7.Riot Pistol A riot gun that you can get in cargo plenty of times, that isnt even a deadly weapon, anyone can grab a foam gun and put riot foam in. Suggestion: Swap it to level C contraband. 8.Chameleon Jumpsuit Some jumpsuits haves a little armor but let's be real, every jumpsuit is the same with a different design, a chameleon jumpsuit cant be bad at all and its used for fashion mostly. Suggestion: Swap Chameleon Jumpsuit to ''Not Contraband'' Missing items in Contraband List: Now for adding weapons that are missing -Energy Axe: Level S contraband -Syndicate Magboots: Level C contraband (To be fair i think this should be changed with Advanced Syndicate Magboots, there's no difference, just the sprite and its asking to be arrested) -Syndicate Bee Briefcase: Level S contraband And for my last suggestion It states that if a person haves two or more contraband of level C. contraband or others, he's considered an EOC, i believe this should be changed, and it should be atleast 4 or 3 items for level C. and for level W and E is 2 contraband items to make them an EOC. Suggestion: People can be considered an EOC for having atleast 4 or more items of level C contraband. People can be considered an EOC for atleast having 2 or more items of level W or E contraband. Example: It's like having a ammo mag and a chameleon rubber stamp and get permaed for it
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i loooooooveeeee iit, its so amazing omg
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Btliz/Nonwar ops is always easy for nukies, i wanted to suggest to add a nukie objective of a location where they must plant the nuke, except if they declare war, if they declare war they can plant the nuke anywhere, but if they dont declare war, they must plant the nuke in a certain place. Like goon's nukies. And cultist summoning objective. OOC reasoning: It would be fair because that way the crew cant completely lose after having no chance of finding the nuke after they were attacked and killed quickly when they weren't completely prepared at all. And nukies wouldnt always win 100% easy as always IC reasoning: Nukies will get a nuke that will be able to destroy the entire station but it must be planted in the right place so it blows all of it correctly according to the explosion radius of the nuke. But if they declare war, the syndicate will deploy them with a stronger nuke being able to blow up the whole station on any part where its planted.
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Purple and white sounds really good. Syndie would stay black and red i suppose? Also perhaps the captain could use a pair of magboots for him, it could be green and blue,blue and white or green and white
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I like them, will there be a new sprite for the science made magboots?
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In the contraband guide it shows the contraband classificatons, it states that if a person haves two or more contraband yellow level, they are to be considered an EoC, i believe this needs a changes and it should state that in level W and E contraband, yellows arent that dangerous and most are just gadgets.
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Mechanic can just get EVA access from hop with a good reason, they don't need EVA access really, their job is to build, sell, upgrade & repair pods, not to explore space, that's more like an alternative thing to do. Besides, can't they get space suits from space so easily? every mechanic does.