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whiskeyfur

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Everything posted by whiskeyfur

  1. In my mind that puts them into the category of the deranged and insane then and deserve psychiatric care, not more beatings... unless that's what it takes to keep them controlled and safe.
  2. It was a bit of an exaggeration to say they'll go straight to harmbaton. I was aiming more towards the fact I try not to even bring legal action into the minor incidents if it can be solved on the spot. Stun baton for everything? no. Someone having minor contraband? If that was the worst they did I'll note they had it, warn them and take the contraband for disposal. No reason to go the full monty on them. (Lowsec) trespassing? If they needed something I'll escort them into the area and look for someone who DOES work there and see if they're willing to help. I did joke with a guy about having a syndie soap bar... asked if he thought that would make him look like a bad boy to the ladies. Was it contraband? No.
  3. The biggest thing I remember from my first round was the fact it was an extended round, that it was actually fun RPing just as a civie and learning the way things are, my first cloning after getting stupid with the air tanks... low stress, lots of time to learn the (IC) rules and systems in place... At the end of the round, imagine my disappointment when I'm told the truth about how chaotic it gets with traitors, vampires, wizards, changelings, shadowlings, cultists... and that an extended round is not likely to happen again. Next round, 10 minutes into the game I get kidnapped by a vampire and eaten, then cremated.
  4. May not have been in security.. but as captain, I believe that qualifies in the sense what they do is still my responsibility. I don't remember the exact details any more but as captain I had a HoS literally go rogue, throw insults over comms to the point even the NT rep came down on him in common... basically.. the epitome of shitcurity. It was bad enough Wolf who was NT rep recommended his removal. Finally I had enough one more incident and 2 previous warnings, told him to come to the bridge. He didn't take demotion too well and went rogue. It took security and Alice (our blueshield that round) to finally bring him in. The problem? His warden came in, refused to accept this, and also tried to start a fight. Alice robusted both of those bastards, in full riot gear without even breaking a sweat. AND NEITHER OF THEM WERE ANTAGS. Soon enough we had replacement warden and HoS but that experience basically told me even as captain, I can't always trust security... and that's a bad position to be in. This incident is one of those reasons I'll take the captain slot as a last resort or if I'm really in a mood to abuse myself...
  5. Every time I've played security I've tried to work it out on the spot without the need for brigging anyone, and even took a few to see the psychiatrist. That doesn't mean I hadn't hit the clown a few times to get his attention though.... I swear people only play clowns so they can grief. I will say, not all security reach for the harmbaton as a solution to everything.
  6. I would like to see that instead of disabled, their access is logged and reported. That way, you need to track someone's movements? Set the id on watched, even link it into their arrest state of watched+. To be a sneaky captain/hos, set a suspected cultist to watched and track him back to his friends...
  7. And why would NT want to waste the resources to cryo a non-worker when they can be shipped off to earth instead? Cryo implies they're still an asset to the station... the shuttle is the final GTFO (that round). If it's at the character's option, that's one thing.. but if it's because of a medical/mental issue? that's different. It can also be a chance to pull a Weyland-Yutani and try to get someone who has a xeno egg in them off to corporate HQ... It can also be the end result of a short prison term too... 15 minutes in the brig. Still don't want to work? Shipped out. The 15 minutes is to give them time to think about it.
