Jump to content

Tykenn

Members
  • Posts

    25
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Tykenn

  1. Ziiro's was kind enough to give me his code on IPC limb reattachment and I thought it would be a fitting thing for paradise as well. https://github.com/OracleStation/OracleStation/blob/c0db9c2b382007afc35192e40a05e613405ffd09/code/modules/surgery/bodyparts/bodyparts.dm#L64-L81 Here's the run down he gave me explaining this "To translate what this is doing: If you attack a person with a bodypart, it runs through this. Is the target of the attack a human? -> Do they have EASYLIMBATTACHMENT in their DNA? -> Is the bodypart organic and the target organic OR is the bodypart robotic and the target robotic? -> Do they complete this progress bar OR does someone else do it for them instantly? -> Attach limb If any one of these checks fail, drop the attempt Or, rather, treat it as a normal attack and whack them with the limb, actually"
  2. The general idea, is that if you went into crit, and then someone else brought you back from the dead. To the point to where you're standing, but there is still internal damage. you should be able to repair that. I'm unaware of the exact names of these, I believe it has something to do with a crit threshold?
  3. It could be treated the same as using the crafting UI, you need X amount of items in order to do the thing you want. So It could be a racial ability like the cable charger. First, you would need to place down a screwdriver, crowbar, cable coils, and a lit welding touch on a table. Then you need to put yourself on the same space as the items or stand next to the table and initiate the racial ability. Where you could go through a lengthy self repair. The down side is that it takes longer than if someone else was repairing you.
  4. Personally I don't think it would be game breaking, and self repair on internals could be made a LOT slower than normal repair. I think it's 1/2 seconds for normal repair, it could be 10-20 seconds for self repair on internals. So you couldn't do it on the fly, plus you would need a table before hand. Thank you for the reply though! I'd love to hear what you think.
  5. Title. If they go into crit and get revived, they should be able to lay-down on a table, open themselves up and repair any internal damage, and reattach any limbs, given they have the proper tools and parts in order to do so. Also as an example. If an IPC is missing their left arm, they can still use their right hand to repair their right arm. So it isn't a case of not being able to reach. this doesn't make IPC's be able to get up from crit on their own, it just allows them to repair themselves fully after being "revived" by someone else. Now while this does seem a little OP, hear me out here. These are some things that IPCs deal with currently. * IPCs take 50% more brute and burn damage than other races, and considering those damage types are the two most common in SS13. * IPCs instantly die by EMPS. * IPCs are also more prone to limb amputation than other races, which messes you up fair more than people think. Missing a foot for example, massively hinders your mobility.
  6. I agree with you, well said.
  7. for the green fade out of the "left" hand was actually four pixels(2x2), and honestly if it were the case no-one holds their hands out like that. it's like how FPS' handle weapons, realistically you don't always have your weapon in front of you. And the same goes with the left hand thing. Do I think it changes gameplay? Not really, most items that would extend out from the character are related with ill intent.(except for a few small cases) but at the same time you wouldn't be able to see what someone held in their hand anyway if they were standing to the side of you. Also the head is moved one pixel back to line up with the spine correctly(even in the default version the head is misplaced.) which I'm sure not many of you have noticed, but as soon as I did, I couldn't stop looking at it. I understand what you're all saying but the sprites are fundamentally broken somewhat when it comes to proper anatomy, and yes in my opinion the boobs look slightly too big but again those "giant breasts" are sticking out by one pixel. if the game allowed higher resolution sprites I could have made them better but we're limited. Is it a lot of work? Yes, do we need it? No. But do we need anything new added to the server? That would also be no. All of the alien races aren't needed either, but it's extra content. Just because it isn't needed doesn't mean it isn't welcomed. League of legends for example has an excellent framework, it's always evolving and it never changes core gameplay elements, the developers don't need to change anything in league at all. Yet they do it anyway, to refresh the game so it doesn't become dull and repetitive. I know comparing those two games isn't the best analogy, but think why you came to the server in the first place. Was it because it wasn't like the others? You can only set up the solars; make pills, or physically abuse the clown so many times before it becomes too repetitive to continue.
  8. The female sprites just look fat, which is the problem I'm trying to fix. for example the sprite I was working on had a bell of four pixels, I'm not even joking. it went past the jumpsuit. so I had to trim that down for the picture because even then it looked too weird to compare the two like that. But to answer your question- No one looks/cares about the shading for the most part. What actually stands out is the contrast between the character and floor. which is what people look at 80-90% of the time they encounter another player.(beside major details in the suit their wearing. yellow for engineering, white for medical etc) so with that in mind I opted to work on the silhouette instead.
