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Mitchs98 last won the day on August 16
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mitchs98
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Mitchs98 started following A Guide to Security: How Charge Batong , New Crime: Desecrating the Dead , Emaged Recycler suggestion and 2 others
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It's been a long time since I've posted an update. I've really been trying to regain motivation for this, and I finally have; at-least to slowly work on it. I have absolutely zero idea why I didn't think about creating a local git repo to start with...I could have avoided the map corruption more than likely. Or at-least reverted it partially and remapped what broke. My main concern now is trying to figure out how to actually upload anything once I finish because my upload speed is absolutely abysmal...oh well, we'll see how that works if I actually get something playable soon.
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Definitely agree with these crimes. And yes stealing from the dead is still a crime, especially if it's department property I.E headsets, gear, etc.
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It's really not that hard to recycler people, and it's often not done just for a single target. I really wouldn't like to see it as recyclers currently can cause enough problems as it is. Not only does it kill you and give a ton of damage it destroys all your items too. This is especially crippling for security as is. Not to mention you can take grinders and drag them around killing people with them.
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You can already, sort of, do this by activating the monitor and pocketing it. Though you can't directly click and drag it. It would be nice to add the functionality directly though.
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I personally don't think medical needs more tedium. It's a neat idea in concept but otherwise I don't personally seeing it adding much to the game. On top of that it will just add yet another thing for new players to have to learn/fumble with and proceed to be yelled at for not doing correctly by experienced players, something else medical really doesn't need. Especially when it's largely fluff.
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Since people are doing this, I shall also reserve a post for feedback
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Lil update. Had some computer problems and general lack of motivation. Going to try and start this up again and figure out why my maps stopped compiling right and throwing errors. Really not sure what's wrong, probably something I'm doing settings wise. But I do want to try and figure this out.
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A policy change to EOC clause in spacelaw.
Mitchs98 replied to Shadowradar1212's topic in Suggestions
I'd be all for allowing the Magistrate the ability to have more leeway when deciding to perma or not perma EOC, I'd even be up for allowing them more opportunities for parole. However I massively disagree with trials. They take forever to complete and they really are pointless 90% of the time. Almost every single arrest is cut and dry with a mountain of evidence which turns trials into the EOC in question just pleading for mercy and trying to get off charges whilst wasting everyone's time. I also disagree with allowing the Captain permission to have more leeway when permabrigging/paroling. I also firmly disagree with giving all of security that power. They, frankly, can't be trusted to use good judgement in instances like this a good chunk of the time. Not only that being an antagonist should land you with more than a slap on the wrist when caught, encouraging otherwise outside of specific situations I.E good behavior, non-violent, etc. is not how I believe we should do things pretty much ever. It shouldn't be the norm, but I would personally like the option to exist. I simply feel it should be delegated to Magistrate's only. -
Not really, not based on Code Red SOP. I'm not disagreeing that something couldn't be added to Space Law to really drive it home that security can arrest you for this, but SOP is already quite clear on it and many other things not listed under those examples being arrestable offenses.
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Putting them here or DMing me on Discord works just fine. Either one! Progress has been all but halted due to holidays and such, along with trying to figure out this error with the map maker. But I'm going to try to resume progress in January.
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I wouldn't go so far as to include this. There's a lot of extenuating circumstances when playing security and in most arrest situations that being black and white with a 'If the prisoner dies, you go to jail' isn't ideal or logical.
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While I see Norwest's point, I honestly agree with Carthusia and Matt more. That said, I do think there's some way to change things without straying too far drastically from how things are now. You shouldn't have to worry as an officer if the antag that has stolen a disabler/baton will only stun you and walk away. If the situation warrants it, you should be able to lethal them; that said these situations are a LOT rarer than a lot of officers try to say they are. That also said, you shouldn't have to wait until you're 100% certain that particular antag has killed someone to be able to retaliate lethally; self defense clause or no. What I would suggest is to re-word lethal force. Specify a difference between maiming and killing for certain scenarios. Most people consider 'Lethal Force' = kill. I'm not really sure how to word it but I think that's the best way to go about it that's something of a compromise for both sides and would help fix things. I do still agree with removing Freedoms from the list of things you can lethal people for unless they're paired with anti-stun chemicals or any other applicable clause.
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I definitely agree that officers shouldn't be lethaling people just for having a disabler or a stunprod in almost every situation, so your take on changing that to an 'eye for an eye' clause in that regard is pretty reasonable. However disallowing security from lethaling those on adrenals, meth, and especially stims...I disagree with entirely. Meth and adrenals you can take down non-lethally, reasonably, if you're not alone SOMETIMES. With stims that's a whole different story and in most cases you NEED lethals to deal with a stims user, that is unless of course you want to either A. Get maimed horribly/killed yourself or B. Sit back and let them conduct their rampage until they're out of stims. Neither situation is ideal nor should it be encouraged. Now, I do agree with encouraging officers to use lethals less in situations with meth and adrenals, at-least to KILL but using them to wound them? Perfectly acceptable. Space Law just needs to be made more clear on the difference between situations you're allowed to KILL and situations you're allowed to MAIM/INJURE. Not full-stop disallow security from using them, essentially forcing security to let whoever is abusing or using such things(in the case of meth, as far as abuse goes) get away and/or continue their rampage relatively unimpeded or even kill/maim the officer(s) in question. Implants are a different story. I fully agree that freedom implants shouldn't be valid grounds for lethals(especially KoS) in the majority of situations that officers kill or maim people for them for, there are obvious exceptions to every case however. That said...Space Law isn't really meant to cover every single detail or scenario in great depth, unfortunately. Even such as it is now I feel that Space Law is fine aside from needing some clarifications(such as the ones I mentioned in this post) added to it to discourage officers from going too gung-ho with lethal weapons.