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Everything posted by Lonelyspaceman
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
Wanna know what's better than one Canister? 2 Canisters! -
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
The number 7 is the seeker, the thinker, the searcher of Truth. The 7 doesn't take anything at face value -- it is always trying to understand the underlying, hidden truths. The 7 knows that nothing is exactly as it seems and that reality is often hidden behind illusions. -
Step 1: Start round as chaplain Step 2: Find a willing sacrifice. Step 3: Put sacrificed person into the soulshard (That sits around in chaplains locker). It is advised to do this as soon as possible after the murder of the sacrifice (I think there's a time limit for how long after death you can shard someone). Step 4: Produce shade Step 5: Have the shade pull you around Step 6: Enjoy your shade car You will now be pulled around at shade speed, which is basically the speed of light compared to normal running. Noone will be able to hit you with any tazers/disablers/other type of projectiles. Me and a shade had a race with a guy who had the genetic power that allows you to leap half a screen and we managed to keep up. (We were maybe even slightly faster)
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
One Chaplain thinking about the meaning of life (While someone spaces himself with the chapels mass driver) -
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
1 person who is... just ... like being a person man. Not everyone is doing something noteworthy all the time. -
I have been thinking: If I wanted to create a hostage situation as traitor, how would I do it? This made me realise just how hard it is to actually take a hostage. Imagine this scenario: You and your cuffed hostage are sitting in the old bar. Security ignores your demands and instead decides to just charge you. Now how are you going to actually kill off the hostage before an army of tazer projectiles hits you? Of course some players would probably be able to build some kinda bomb that is triggered by a word/signal, but that still doesn't stop the second reason why security will probably just disregard a hostage: Even if you kill the hostage, they can just clone it afterwards (Except maybe if the bomb you have is really big but at that point you also start getting glares from Admins for bombing a big part of the station). My suggestion aims to cover both the murder and revive denial of a hostage, with the goal to make a hostage situation a bigger threat. The part with the actual Suggestion When you grab someone from behind while holding a gun in one hand you would be able to hold your gun to their head, effectively making them your hostage (Would be cool if that also caused both players to be at the same tile with the hitbox of the hostage infront of the other). Now if at any point you decide to shoot your hostage it would kill them and destroy their brain, basically making cloning that much harder. The death of the hostage would be pretty much instant so the theoretical traitor would have enough time left afterwards to fire a few shots at the charging security. Well that's all for now, feel free to inform me if Paradise actually already has some kinda tool/mechanic that covers this scenario that I just don't know about yet.
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A system to make Antag selection less rng
Lonelyspaceman replied to Lonelyspaceman's topic in Suggestions
Thanks for taking the time to write out this full sized answer to my suggestion. I don't really have anything to add to the end conclusion that it would be too much work for too little payoff. If there's some kinda declined status for suggestions this one could probably be moved into that now. -
I used to play hearthstone in the past but got bored overtime. I do still return sometimes to play some of the singleplayer content. I have to hand it to hearthstone some of the campaigns are really cool.
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Borderlands 3 is now on the list of games that got inhaled by epic and their fortnite money deals. Any thoughts? For me this situation is just really annoying, with Epic determined to vacuum up all games for their store.
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If it became a high cost karma role I would be a sad boi cause I don't have 30 karma lying around.
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
1 lost cult member asking for the location of his friends in puplic comms -
Everyone knows the feels of never getting antag for many rounds in a row because rngesus hates you, but what if it didn't have to be that way? The idea here would be the creation of a system that keeps track of how many times in a row you did not get any antag roles. It would then raise your chance for antag slightly for each shift without antag until the point where you actually got antag, where at that point the antag chance would be reset back to standard. Now there would probably have to be some checks in place to stop people from trying to afk farm till antag, but on the other hand I believe that joining rounds only to instantly afk if you didn't get antag is already against the rules anyway. I fully admit to not knowing if its even possible to have a system in Byond that keeps track of the number of non antag rounds for each individual Player. I'll have to wait for feeback from someone who does know this.
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
Three Greytiders attempting to wage war against security (And failing horribly at it) -
I have been wondering about the details of the stored telecrystals. Would having crystals on your PDA mean that the only way to access them is through an uplink built into the PDA containing the crystals? Is there a way to have crystals on a PDA and transfer them without a build in Syndicate uplink? The answer is probably no because crystals are traded by buying raw telecrystals, but if there's a way I don't know yet I would love for someone to point me to it. On second thought the chance for someone to guess the code is probably low enough that if someone truly manages to guess it he deserves to meme around with traitor items. Also even if a nonantag got his hands on traitor items he would still have to actually follow the rules of not being an antag, so there's that. So all in all I agree with just turning the crewmembers PDA into a traitor version PDA (With the mentioned small amount of telecrystals) while only telling the traitors the code (and the fact that the PDA is a traitor version).
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The syndicate has managed to smuggle some telecrystals onto the pda of an unsuspecting crew member - all you need to do is obtain it and you can buy yourself some more special toys. Beware though, you may not be the only traitor looking to get himself some more crystals! Basically how it would work: A random non antag crew member would have a stash of telecrystals hidden on his pda that the crewmember would neither know about nor be able to access by himself even if he knew about them. Every traitor would be told the name of this crew member at roundstart, basically starting a free for all between all traitors who want the pda. I am not sure on the amount of crystals, but it should probably be on the smaller side around 5. The idea behind this is to provide traitors with an optional objective that can aid in completing their main objectives, but is not required to be done for them to succeed. It would also raise the chance of two traitors colliding with each other, which could make for some interesting situations.
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
-2 limbs after tripping onto a running chainsaw -
Reach the highest number without an admin posting
Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
Hey guys, did you know uh... Nevermind, I forgot. Hey guys, did you know uh... Nevermind, I forgot. Hey guys, did you know uh... Nevermind, I forgot. -
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
1 Admin ruining everything -
Chase Tireman's rad chair exhibit. Free entry in library maint! Ps: At some point a robot got into a discussion with me if wheelchairs counted as chairs. The end result of the discussion was the robot commiting suicide by powering itself down. I'm not sure if that counts as me having won.
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Lonelyspaceman replied to Mrs Dobbins's topic in Civilian's Days
16 shifts in a row without you getting antag. -
He is the worst enemy of any lazy cook or bartender and he's prepared to report even the smallest of health code violations! Enter: Health Inspector! His areas of access would be Bar, kitchen (and maybe botany not sure about that one). His job description? Enforce some basic hygienic standards. No food lying all over the floor and those blood stains on the kitchen floor better be cleaned up soon. Also the person you call for checking food left in random hallways for drugs. Job specific traitor item would be a box of hyper active mouses that he can let loose to let them eat the entire kitchens storage (Or a lot of wires) Now regarding any comparisons with the internal affairs agent, I think the health inspector job would be different enough to not overlap. Especially because the internal affairs agent is busy enough arguing with the heads about proper hiring/demotion procedures that he really doesn't have the time to check on food related service roles all the time. I know the idea is still in its early stages so I would love some feedback on how to turn this into a paradise worthy job.
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What's rping a cat without being able to throw random stuff on the ground? Pulling things from tables just doesn't have the same feel to it, especially because you have to climb back on the table after every single object. Basically the cat needs some way to move an object by 1 space without moving itself.