Ok, lemme give my thoughts-
1. The original werewolf is called the Alpha. The Alpha already knows they are a werewolf at the beginning of the round and are the only werewolf with objectives. They also are faster and stronger in werewolf form than other werewolves. They also voluntarily transform into werewolves, but if at -50 they will automatically transform.
2. It is considered a disease transferred via direct blood contact (biting or making contact with freshly shed werewolf blood) that causes genetic mutation, meaning the virologist and the geneticist become that much more important. Its symptoms include:
Stage 1: Very minor twitching.
Stage 2: Increased twitching, begin to grow claws.
Stage 3: 25% chance of becoming a werewolf, otherwise dying of severe genetic damage.
The cure is removing the werewolf gene, which will replace the 'nothing' gene. Earlier doesn't do anything and later will do nothing as well. If it is stage 3, the only cure would be to remove the brain.
3. If you get the werewolf disease, you do not know you're a werewolf until you become one. It's involuntary. It happens every 30 minutes, then 20, then 15, then 10. After that, it becomes permanent. You also transform if you get put into -50 health. When in werewolf form, (it's really an RP decision) all previous memories are erased. When you turn back, all werewolf memories are erased.
4. Do not feel pain. Their hide is thick, meaning sharp objects do highly reduced damage. Chainsaws are an exception. Fire does little to no damage, but the high temperature will. Immune to stamina damage, meaning lasers in any form to very little damage. Very low chance to get embedded with something, and bullets have a chance to just bounce off their hide. However, their eyes are unprotected and, because of their thick skull, are susceptible to concussions.
5. Holy water doesn't do anything. The chaplain is basically unnecessary besides for holy water.
6. Silver-related weapons have a 25% chance of causing genetic damage to werewolves.
7. When dead, can be gibbed for werewolf hide, which can be worn as a very protective cloak, providing resistance to sharp weapons, fire, and lasers.
8. Werewolf's Bane is created by 30% holy water, 30% Lexorin, and 40% Silver. Incapacitates werewolves and does genetic damage to them only in werewolf form, otherwise just deals toxic damage.
7. Can be enthralled by shadowlings and vampires, but are immune to glare and other stunning abilities by vampires and shadowlings when in full werewolf form.