  8. A Shuttle Back to CENTCOM I would like to suggest a shuttle that sends the people back to centcom for reassignment or discharge back to earth. Reasons it can be used: It gives an IC way to quit your character without leaving them SSD all over the place... Permabrig prisoners can be shipped off... the permabrig on station becomes a temporary holding area for those prisoners Mentally unstable individuals can be sent back for more specialized care It can also be a way for characters to quit in protest in response to comdom's and other bad chiefs. Don't like your boss? HoP not giving you a job change? or don't want a different job? Leave. Come back next shift. The end result is the CHARACTER is out of commission for that round, but the PLAYER is allowed to continue, perhaps to be a golem, maintenance bot or ERT members should the opportunity arise. NT's view: If you aren't going to be an asset, you are a liability. A few minutes in the brig is fine.. but someone who proves time and again that they are not an asset, there's no reason to keep them. And if they're driving people away... that's even worse. Put them on a shuttle and send them back to centcom. If they're not willing to work, send'em home to earth (or wherever). Those unable to work (PTSD?) can go back for specialized care. And if CENTCOM gets too many people leaving 'cause the captain is being one of those... the admins can drop the hammer on the captain then even on rounds with no NT or IAC rep. OOCly, The player becomes a ghost and could continue his round, but his character is done. The cryo bay can be set to not automatically delete people then, just leave them in the tubes if they intend to come back that round. If they intend to leave completely, they can go onto the shuttle, or just stay in the departure's lounge and go SSD, someone could then push them onto the shuttle. One of the reasons I'm suggesting this is I measured how much time I wasted as a doctor on people who were SSD... something like 1 out of 4 patients. There's no reason for that other than network issues. Plus all of those SSD who are still on station when the emergency shuttle leaves? That's a bummer for a doctor who takes his oath to do no harm seriously.
  9. I think a combination of alerts would have to be doable... it's quite possible to have a medical and an engineering incident... so the alert system might have a problem because setting medical and THEN setting engineering, one will override the other. Probably the best interim solution is to give the captain more discretionary power. If there's an emergency condition, he can outline in a broadcast to everyone which SOP laws are getting modified for the duration of the alert. Medical and engineering? He suspends the laws on weapons for medical personal only (and only for the syringe gun), and also tells everyone that engineers are to be given full access. Violating THAT is a separate charge in itself like someone who refuses to get their shots or a scientist who keeps engineers out of his workplace, both would be facing brig time and potential demotion/firing.
  10. Bottom line for me is this: Too many people think it's 'fun' to grief security and ignore what they say when the real problems happen. And this breaks immersion for those who really want to get serious about it. The usual response? "It's just a game..." Well, sorry. Common sense here... if you see a bunch of cops surrounding a building in a standoff, guns drawn... do you walk up to those cops and start messing with them? No. And anyone who says yes to this needs their head checked... sadly it seems in game, the standing answer is yes. This is not acceptable.
  11. I guess one way to mitigate the whole access level is a compromise. In order to produce AI boards, the RD has to swipe his card into the terminal before it'll let the operator make those boards. Otherwise, they're locked out. Could do the same for a number of other items too, and illegal? Emag or RD again
  12. I would like to see a dispatcher type position too set up in securit and actually used, where someone is set up to use the cameras and crew monitor to see where and how everyone is, and can call security to any potential issues that come up. It's an easy job in that they don't have to interface with people, and it's very, very useful to security. Similar idea to someone in atmos actually watching the air monitors and checking for alarms. Or medical and monitoring crew health. I'm surprised these stations are not manned more often. They are critical to stopping most antags and issues before they start or compound into situations beyond any recovery
  13. I would suggest tht if the sign is up, then just walking into the door will not open it. You have to turn the sign off, which would have the button to enable and close it on both sides.
  14. My view from the captain's chair... if it makes things more efficient, let me know and we'll come to an agreement. Just be prepared to defend it 'cause I will try to poke holes in your proposal, including safety concerns.
  15. Glowshrooms and light panels really are the only way to control their growth, as even security, no matter how robust they are, can't catch a shadowling who decides to bail and go somewhere else. These light panels and glowshrooms are a /necessity/ to control their movement. Removing glowshrooms will give these shadowlings not just a 90% chance of victory but 99/100 I feel.
  16. Please. please don't bring this back, ever. Greytiding is a right pain in the ass at it's /best/ and at it's worst... I'll just go SSD. It's not worth playing to me. edit: Wow, timing.. spacespark responded seconds before I did as I was writing this...
  17. I had a rather unusual situation today as the captain. Syndicate agent was caught bombing people and wanted to die. Her boyfriend pleads with me to reduce it from execution so I cut him a deal. Give me /something/ and I'll drop it to permabrig. He comes back with.. very little. But, I liked the CE and he does damned good work, so in exchange for saving her, he puts his department into overdrive and it was greatly needed at the time. Then she tried to commit suicide. Now I have a chief engineer working his tail off in exchange for keeping his GF alive, who is now in a sleeper with enough ether to keep her out. Then a shitcurity officer declares on security channel he's going to execute her and not only did I jump his case, the magistrate did as well. I'll say it was an interesting shift.
