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Aza

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Everything posted by Aza

  1. See you later, Slade! Going to miss the random times you pop out of nowhere to say, "What are you doing?" Best of luck out there!
  2. It's mixed. My post is written satirically for some parts, but every point is still valid - shadowlings now have less incentive to leave the corpses behind, because security and other personnel will just get mindshielded again. Shadowlings are encouraged by current mechanics to kill off all mindshielded personnel who pose a threat - security, light tile engineers, random civilians with torches. You can't keep these people prisoner, because prisoners need to be watched. You either kill off the person or create more work by sealing them off in a room they can't get out of, because the third option is letting them go. Other than not being an asshole, there is no other reason you should be letting go of a threat you can't thrall. And it's very easy to be an asshole now - you're taking someone out of the round permanently, which is awful for the player, and hiding someone's body is an even more dick move. Shadowling is a terrible antagonist on the Paradise server, but now it's arguably at its worst state - similar to why we don't have revolution in the round rotation. I have fun with shadowlings, but at this point I believe it's better to remove Shadowling rounds altogether if no reversion or rework is made.
  3. No worries, I agree with you. My post was a bit sarcastic anyway. Personally, I like mass murder. It's fun for me - it's a type of situation that causes chaos. However, for a lot of people I know it's not all that fun, and frankly it's understandable. Salt Station 13 is a way of life, and people don't like having to be taken permanently out of a round. If possible, I'd like to curb the amount of murderboning and instead focus on the more chaotic elements, because the chaos is the real fun part I like. Shadowling is one of my favorite antags on Paradise, but the amount of bad decisions for reworking shadowlings has been terrible. Shadowlings were a joke before this "mindshield nerf," but now they can be dangerous unless the crew plays smart with their mindshields. However, even stocking up on mindshields won't resolve this issue. The shadowlings have more reason to kill these people now since they can't be thralled; like, are you really going to leave alone that unthrallable engineer that keeps putting down light tiles in maintenance? No, you shouldn't; the guy became a dangerous threat the moment he got a mindshield. There are plenty of ways the crew can retrieve the thralled, but dead people can be permanently taken out of the round, and that's much more dangerous for the crew in my opinion. You might as well just get rid of shadowlings because it's basically shadow revolution at this point.
  4. One Extended Round ago, the crew was relatively peaceful... and that was boring as hell! When it's extended and you have no antagonists, you gotta make up your antagonists. So security finally gets an alert from the mining crew and AI that there are a bunch of syndicates stationed at an outpost in lavaland. Security knew it was finally their moment, so they geared themselves up, went down in groups and prepared to lay siege to the syndicate outpost. I was late to the assault and I decided to join in after hearing how bad our security department was doing. Our Head of Security fell down a chasm. Our Warden went looking for our Head of Security; he fell down the chasm, too. Two of our officers got their heads deleted by a sniper rifle. I arrive to lavaland, find two officers there, and I basically tell them, "I'm Bolton Grey, pod pilot. You know I'm better than you because I get my own office. Now you two wait here, and I'll-" And then I get my head deleted by sniper rifle. So now most of security is either a spooky ghost or stranded in lavaland. I get to talking in dchat and then I find out something... The lavaland syndicate outpost was an elaborate bait that gambled on annoying the Cyberiad station so much that they would send down their security team by themselves. Turns out this Extended round is actually a stealthy Nukestended round. So the nuclear operatives pose as pizza delivery men. They get the captain to open the pizza box and "bam" a locker full of nukies come out, kill the captain, steal the nuke disk, and proceed to nuke our station. Everyone gets played hard.
  5. You know, whenever I Sling'd. The only reason I couldn't outright murderbone security and other mindshielded people was because the admins always told me "Stop that." Nevermind the amount of light and other tricks the crew can pull. Now that shadowlings can't thrall mindshielded people. I can murder all the mindshielded people I want. Instead of a nerf, this is more like a buff, because now I have a valid reason to kill off security and hide their bodies permanently. Instead of a nerf, this is more of a buff for shadowlings. I don't know which admins thought this was a good decision for nerfing, but it really just means that our current shadowlings don't have to pull any punches. Mixed feelings.
  6. Cecilia Fleming needs no in-depth background story, for wherever she walks there is a story she tells.
  7. I heard that's what accidentally caused the sudden lag last round.
  8. Wow! Just wow! This is all looks really good! It feels like you had a lot of fun with them.
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