Jump to content

Landerlow

Members
  • Posts

    1,101
  • Joined

  • Last visited

  • Days Won

    36

Everything posted by Landerlow

  1. Also I would look at the newscaster code (not that I think I'll understand a lot of the spaghetti) if someone pointed me to where the code is in the .. code. (RIP)
  2. Another suggestion then @tzo - Give the warden the authority to make station-wide broadcasts just like HoS, CMO, NT rep, etc. The warden is in charge of keeping prisoners locked up and updating records, etc. This would be a nice touch.
  3. Okay but .. other points still stand. The system could use osme improvement.
  4. As you may or may not know, wanted issues can be broadcasted through the broadcaster network, originating from a security broadcaster. However, its uses are very limited. 1) Since photos can no longer be printed from consoles, there aren't much photos to add to a wanted issue. 2) There can only be one wanted issue at a time 3) The only visible alert of a wanted issue distribution is at the beginning, when all broadcasters BZZZZZT. What I would like to see changed: 1) If the name of the suspect is correct, add a photo from their record to the issue automatically. 2) Make it so multiple wanted issues can be made 3) Make a reminder / an alert option to alert people to outstanding wanted issues by having broadcasters re-broadcast it. This can be triggered manually on a security broadcaster. 4) Change the warning/reminder text of a distributed/outstanding wanted issue to a red-colored text or other color, to make it more noticeable in chat.
  5. Recently I've been playing Warden a lot, I love it. (Alfred Keitel is the name, by the way). While I have generated salt (which is hilarious in some cases) I've also been lenient and given some karma and all that. I just would like to know if you guys have some tips to improve my warden gameplay.
  6. I don't care that much for the fridge but how would you have a shared fridge? You could remodel the bar to the east so that the chef could come 'behind' the bar too and perhaps could have food served at the bar or whatever. But I'd really like a chemmaster.
  7. ^ Above is a pic of my GF posting my weirdest moment of the day (As I have many of those). And well .. I was pretending to be a good chaplain. She had ouchy ear. Then this happened.
  8. I know about lavaland but I play on Paradise - and we don't have that
  9. The idea is to give the bartender a chemmaster machine, like the one the Chef currently has. The reason? You can make bottles of almost anything with that thing. you could make cola bottles to give your customers, or bottles of beer. Or you could even make ice packs or whatever, I don't know. As for the fridge: It would be more logical for some drinks to be stored in the fridge. You could either place the fridge where customers can already reach it, or you could place it behind the bar. While you make your shitloads of drinks, you stock the fridge so that you don't have to put 100000000000000000000000000000000000 drinks on the bar. (Although it does look nice).
  10. Hello. I know this isn't the first thread about this, and probably not the last, but I just want to bring this to people's attention again. First of all, let me say I enjoy mining and I was happy a new material was added recently. However, it would be nice if the there was more danger to be faced and possibly, better rewards for overcoming dangerous situations. The asteroid is supposed to be a dangerous place, with a few monsters. Now, on the west part of the asteroid (the 'dangerous' part) there's a part where there are signs which say 'XENOS'. ... except I've never seen a xeno on the asteroid. As for the other monsters, once you killed your first Goliath and got a plate on your armor, it gets easier. Then you get your third plate of armor at some point, and you're a rock. When it comes to rewards: They're quite disappointing. The crates on the asteroid barely contain anything else than bluespace/cryostatis beakers. I'm STILL waiting to have my first-ever demon heart. Suggestion?: Increase the amount of hostile creatures on the 'dangerous' part of the asteroid significantly, perhaps also increase the variety/types of creatures to be found there. As for the rewards: Perhaps some cool items can be found on the asteroid? On extended rounds, perhaps someone could find grave dust there .... (For those that don't know, it turns you into a vampire if you 'use' it, if I remember the code correctly). Thoughts/additions/criticism, please?
  11. Agree with @Bxil
