No worries, I agree with you. My post was a bit sarcastic anyway. Personally, I like mass murder. It's fun for me - it's a type of situation that causes chaos. However, for a lot of people I know it's not all that fun, and frankly it's understandable. Salt Station 13 is a way of life, and people don't like having to be taken permanently out of a round. If possible, I'd like to curb the amount of murderboning and instead focus on the more chaotic elements, because the chaos is the real fun part I like. Shadowling is one of my favorite antags on Paradise, but the amount of bad decisions for reworking shadowlings has been terrible. Shadowlings were a joke before this "mindshield nerf," but now they can be dangerous unless the crew plays smart with their mindshields. However, even stocking up on mindshields won't resolve this issue. The shadowlings have more reason to kill these people now since they can't be thralled; like, are you really going to leave alone that unthrallable engineer that keeps putting down light tiles in maintenance? No, you shouldn't; the guy became a dangerous threat the moment he got a mindshield. There are plenty of ways the crew can retrieve the thralled, but dead people can be permanently taken out of the round, and that's much more dangerous for the crew in my opinion. You might as well just get rid of shadowlings because it's basically shadow revolution at this point.