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Everything posted by Varlun
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When I say most people seem to be for it, I mean in the context of that thread. 5 people have upvoted it, and not a single post has been made against it. Even still, sure, it's a fairly small sample size, but if you back out of the thread and see how many views it has- I would imagine that if somebody objected for some reason, they would say something. So that's what I'm going off of. Support vs opposition. Small support, sure, but no visible opposition. I suppose I pretty much agree with most of your other points. And perhaps I'm getting upset over nothing. Let me ask you directly: What do you think of my idea, in the second thread, to have the scanner be built in? I'm not entirely sure I understand your stance, I don't think you've said anything about that specifically. I think initially you were simply rejecting the notion that medical cyborgs should be super doctors. Which is indeed an entirely separate discussion. However if you were to reject the idea of having the scanner be built in, due to that reasoning, then that's where this discussion would have to go. And I would hate to have that discussion over something as simple as being able to scan people. I purposefully made a new thread with a new idea that had much less impact, to avoid this problem. Like I said in the thread, I can't imagine many people being opposed to something as simple and small as that.
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I feel the need to clarify: When I refer to "my idea" or "my original post", I'm talking about the second thread I made, not this one.
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I understand it's not a democracy, and I understand actually looking at the merits of an argument, however I disagree about ignoring the majority just because you disagree with them. Your example of people wanting an ERP MLP server is invalid, because obviously the majority will never want that. But if they ACTUALLY DID want that- who are you to say no? Just because you're an admin, why does that magically give your opinion more value than everyone else? The point of the server is to entertain people, to provide them with something they want to do. Now, I do understand wanting a general vision for the server, and that change specifically would be very drastic indeed. But if the real majority of people genuinely wanted that, then I feel you are obligated to oblidge. Regardless, this goes back to what I said about that point being invalid. The majority of people will most likely never want that, because it's a pretty terrible idea. This in fact furthers my argument. If the vast majority sways one way or another, that's a pretty good indicator of if the idea is good or not. In this case, the majority is against, because that is indeed a terrible idea. Now apply this to my idea. Most people seem to be for it, which is probably a pretty good indicator that it's a good idea. On the topic of actual votes/thumbs up, I understand that they don't tell you much besides how many people agree or disagree- however, how much do you actually want us to type out before you'll be satisfied? Our goal should not be to convince you, the admins. It should be to convince the majority. Admins gets 1 vote, just like everyone else. Now I do not strictly mean 1 vote, because that would be a democracy, I'm just saying your opinion should be worth just as much as ours. Back to my point: How much do you want us to type out? Do you really need us to write out an entire essay in an effort to actually convince you, the almighty admins? If what we wrote was good enough to convince the majority, then I say that is damn well good enough. If someone doesn't put very much effort into their post, and the majority disagrees, then that's that. Maybe they should put more effort in being more detailed, discussing it, and trying to convince more people. But some ideas are so simple that you don't need to go to great lengths to get the point across. You say what needs to be said and people agree or disagree. Now maybe I'm going off on a random tangent, because you didn't actually mention post length specifically. You said the merits of an argument. But I'm saying that even the merits of an argument should only matter for as much as they are needed to convince the majority. My original post was very simple, most people seem to agree. I didn't have to go out of my way to be very detailed and try really hard to convince a bunch of people. I said what needed to be said and most people seem to agree. So why is it that you think you can come along and just be like 'nah'? Your opinion is one opinion. You are one person. We all play the server together.
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So what the hell is the point of us making these threads and trying to suggest things, if you're just going to brush them off, even if they appear to have majority support, just because you disagree with them?
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You are skewing results in your favor. You mention server population, which would only be relevant if every single one of them actually used and voted on the forums. You are using the non-voters to your favor. Not cool. I wish these forums actually had a "thumbs down" option, and that we could see the values of both (not the difference), so that would at least be a good read of how the forum base thinks. Because as it stands we can't really tell how many people are AGAINST my idea, besides looking at posts which speak against it and seeing how many thumbs up they get. Which currently, I believe is none. So, again, it seems people are on my side of the argument. At any rate, I'll say it again: I'm no longer pushing for medical cyborgs to get 4 module slots. My new idea is to instead have the health scanner built in, which would free up the need to use a slot for it. Problem solved. My post in that thread has a fair amount of thumbs up. And noone has said anything against it.
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Based on the "thumbs up" on my post you mentioned, most people think otherwise.
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Based on the "thumbs up", seems like a few people are for this idea. Hopefully we can get it implemented?
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Sorry to go off topic- but how do you tell how long ago they died? And for a related question: What is the exact amount of time someone can be revived after defibbing?