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  18. .... what? BREATH MAN! BREATH! You don't have to spit all that out as one long run on sentence you know...
  19. As captain today, I had to remove one HoS who was well out of line, and the warden wouldn't go along with it so both ended up getting removed, and demoted to civilian. Security was needed to escort them. It was a total mess. As for the dual role by genetics... I'm leaning towards making them science, but with a SOP that mandates they WILL provide support to medical as needed. They are not doctors, and should not act in that role. Cloning people, yes. Making sure it remains stocked with biomass? no. Keeping disks of people who have been scanned, probably yes. Advising doctors on genetic diseases and how to treat them, yes. But they do not do the treatment themselves unless there is no choice. Kind of the same with doctors and chemists. Every doctor should know how to make chemicals and drugs, but should only do so if there's no other choice. Chemists for that matter, probably should be more science than medical, and following the same guidelines that geneticists do.. they provide a service to medical that is a critical job, but once that fridge is full and there's no custom requests.. then they are pretty free to do as they need as long as it does not compromise medical. (and no bombs in medchem, please). Civilians and greytiders? Ugh... if they would actually follow instructions I wouldn't mind so much but seriously? There's quite a number of them I would rather space on sight. (Davis Porteat for example). Absolutely, fucking, useless. I don't see a reason for them to be on a research station, and I think part of the problem on why so many of them act up is because they're bored. I would like to see gateway explorers be their own REAL job to give these folks something to do. They want to screw around, fine, go do it in xeno land or the beach, wherever the gateway goes to that round. Have next to the gateway a small weapons depot incase they find something nasty and a small med bay of sorts for them to be treated at before getting shipped off to the real med bay. But keep them busy and out of everyone else's hair, please. Those are my feelings on it.
  20. I did get killed once while in slug form, I never contested that. That was a fair kill. It's the other attempt that I've got all kinds of problems with.
  21. When he just charges up on someone, knocks them down with a baton, shoves a 30u sugar pill down their throat and then proceeds with the baton even more.. no RP, nothing said, no proof... you might be singing a different tune then. The proper procedure is arrest, take them to medical for extraction, and then release. Not administering sugar pills after suppression, no handcuffs either...
  22. I had the chance to play a borer in a round, two actually (the first time I got squished by an overeager security who I doubt knew his job... more valid hunter than security), the second time I had someone literally offered up to me. I couldn't cehck if he was SSD or what but.. took the opportunity, tried to talk to him more than a few times and never got a response or movement out of him. Finally the emergency shuttle arrived and apologized, took control of the body and booked it for the shuttle. Their chems is crazy though... got stuck in a hole to space so I was hitting that salbulimol and hydrocodone, and managed to get out of the hole and into the shuttle... that was one crazy round. Of course that valid hunter also came by on the way to the shuttle, knocked my host to the ground and forced a sugar pill without so much as a 'by your leave'... just attacked, stuffed, and got tangled up with a bunch of mobs running through so me and the host escaped. Not quite the RP I was hoping for with borer, but the idea that they can keep someone alive in space for a while is scary in and of itself. The hard part is knowing what their damage levels are or how much drugs are in their system... and valid hunters.
  23. I am now. Comm in one ear, the other as a pen holder.
  24. I keep looking for the opportunity to really play a borer. I had one shot and got squished as a slug so.. not a lot of opportunity there.
  25. I would think hurting whatever body part that has the borer should also affect the borer to a lesser degree. As far as borer's sharing information about antags and such... from what I understand, borer's are for the most part loners, not a hivemind. as it says on the wiki... Supervisors: You're on your own, kiddo. Duties: Propagation of your species, survival of the Host, and ultimately your own survival. I'm taking that to mean that they CAN cooperate.. they don't have to. Try striking a deal with the borer instead?
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