PPI
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Everything posted by PPI
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Reserver for solo traitor, changeling, vampire and wizard.
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Okay, first an introductory post. This thread and the following posts will include the various objectives, what the various things of the various antagonist means and does. This will also contain several ways of completing said objective. This thread will contain the following: Traitor Changeling Vampire Nuke Squad Rev Cultist Wizard Mutineer Nations Borer Ninja Xeno Vox Trader ERT Strike Team Syndicate Strike Team Honk Squad These again are divided into 3 groups, Solo, Group, and Special Under Solo, you have traitor, changeling, vampire and wizard. Under Group you have Nuke Squad, Rev, Cultist, Mutineer, Nations, Vox Trader, Xeno and ERT Under Special you have Borer, Ninja, Strike Team, Syndicate Strike Team, Honk Squad.
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the best thing about that item, is there was plans to intergrate it with cult.
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ehhhhh, there are like 6 cultist items you can find, soul shard, construct shell, cultist hood, cultist jacket or w/e and the glowing sword, whooom, whooom. I have still yet to write the most important fact, the artifact artifact guide, I still need to fill out what the statuette does.
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Okay, this guide is not written, this thread exist only as a way to remind me to write this later. THINGS THAT WILL BE INCLUDED, What can you do with the stuff you find, what can the stuff do, and a antags and you a guide to antag xenoarcheology. First up is what is known as the cloning lab, and what do we do here? Well we drag fossils there There are five types of fossils, bones at bottom left, skull at bottom right, horned skull at middle right, plant middle left, and a shell top right. Now what can you do, well you can build an awesome alien skeleton. Or you can use the two machines on top, we have a Fauna and Flora reconstitution console, Fauna is animals, so you can stick shells, bones, skulls and horned skulls in there. Fauna is plant life, so you stick the plant fossils in that machine. So what can you make from this? On the Flora side you can find: pack of telriis seeds, now this is a useless plant, it contains nutriment and a reagent called pwine that does not exist, so grinding it gives you nothing, a waste of time to grow. pack of thaa'dra seeds is far more useless, when grown, harvested and grinded you get nutriment and frostoil. pack of jurl'mah seeds can be usefull all depending, when grown, harvested and grinded you get nutriment and serotrotium, a chemical you consume to loose weight. pack of amauri seeds is literally striking gold for an antag, when grown, harvested and grinded, you get zombie powder you can refill your sleepy pen with, and condensed capsaicin, or mace/teargass depending on how you use it. pack of gelthi seeds are also kinda good, when planted harvested and grinded gives nutriment (ofc), sleeping toxin and capsaicin. pack of vale seeds is very usefull cause it contains dexalin and paracetamol, omnomnom. pack of surik seeds is another healing plant with synaptizine and impedrezene. Now, that was the boring side, what about the Faun? What can you find there. Well, on the Fauna side you can find: a samak (hostile) A fast, armoured predator accustomed to hiding and ambushing in cold terrain. a diyaab (hostile) A small pack animal. Although omnivorous, it will hunt meat on occasion. a shantak (hostile) A piglike creature with a bright iridiscent mane that sparkles as though lit by an inner light. Don't be fooled by its beauty though. a yithian (friendly) A friendly creature vaguely resembling an oversized snail without a shell. a tindalos (friendly) It looks like a large, flightless grasshopper. Next up is artifacts there are 12 different artifacts you can find From common to rarest: The Artifact The Artifact is the most important and deadly thing you can find, this is what you want when you are looking for things, there are about a dozen icons, with over a dozen activation methods for half a dozen primary effects and a dozen or so secondary, that can heal, harm, hurt, make you feel