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That being said, I don't think many realize how annoying common this is. I would also like to include situations where non-medical personnel will be dragging someone towards medbay, dead or critical, and they go right past me who is very obviously a medical both. Maybe they don't understand the extent of my capabilities, but I have everything I need to stabilize someone. The most important thing is attempting to defib as early as possible. Sometimes it fails because of damage, so I have to heal, and this is the most common time when people don't have patience and feel like they need to drag them to Medway. I'm basically a walking fucking medbay, don't pull people away from or past me
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As a medical cyborg, I agree with this. And not just in the context of clowns. I'm tired of people pulling patients from me. A paramedic did it the other day. That being said, when I ahelped about it, they said to just ahelp whenever someone does it. So it does already seem to be the case at least with non-clowns.
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You're talking about the HUD. That's different.
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I'm making this thread as a result of the thread I made, suggesting to give medical borgs a 4th module slot. Instead of that idea, I think this is a better one. However I recommend reading that thread first, since a lot of what was said will still apply to this discussion. Anyway, here's my suggestion: Instead of a fourth slot, make the health scanner BUILT IN to the actual borg. So rather than it being a module, just have it be default active all the time. So that if we click on someone with no module selected, boom it'll give us a readout just as if we had used the scanner. This isn't just about making it more convenient to scan people, it's about freeing up a module slot for other things. My standard loadout is scanner, cyborg hypospray, and defib. If the scanner were built in, my loadout would instead be the trauma kit, hypospray, and defib.
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You're literally arguing for "frustration" being a necessity. You realize frustration is the antithesis of fun, right? I just don't understand how you can sit here and use that as your logic. Anyway, I think I should start a new thread for that built-in scanner idea. It would probably be leagues easier to code, anyway.
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First of all, Borgs don't even have burn kits. Unless I've somehow missed that this entire time. Makes me wonder why they don't, it'd be handy. I think you give the original creators too much credit. By your logic, nothing would ever change because it was all made as it was intended the first time. But no, things change constantly. Some things get nerfs, some get buffs. It's all up in the air. So if your only logic at this point is that it's supposed to be that way because that's how it currently is, then I'm not buying it. I think my argument is extremely solid. Again, I doubt many people will actually stand up and protest the idea of me having to make a few less clicks. I can almost guarantee you, it was never a decision made by the developers of this server, to give borgs 3 slots. I bet that's just how it's always been, and noone's ever bothered to change it, probably because it would be something of a pain in the ass to code. Furthermore, I know it would be an extra pain in the ass, if not impossible, to make it so that ONLY the medical borg gets 4 slots. You are exaggerating the effect the extra slot would have. "very little effort" and "very fast". No. We are talking about a couple seconds difference, PER PATIENT. But this would add up as a whole, to make the entire experience less frustrating. I almost can't believe that you're arguing against me being able to follow up a revive with an Epinephrine shot, in literally a second or two less time. I just thought of an alternative idea which would achieve my desired effect. Instead of a fourth slot, make the health scanner BUILT IN to the actual borg. So rather than it being a module, just have it be default active all the time. So that if we click on someone with no module selected, boom it'll give us a readout just as if we had used the scanner. To be honest, I think I'm actually more in favor of this idea.
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Your point is completely invalid, because adding an extra module slot doesn't give them ANY extra abilities. It will not magically make them able to be a "full doctor" or "full surgeon". It won't make them able to connect an IV to a patient, or feed them pills. NO FUNCTIONALITY IS GAINED AT ALL. Merely convenience. Hell, if I truly had it my way, there'd be a hotkey and/or a UI button for every single tool the borg has. Rather than having any module slots at all, you know how you click the thing to bring up the module choices? You would just be able to click on those choices and instantly use them. So basically you would have as many "hands" as you have modules. AND WOULDN'T THAT MAKE SENSE? Why WOULDN'T a medical cyborg, if it were in real life, be this crazy-looking contraption with all kinds of arms and whatnot, whatever it needs to do it has it. Think of the interrogation probe from Star Wars... etc etc. But I'm not even asking for all that. I would just really appreciate a fourth hand. A fifth would be nice, but merely having a fourth would save me a WORLD of trouble. In addition to my current standard loadout of health scanner, hypospray, and defib, I would add the trauma kit to the last slot. That's the most common fourth module I have to use. After that is a close tie between the roller bed and the nanite repair thing. So occasionally I would have to swap out the trauma kit for a roller bed or nanite paste, but it wouldn't be NEARLY as often as I'm having to swap right now. Let me clarify EXACTLY what my frustration is. This EXACT scenario happens CONSTANTLY. I encounter a corpse. I try to defib. That's one slot used. Sometimes, it will tell me the damage is too high for them to be revived. So I use the health scanner to see their damage and determine where I need to heal. That's two slots used. And then I need to use the trauma kit to patch up a spot or two so they can be revived. That's three slots used. But don't forget, as soon as they're revived, you're going to want to give them a dose or two of Epinephrine, so they can be stable for the trip to medbay. That's four items used. Oh but don't forget, a lot of times they'll have fractures, and you can't just pull them on the ground or you'll damage them even worse, so you'll need to put down a roller bed. That's five items used. So by giving me a fourth hand, you'll reducing the number of swaps I need to make to get the job done, from 2, to 1. It's NOT that big a deal, it would just make it less of a micromanagey pain in the ass. I really can't see many people having a problem with this, ESPECIALLY if it's limited to medical borg specifically. The one thing I will admit, is the case where you have rogue medical borgs. However, even in that situation, it wouldn't really change anything. When you're a rogue mediborg you pretty much just need 3 modules: nanite paste, flash, and the saw. The addition of any other module they have would not assist them in a combat situation.
