xxxxyobdab
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I thought alot about this. Tbh i hope this isnt just the ability to make wizard spells... IMO this is an opportunity to expand magic largely. Ive had multible thoughts on how to get a spellbook but i think the librarian scribing one is best. Ive actually thought of magic being common and everyone spawn with a personal book. Now once a book is obtained itll be "unbinded" meaning no owner. Binding a book ingame can be as simple as a verb or reading it. All magic requires you to have your book in one of your hands.(this is a security measure, security can take your book away, and you cant use magic without it. Just to be sure, no one else can use your book, a binded book can only be used by the owner. Now i was thinking spells be trainable, by uses. When holding onto or clicking the book you get a display of stats and options. The stats being spell mastery and i was assuming MP. MP is regenerated naturally or faster by sleeping. New spells, lots of new spells....oh my. Now magic is ranked. Theres harmless magic, helpful magic, harmful magic, and healing magic. Each spell being ranked to show this spell is dangerous and can get you arrested to this spell is generally useless and only for RP. Now each spell has a category. Theres elemental(air fire water etc) these are generally dangerous but can safely be used to repressurize an area or put out a fire. Theres life force magic(generally medbay's goto) theres healing, regeneration,revive, internal healing, blood restore, sap life, manifest corpse, attach soul, bleed, sicken, degeneration and others. Theres job magic, these effect production , this is the magic centcomm generally wants. Instantly growing crops, repairing parts of the station,blasting through the mine etc. Theres mental magic, this is illusion and magic that can effect a person's mental state. Making them calm, retarded, angry, forgetful etc. General magic, these are magics like forcewall and smoke. And destruction magic. Generally non elemental offensive magic, like magic missle, or force slam, or manifesting weapons... Theres plenty...but some magics are allowed and others not so much, some are allowed in certain situations. However this is probably completely off course with what you were thinking...
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I know this is more money but can mining have the mint machine? It makes coins.(theres three parts the input, the machine itself, and output) Have a dual way conveyer belt that leads in and out of the main mining station.(to easy move boxes and crates. Maybe other things) With the outside unloader, can you make it we dont have to mess with the belt? Like move the unloader where the wall is.. Can you try to make gathering ore quicker by hand.(i like how a borg can run over and collect them) 1 sheet snatcher would be nice.(digsites can produce various mineral sheets that we need to collect) A mining vending machine? Takes coins to various mining tools, or something that mining can benefit from. All in all, id like most of these in for ease. But i still feel mining is lacking in itself. Perhaps devices that can locate specific ores. Or teleport ores or something....idk. Oh and can you atleast make it so non ores/sheets passthrough the stacking machine.
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Amg would get this if they naturally have telepathy <3 Edit:ohshit, they do! Gotta get >.> ugh i only have 11/30 karma
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While using the cyrobeaker, i noticed chemicals mix in the chemMaster(pill bottle machine). Could you make it not so? Extend the mediborgs hypospray please. A slight feature, have a pop up list of a few medicines selectable. Mainly tramadol and alkysine. Also perhaps if emagged the list could then contain one or two not so helpful chemicals..
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Couldnt that possibly make people unstunnable or only stunned for a second or two? There would have to be a minimal time to allow cuffing.
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Make Atmos equipment replaceable by making it orderable.