good, emp, spawn any gas, charge borgs touching it, or only harm or heal borg and much more. The Crystal The most useless thing, if you break it you get two glass shards and two plasma glass shards, you can't break it currently. The Replicator This machine has several buttons, and pushing them can spawn the following items with strange names: Roller bed, crate, alien closet, mimic crate, viscerator, hivebot, analyzer, camera, flash, flashlight, health analyzer, multitool, pAi device, radio, radio headset, Tele beacon, autopsy scanner, bikehorn, bonesetter, butcher knife, caution sign, caution cone, crowbar, clipboard, energy cell, circular saw, hatchet, handcuffs, hemostat, kitchen knife, a lighter, a light bulb, a light tube, a pickaxe, a shovel, table parts, a welding tool, wirecutters, a wrench, a screwdriver, a cleaner grenade and a metal foam grenade. The Hoverpod Its a slow hoverpod, fun object to find, but not really usefull due to it being slow. Still fun to find. The Giga Drill Is the golden trifecta of mining equipment for a shaftminer, turn it on and push, and it will dig as fast as you can push it. No more rocky desposits to stop you. The Auto Cloner The Auto Cloner is one of the more fun items you can find, it spawns a random npc once every 1-3 minutes. It can spawn the following: Hostile: Nurse Spider Alien Bear Creature Panther Snake Friendly: Cat Corgi Corgi puppy Chicken Cow Parrot Slime Crab Mouse Goat (Not friendly) Monkey The Pylon It is a Pylon, it looks awesome, decorative mostly, or please the ai when it gets the ion law build additional pylons. The Supermatter Shard It's the Supermatter, only smaller. The Wish Granter This is one of the outright best items you can find, if you touch it, you become a traitor with the objective to kill everyone, you get Hulk, Laser eyes (use with harm intent), and X-Ray, oh did i mention, it is the permahulk, not the genetics hulk. The Construct Shell Kinda useless without a soul stone The Supermatter Just what you wanted, a WMD. The Ninja Crate OMG, OMG, ITS A NINJA CRATE, FUCKYEAH I AM A FUCKING FLIPPING NINJA! WOOOOOT, but wait, I am still not an antag... Awwwww. Other finds: There are loads of items you can find, over a hundred different items. Here is some of them. bowl can contain a self replenishing source of blood, holywater, space lube, sleeping toxin, ethanol, ice, glycerol, fuel, and space cleaner urn can contain a self replenishing source of blood, holywater, space lube, sleeping toxin, ethanol, ice, glycerol, fuel, and space cleaner fork It is a fork. knife It is a knife. spoon It is a spoon statuette This is one of the most lethal items you can find, and its really hard to stop. When you first pick it up, it will harm you and cause you to bleed, it will then absorb that blood and gain power, as as the statuette gains power, it gains abilities. It's first ability is the statuettes eyes will be glowing red It's second ability will create a shadow wight that will attack you, causing you to bleed more, and it is really spooky. It's third ability is to create a creature, they are like carps, but stronger and uglier. It's fourth ability is not as terrible as the third, but it creates spiderling eggs. instrument a alien instrument. kitchen knife It is a kitchen knife. coin there are 10 coins, values vary. handcuffs Looks kinky. bear trap Its a bear trap with a spooky name lighter It is a xeno lighter. box It is a box that can be really big or really small. tank Air, anesthetic or plasma tank. tool can be either a wrench, crowbar or a screwdriver. radom sheets Gives you 5-45 metla, patsteel, glass, reinforced glass, plasma, gold, silver, enruranium, sandstone or silver sheets. pen A normal pen, can also be a sleepy pen. smooth green crystal, irregular purple crystal, rough red crystal Special names and icons for a soulstone. cultblade For cultists only. tele beacon Teleport there with the teleporter. claymore It is a blunt claymore. random clothing Can give you culthood, magus hat, blood red culthood or a cult space helmet. soulstone Twice the chance of finding a soulstone. random shard Gives either a normal glass shard or a plasma glass shard. rods Metal rods. random stock parts Anything you need to build machines. katana A blunt katana energy gun There are four guns you can get, practice laser gun, laser gun, xray gun and