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And I am saying that your idea of balance is wrong. The fuck do you mean they aren't supposed to do their jobs? Of course they are! That's what they're there for! I'm going to assume you meant they aren't supposed to do such a good job that noone else is needed. First of all that's impossible, I as a borg can only be one place at once, I can only drag one person at a time. When shit really hits the fan, I need help. Second of all, having an extra hand is literally just going to save me the frustration of having to micromanage my fucking module choices. It's not going to make me overpowered. I will pretty much be just as effective as before, just with a few less seconds delay here and there. To be clear, I'm not attacking you, sorry for the language, I'm just being expressive.
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Medical borgs are SUPPOSED to be super doctors, dude. They give up so much in order to excel at a specific role. An extra hand is not a big deal, it's just convenience.
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I doubt you'd be able to code it to be for medical cyborgs specifically, as I can definitely see balance concerns if this were to apply to security borgs. But as far as medical borgs, the amount of times I've had to switch stuff out in my "hands" is really annoying and slows me down a LOT. I typically keep the health scanner, cyborg hypospray, and defib paddles on the bar. If I need to heal someone up a touch with a trauma kit, because they're too damaged to be revived, I have to swap out something for the trauma kit. If I need to put someone on a roller bed because they have broken bones for transport, I have to swap. If I need to pull out the nanite paste to repair someone's robotic parts, I have to swap. A 4th module slot would be so very much appreciated.
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Make it so Borgs can join mid-round, like they can on another server
Varlun replied to Varlun's topic in Suggestions
Please move this discussion to the other thread I started. Close this one. -
I agree with pretty much what everyone has said- EXCEPT those with fancy colorful names AKA The People in Charge. Why is the leadership seemingly so disconnected from their playerbase? Despite popular opinion clearly being swayed one way, they still don't budge... Stop the hate on Borgs. They should be superior at their specific roles, not inferior. Life as a Borg is one of service- you're a good guy, except in the case you get emagged or whatever.
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The only thing upping the slots will do is affect round start. having too many at start is a legitimate concern. So let's assume worst case scenario, all slots are taken at start. How many do you think is appropriate at start? I say minimum 3, and 3 is probably the sweet spot. 5 would probably let everyone who wants to play Borg spawn as one at start, and give the roboticist nothing to do for a time. 3 would potentially leave probably 1 or 2 people out, giving the roboticist something to do. The problem with only 1 slot is that leaves too many wanting to be borged at round start. the positronic brain goes off instantly, and 1 or 2 people show up wanting to be borged. That's a lot of work for typically 1 roboticist. 1 is retarded, 2 is still too low but would be a lot better, 3 I think would be perfect.
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Not only do they take 3+ months to make a decision, but they seem more inclined to keep it the way it is and instead, REMOVE the posibrain from robotics. I'm speechless. Pathetic if you ask me. Not trying to be rude. Just throw up a damn poll or something, or TRY it for a while. MOST people seem to want this to be a thing.
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Kinda dumb that it's 1. And it doesn't seem to increase as the round goes on. If possible, I'd make it so the slots automatically increase. Let's say you get 1 slot per 20 people, the number doesn't really matter. Having only ONE slot is really absurd. Apparently HoP can increase the slots, but does that EVER happen? Probably not. If the slots can't automatically increase as the round goes on, then I'd increase the number of slots to 5. 3 at a minimum.