  12. * Vox players acting like they have a license to just take everything off/from everyone they want, because shiny. * Vox players talking like normal humans. * Slimepeople borderline ERP'ing with *squish and emotes/stories to go with it. * HoP's refusing to do their paperwork properly if necessary in certain situations. * Roboticists refusing to borg people even if you're an IPC, or the HoP is dead / can't stamp it, etc. * HoP's who want the RD's signature/stamp on a cyborgification contract. * Cyborgification contract * Officers who don't even listen to you in processing * Warden not knowing their space law * AI's with a personality: You're an AI unit, you aren't a fucking poet, writer, rapper, thug or whatever. * Janitors who do not clean up clutter such as trash / glasses / backpacks / etc. * Officers using tazers on code green * Officers cuffing you when you try to come willingly * Science not upgrading botany or kitchen * Hydroponics ignoring the chef or being too moronic to understand / see the chef shouting at them for help / ingredients / plant bag * Validhunting chaplains And the worst of all... (regular) people GOING TO CRYO 2 MINUTES INTO THE SHIFT BECAUSE THEY DIDN'T GET ANTAG.
  13. I approve of removing the weight even virus trait. I would also like to see less nutriment in foods so that more food needs to be eaten over the course of a shift, making the chef's job more important.
  14. This would be brilliant.
  15. There's still the option of a clean SE. This would also give off the impression that curing a disability would be more difficult. Clean SE is also not as readily available as mutadone.
  16. Because some people force mutadone down your throat while you don't want it and then you have to spend half the round explaining it IC' ly because it's an IC issue and all that. I don't mind if it is not added but hey, I like the idea, is all.
  17. I wouldn't mint having an option preventing mutadone to work. I've often thought that it's just too easy.
  18. Ayyy lmao. Let's stay on-topic. Also: PLEASE ADD A TRASH-CART to spawn in the janitorial closet. Muh RP. /obj/structure/closet/crate/trashcart desc = "A heavy, metal trashcart with wheels." name = "trash Cart"
  19. SO. I actually LIKE to play janitor. Be it borg or a non-borg one. I would like to suggest some improvements to make the station actually cleaner more often: Make certain items from vendors etc which are not able to be picked up / recycled able to be recycled Make it so that the trash bag can fit on the janibelt, even if it is filled. Increase standard trash bag capacity? Spawn a " Trash Cart" (green cart which can be found in gateway sometimes) in the janitorial closet. The janitor can go around with that, collecting trash other than cleaning blood, etc. Make a filthy station more hazardous for the crew. Infections with worse consequences, more breed of mice/lizards/etc. Other suggestions? Thoughts?
  20. Suggestions: Give service borgs back the ability to synthesize reagents put in the beer can / shaker. Give them a synthesizer with a few standard drinks. Suggestion: Replace beer can with drink synthesizer containing: Beer, coffee, tea, milk, sugar (for RP) and orange juice perhaps? Give them a synthesizer with a few small food items. -> Cookie? (Perhaps), donut, bag of crisps, noodles. (module for this would be the sprite they use for the object synthesizer they have now for glass, etc, but in a different color) Give them a matter decompiler so they can clean up a bit after themselves, at least. Change their emag item or buff it. The current emag item is kind of worthless. I suggest giving them Neuro-toxin drinnk (the one that knocks people out) disguised as beer or coffee. This is non-lethal but an extremely effective drink. Give them the option to insert their shaker into drink dispensers? If there is no bartender at all, which is the case regularly, they could fill in this role temporarily.
  21. All I would like is for medical borgs to have an extra chemical in their hypospray, the chemical being hydrocodone. It makes absolutely no sense for borgs to operate without giving painkillers. You would die if you had heart surgery without anasthetic. Borgs don't 'feel' pain, but medical borgs should understand that humans cannot withstand endless pain. Also, immershun. --> "Oh, you've got some heart damage" . "I'm going to give you some anasthetic, okay?" " Nah, don't bother" .... wot. MUH IMMERSHUN.
  22. Also how does pain impact on a character then? I don't think I've ever noticed, or I might have, but thought it may be related to something else?
  23. I'm making a PR for hydrocodone. Avoids addiction.
  24. This would make it way more realistic. It could also be an additional chemical to the cyborg hypospray. This is more for roleplay, really. Code-wise / image-wise, you could use a picture of a syringe for it or something like that. I just find it a bit annoying to perform surgeries without anasthetic because I'm a borg. What also could be used is hydrocodone or whatever it's called, the strong painkiller, though I do not know if it is addictive. Morphine could be used, but it is addictive. It's really very small, and if I knew how to make a ' new ' module, I would make a PR for it. At the moment I can only do things with existing ones.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use