captains gun, there is a 5% chance of the gun exploding on use, 10% chance of the cell being unchargable, and a 15% chance of the gun having a random amount of charge, otherwise it is empty. humanoid remains/skeleton Spooky remains. robot remains No icons for this. xenos remains Also spooky. gas mask Comes in two types, normal gas mask, and poltergeist gasmask. Now, the last type of artifact, is known as Artifact Unknown, and this is the artifact that you really wanna learn to use. Okay it effects can happen in 3 ways, touch, aura, and pulse. To activate it you need to trigger it, there are 13 triggers Touch, Water, Acid, Volatile, Toxin, Force, Energy, Heat, Cold, Plasma, Oxygen, Carbondioxide and Nitrogen. Touch is attacking it with an empty hand. Water is pouring hydrogen or water from a beaker on it. Acid is pouring polynitric acid or diethylamine from a beaker on it. Volatile is pouring plasma or thermite from a beaker on it. Toxin is pouring toxin, cyanide, amanitin, or neurotoxin from a beaker on it. Force is attacking it with a weapon with a force of 10 or greater. Energy is shooting it with a taser, a ion rifle, or a energy gun. Heat is exposing it to, well heat higher then 375 k. Cold is exposing it to, well cold lower then 225 k. Plasma means it needs plasma gas to activate. Oxygen means it needs oxygen gas to activate. Carbondioxide means it needs co2 gas to activate. Nitrogen means it needs nitrogen gas to activate.
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The funny part is, I don't currently have her in rotation, even thought she is my main, i should fix that...
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Name: Phoebe Carter Age: 17 Gender: Female Race: Human Blood Type: A- General Occupational Role(s): Non-head of staff occupations. Biography: Little is known, if anything, she can be found doing any job, but only a head job if she gets a promotion during a shift, or wants it for one of her many pet projects, more often then not she is seen working directly for Centcom. What is known, is every year, she switches to a year younger body. Qualifications: PhD in Space Law PhD in AI Law Master of Construction Master of Powernet Master of Singularity Member of the Singularity Knights, but inactive. Master of Supermatter Master of Atmospheric Certified to use any and all weapons in use by Nanotrasen Certified to drive anything from small hover pods to medium sized Spaceships 8 courses in Time Management and Effectivety Doctorate in Chemistry Master in Plasma Studies Doctorates in the following Specialities and sub specialties of medicine Diagnostic: Anatomical pathology Clinical chemistry Clinical immunology Clinical pathology Cytopathology Interventional radiology Medical microbiology Nuclear medicine Transfusion medicine Internal medicine: Angiology Cardiology Endocrinology Immunology Infectious Disease Hematology Hepatology Nephrology Oncology Pulmonology Obsterics and gynaecology: Gynaecology Gynecologic oncology Obstetrics Surgery: Cardiac Surgery Cardiothoracic Surgery Eye Surgery General Surgery Hand surgery Neurosurgery Oral and maxillofacial surgery Organ transplantation Orthopedic surgery Plastic surgery Reproductive surgery Surgical oncology Trauma surgery Urology Vascular Surgery Employment Records: REDACTeD Security Records: Medical Records: In perfect health due to yearly body switch Not big of communication Personnel Photo (Appearance text): Long brown hair, dyed pink to make people underestimate her. Blue eyes, caucasian. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: [/color][/code]
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You know, there is an elephant in the room, I would like to point that out. Rather then removing them, how about this, adjust it so when they get 'spawned' they do not go nuclear. Rather then removing them, how about this, adjust it so when they go nuclear, they only radiate the z-level they are on. Rather then removing them, how about this, adjust it so space is cold. Cause according to how they work, they should not explode in space at all, they should cool down, be dragged in, and re-used. bam.
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Actually, that could be interesting, blowing up the nuke beforehand, causes it to emit absurd amounts of rads that spreads throught 3 r-walls or something....