  9. to each their own I suppose, although you would be right in saying that one of the defining features of females would be breasts- which is normally accompanied by a slimmer figure compared to that of a male.
  10. Thank you very much!
  11. I probably will, if I get good feedback on these sprites.
  12. Long story short, I played an IPC character, got a little miffed that all IPC's are bulky. I wanted some to be not so bulky. Made a post, talked to a few people in the post. one thing lead to another now I made templates for the female body/jumpsuits. I have the right side and front complete, I just want some opinions on them before I go and make/change anymore. Here you'll see the new model vs the old one.
  13. As I started messing around with it more, I've started to remodel the (human)female body/suit design to look more feminine. Also for whatever reason the default human body has a giant belly- It's weird. But yeah! My thought process now is that it wont matter if I change the IPC body as long as the default suit looks the same. So far I've remodeled the side angle of the human female body and jumpsuit.
  14. It's more of a quality of life kinda thing. Not needed, but wanted.
  15. Yep! that's the goal, I can make the sprites, but anything code related- I will need help with. Also someone brought up the suggestion of my parts being in its own company. Which from what you're saying. would make it a lot easier code wise.
  16. I think you're missing my point here. It's because of the lack of definition that the hair styles are NEEDED to tell genders apart from one another. Which is pretty limiting considering that most if not all of the IPC parts are very bulky and bleh looking to begin with. What I want from it, is to have definition between them. Nothing overly sexual or suggestive. Just a simple reshape. Once again, if I could get the needed assets, I'll do it myself. Also have a look at the image link I posted before, I'm aiming to have it like that. It isn't overly obvious but if you keep looking you can tell them apart.
  17. See, the reason for that is because of hair styles. That's more or less how you tell one from the other without looking at the names of course. honestly I could re-sprite all of them, it isn't that hard. It would just take time. And considering that most if not all suits are the same shape- all you would have to do is reshape one>apply it to all of them>then recolor accordingly. It's more tedious than anything else really. I'm not talking about reshaping all clothing items, hard-suits for example would make no sense. Just the more form fitting ones would be a good candidate for this
  18. No need to rush with the replies, feel free to do it when you have time!
  19. How big are the sprite boxes exactly? and any other information you could offer would help me regarding this. I'll see if I can make a few. Also, I'm not sure if you know this but changing the body color on an IPC makes it stupidly bright.
  20. Does it actually need that much code for it to work? Couldn't it just be a simple sprite change? I would of thought it would be more work to reshape outfits than it would be for coding.
  21. again this is why I said slimmer frame. Go have a look at the body parts for the IPC's. all of them are stupidly bulky
  22. Also for whatever reason, I can't edit a post. But I wanted to add this in, I'm not talking about having obscene genitalia, just a slimmer frame compared to that of the parts we have right now. Titanfall 2 does it really well. http://conceptartworld.com/wp-content/uploads/2016/11/Titanfall_2_Concept_Art_HS-07.jpg I know you only have so many pixels to work with, while making the sprites but it can be done.
  23. "IPCs are generally made of metal and plasteel with glass circuit internals. Their build resembles that of a humanoid, simply made of hydraulic parts. Often incorporating synthetic muscles, IPCs are capable of using cybernetic limbs designated for other species. >>Often IPCs choose to model their chassis to resemble another species’ build in a fairly realistic manner."<< Pulled straight from the wiki. and considering it's lore for the race, as well as this being a roleplay server. Lore plays a huge part into what happens/is happening right now. So why isn't there any feminine/masculine parts for them? It would make sense for them to have it. Also, please no ERP-jokes/jokes or things along those lines. Let's actually have a discussion about this, instead of it being someone dismissing it without giving real reasons as to why.
  24. Because the system, by it's nature, creates a "Cool Kids Club" mentality and encourages giving rewards to people who did you favors and you liked, not people who actually roleplayed. Whoops, did I just say -that- out loud. I get 98% of my karma doing surgery real fast and getting people out of medbay pronto. Almost never as a Miner or a Civvie or chaplain, even when I'm spending all my time talking to roleplaying with folks and trying to make stuff happen. System's working, but not as intended, (not sure why but I think that post got deleted.) Dinarzad explains it pretty well. If you aren't a part of a group or have an easy job for getting karma. It's a lot harder to get it, even if you're good at roleplay and make rounds interesting, more often than not you wont get any karma for your efforts. Do I think my suggestion fixes this problem? No I don't, but it's a step in the right direction to fix this somewhat broken system, making it so all jobs can gain karma equally.
  25. After talking to a lot of people about this, I've noticed that the number one problem they have- Is that they forget giving karma altogether. I feel like they would be more encouraged to give karma to others, if they got some in return. So the idea I'm proposing is that after every 5-10 karma given to other players. You get one karma for doing so. Thoughts on this?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use