xxxxyobdab replied to uc_guy's topic in Suggestions
Like from cargo? Interesting. Or! Atmospherics could get their own mini cargo dock/computer, only atmospheric things can be ordered. But still circuits would be needed. If it stays at cargo- 100-150 per canister would be good. Further more the crate should be ce/atmos locked. And if possible make it so the canister doesnt have an open port. This would force the atmos techs to HAVE to send the contents through the waste filtering system. Or a gass mixer or custom vent. Is better than some cargie busting the crate then dragging it somewhere and opening it. Its the safest idea i can think atm, also having a pop up warning when ordering it etc. Having the cans cost 200 or more points is a little much. If three chambers go thats 600(or 400) thatd be needed to refill them. -NOTE THE FOLLOWING WAS FOUND AWHILE AGO, MY INFO MAY BE SLIGHTLY INCORRECT- But! Atlas i may point out that in the source i came across a gas generator device(only oxygen im sure ponies can edit it to other gases) if worked on im sure atmospherics could REALLY enjoy it. It works as a pipe connection, so itd need to fed into waste or the chambers directly. -
A virus tray storage...(aside from the freezer.) Perhaps a way to clean trays.(this may make the virus crate almost useless)(theres that sterile chemical) Changes to virus crate-add vials and the holders. Make able to open with virologist rank not cmo. Ponies was saying something about more benefitting effects and or switching in and out genetic powers. -bone repair (fractures/brokens) -brain repair(hematoma and brain damage) -vision projection(more of an ability to shoot your "view" 10 or so spaces) -an effect that closes cuts rather quickly -immortality(your body revives after 5-10 minutes of death)(headless or incinerated can not be healed) -Healing hands(another ability to slowly heal a person infront?) -built tough(you cant pass out, prevents being ko'd even if critical) -built strong(cant be knocked over or disarmed unless your in critical or asleep) -purity(the virus has no negative effects)(a virus that causes those infected to have no harmful effects from any virus, can be vary useful)(ignores alien infection, meaning you still burst open) -pyromancer(welp clicky makey hot firez) -iron skin(recieve less damage) -pure blood(immunity to all chemicals, so much for getting healed....) -kill switch(virus will cure itself at some point)(useful for mass curing?) Edit: Add chem master and pill box(clean beakers and make vaccine pills, or other horrible ways to distrubute "medication") I could list negative effects if you want.... Mutation-causes mutation of the person effected. Radioactive-virus rapidly mutates inside the infected, making it gain effects and harder to cure. Knowledged-for some damn reason you're a know it all..and understand all languages. Reciever- umm are you a human radio? Can hear and use all radio channels.(only general and departments, you dont need a headset anymore....) More transformation viruses(any mob)(noticed the bee transformation virus is still in code) Delimb-OHSHIT! Your leg man! Blind-causes eye damage over time. Sight-heals eye damage Sense-you can locate people on the z level Liquid bones-paralyzes and deforms Senescence-brute and burns cant be healed. Senescence is in which a cell can not divide, so no healing. Not the best but w/e thoughts are thoughts.
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More like make atmos repairable.....atmos is unable to be repaired usually....ethier the chambers go and we lose all the gas in them or an irreplaceable atmos device is destroyed, or more rarely the pipe machines go... Atmospherics is a repair place imo, once its gone theres nothing to repair the repair place since the repair place was destroyed. Meteors too often mean end game simce they break the gas chambers
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In all srsness. Id be a camera borg...... A survey borg seem meh, id try it, but perhaps more input is needed.
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That medbay was awesome....except when the captain's alien bursted out during surgery removal....that was horrible.....HORRIBLE!
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The hemostat has a lasting effect of clamping bleeders. If you clamp the bleeders in an area once, they will not need to be clamped ever again in that area for the round.(scratch this, stupid surgery code is odd. They will sometimes be clamped or not.) Face recontruction is a simple Aim at mouth Scalpel Hemostat Retractor Cautery This surgery is shorter than what the wikis say. It skips the 2nd and 3rd steps. A tip. If theres more than one surgery needed in a area do bone repair last, as some surgerys can cause fractures. Be sure to scan your subject before removing him or her off the sleeping gas as you may have caused damage while doing surgery. Another tip. You do not need to wash the tools for every single surgery. Aslong as your operating on the same person an infection wont happen. Ofcourse you should wash the used tools once a person is finished.
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Remove Chemical information from the GUI of cryo tubes.
xxxxyobdab replied to uc_guy's topic in Suggestions
You can do the safe switching. But what if someone left it in there? Doctors would be killing people unknowingly. And at a time of say a fire or carp or meteor moment, hell even radiation.....alot of ppl could die. Not trying to be mean....but other doctors tend to not notice things... -
Remove Chemical information from the GUI of cryo tubes.
xxxxyobdab replied to uc_guy's topic in Suggestions
I think itd be a bad idea. If it goes unnoticed a ton of people could die, ruining the round and a bunch of unneeded deaths.... This seriously looking like a plasma fire in a tube. -
Remove Chemical information from the GUI of cryo tubes.
xxxxyobdab replied to uc_guy's topic in Suggestions
Hmm thats almost impossible to pull of. Other doctors. And if a non target gets in it, it will be grief i believe. Its like a contained plasma fire. Yet still public.