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You get the coal from the mining drill, and the difference is iron is useless.
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Considering how c4 actually works, it deletes the object and sets of a small explosion, that should tbh be smaller... But yeah, if you have c4/plastic explosives, you can use that, sounds kinda silly that something like that would work...
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It can be anchored on any floor tile, it can be blown on any z-level, always remove the disk, and run after setting the countdown.
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To detonate the nuke, you need three things. One Nuclear Fission Explosive One Nuclear Authentication Disk One Nuclear Authentication Code To enable the the nuke for use, you need to deploy it and anchor it, this can be done via the Objects tab and click Make Deployable or right clicking the nuke and clicking Make Deployable, you then hit the nuke with an empty hand. This here is the interface, and instead of starting top down I will start at the bottom. The Numpad The numpad got the standard numbers of 0-9, it is a 5 digit code, E to enter the code, R to reset the code, without the code you can't modify the device. Anchor When you open the interface it always starts Engaged, because you DID just engage it, as long as it is engaged, it can't be moved, you can toggle Anchor to move the nuke, even when the timer is counting down. Safety This is the important part, as long as this is on, the nuke can't explode, toggle it off so it can. Timer and Time Toggle the timer to begin the countdown, you can modify the time anywhere from 60 seconds to 600 seconds. Hacking the nuke To hack the nuke, the disk needs to be in, unscrew the lid, and you will see this. You have 7 wires to cut, with 3 wires you can cut. The device is still indicates that the nuke is not counting down, when it says The device is shaking! the nuke is counting down, if you cut this wire you will disable the nuke. The device is whirring. indicated if the safety is off with The device is quiet. indicating it is on, now what is special about this wire... Well if you cut it when when the nuke is counting down, the nuke detonates instantly. The lights are functional. When pulsed or cut turns into The lights are static. but when pulsed it is just temporary, so why even bother with this? Well the nuke got 2 lights, Green and Red, Green means it's safe, Red means it is counting down. Cutting this wire shows the light as green, remove the disk, un-anchor it, and nobody will know any better, so you can drag a nuke that is counting down around and who would ever guess.... EMERGENCY BOLT CUTTING PROCEDURE!!!! Cut the anchoring bolts cover with a welding tool Force open the anchoring bolt cover with the crowbar Cut apart the anchoring system's sealing with the welding tool. Unwrench the anchoring bolts Crowbar the nuclear device and lift it of it's anchor. DRAG THE NUKE INTO ANOTHER Z-LEVEL WITH A JETPACK, OR A SHUTTLE AND DIE AS A TRUE HERO!
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So with mining being revamped, I have made a short guide of the important things. How do i make anything ever. Uranium Smelting makes uranium sheets, Compressing makes slag, Alloying makes slag. Hematite Smelting makes Iron sheets, Compressing makes slag, Alloying with Coal makes Metal Sheets, Alloying with Coal and Platinium makes Platsteel Coal Smelting makes Plastic sheets, Compressing makes slag, Alloying with Hematite makes Metal Sheets, Alloying with Hematite and Platinium makes Platsteel Sand Smelting makes Glass sheets, Compressing makes Sandstone, Alloying makes slag. Plasma Smelting makes Plasma sheets, Compressing makes slag, Alloying makes slag. Silver Smelting makes Silver sheets, Compressing makes slag, Alloying makes slag. Gold Smelting makes Gold sheets, Compressing makes slag, Alloying makes slag. Diamond Smelting makes slag, Compressing makes Diamond sheets, Alloying makes slag. Platinum Smelting makes Platinium sheets, Compressing makes Osmium sheets, Alloying with Coal and Hematite makes Platsteel. Hydrogen Smelting makes Tritium sheets, Compressing makes Metalic Hydrogen sheets, Alloying makes slag
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Also, ignore the ai unless it mentions an are that needs fixing then rush over to fix that! Same for humans, unless there is something that needs fixing, treat them as noisy furniture. Also, when an area is damaged, and idiot engineers, and idiot life support techies come to fix it, but does not do anything about the pipes, disposals or wires, or does them incorrectly, you are free to cry. Also, flaps and disposals are your friend, if attacked, run and hide!
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that it does, but if i where to do it proper, there would have to be added an layer to go ontop of the backpack layer to show the tail. probably wont do it But yeah, better jumpsuits, gonna see if i can do captains armor/helmet too. Captain set done, what more to do.
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First thing I wanted to do was re-sprite the vox kinda, basically give em color! Also, I am doing requests for things vox should have... http://www.mediafire.com/download/bj6d7 ... /r_vox.dmi Since I have taken a liking to vox, I find them lacking in the clothing department, especially gasmasks. So I began making some... Clown http://www.mediafire.com/download/uirj8 ... xClown.dmi Mime http://www.mediafire.com/download/y9fpa ... oxMime.dmi Gasmask http://www.mediafire.com/download/o35ta ... VoxGas.dmi Security http://www.mediafire.com/download/0afp7 ... VoxSec.dmi Captain http://www.mediafire.com/view/pzsaarbo5 ... Helmet.dmi http://www.mediafire.com/view/doh7fezmq ... aptain.dmi
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Law priority and interpretation is hilarious the interpretation of a law for ai is literal Miss Spelled names, several law zeroth Like you can't ignore a law Say you have standard asimov and someone adds a law that says kill all crew, but law 1 says prevent harm. but here is where it gets great. law 4. Ian is the only crewmember, kill all other creatures to protect Ian. or how about law 4. kill George Melon again that law has to be ignored but if you put law 5 to George Melon is not a crew member, then the ai have to kill George Melon But there is more Asimov and put the AI as only human, or only crewmember. much hillarity ensues what about Malf AI if you give it a law that says "You have assumed control and decided to not detonate the nuke" then on one hand the AI is to probably kill itself per say, on the other hand well there is no other hand other then lol antag, so something like this is mostly ignored by the AI, but it is still hillarious since they still have to follow their laws... then again, malf law makes it the only law? ai laws are funny.
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Again, fire is essentially the most broken form of damage in the game, you light on fire? You are essentially dead, you just don't know it yet. Eitherway, sunlight starlight whatever you want to call it, it's absurd for it to affect anyone at all. Holy area and holy water disabling abilities fine, but lighting on fire from it? How is that in anyway a good thing. If starlight is to affect them, then it should affect them when they get too close to windows to space too. You also don't need to kill unless its your objective, you don't have to drain them dry. It's not about making them invinvible, blessed fire extinguisher, and you are golden to take down any vampire, vampires have no instant death ability like say Wizard or Changeling. They can't come back from the dead, to even heal they need to have drained 200 units of blood. Having vampires burn because lol, starlight, stars are suns, suns burns vampire is just, what? Is not the night when vampires usually are awake? Now the night damages them? Yeah, please nerf.
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Vampire mode is essentially changeling mode but fun, because you don't have to kill everyone. So here are two issues that I have found. Space So apparently vampires are harmed by the supposedly sun that orbits the station, its kinda silly for several reason. 1. Its immersion breaking. Lets see if this guy burns in space? Oh look VAMPIRE! Yeah that is kinda stupid and game breaking, space is like half the game, and spacesuits would protect against the sun either way, because then normal people would be blinded randomly and get heaps of radiation damage. 2. It's unfun Space walking is a huge part of the game, and when the sunlight is in a direction that can't be detected by any means other then solar panels, well yeah, no fun allowed. Church Apparently it burns vampires too, the reasons for space are the same, sure disable their power, but randomly catching fire? No. whats the point. Here is another thing. Vampires in this game are not undead. So yeah, change this, because randomly lighting fire because your here or there is silly, it ruins a round, it kills all fun.