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Posts
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Everything posted by Pckables
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I still like my idea of the Pnuematic Stack Splitter for 6 tc. Holds one full stack of items (like a 50 stack of rods or 60 stack of floor tiles) and shoots them out one at a time until empty. Show them the true potential of floor tiles.
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Is there a reason cut and uncapped pipes don't constantly release gas stored in the pipes? Wasn't that a feature that was removed at some point way long ago? Having it so cutting air pipes creates a massive, high pressure vent that super-pressurizes the area would be a good deterrent to cutting the pipes.
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While a sort of cap on max welded vents would be nice in theory, I feel it'd end up pushing more people towards unwrenching pipes instead, which is a meta I really dislike. It would be nicer to see some greater long term harm from welded vents, but we'd never really see it due to most vent-welding events happening in the last 30 minutes of a round. Might make round-start vent threats a more interesting round type.
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Yeah, clearly this deserves a code 600. Such an unabashed crime carries a weight above Capital.
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Blob was spawned in the Russian Gateway, and it left a message for them. The Russians promptly nuked it out of existence.
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What if there was a non TC way to send a Fax to the syndicate, like having to use your traitor ID or Open PDA Uplink with the fax machine?
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A cult construct could drop a sort of cult-like scroll or glowing soul that functions similarly to a brain; like how a golem's brain is a magic scroll but is still valid to do brain transplants with. Souls stones do seem to be primarily used as a quick-and-easy way to perma-kill sec officers without the need to stop moving, and the added bonus of getting a powerful construct. Though now I'm left with a question about the possibility of a soulstone leaving a body with its brain missing, rather than dusting it completely.
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Since there hasn't been much discussion on the updated new crit, i'll give my two cents. I'm liking the updated new crit a lot. It's still very manageable to treat with the right tools, and still possible to stabilize people without. It even gave a slight buff to vampires as their Rejuvenate+ can now heal them out of hardcrit with no complications. Most of my complaints were with people not understanding the system rather than the system itself. Seems a lot of complaints are still centered around it being impossible for people to fully kill someone with brute alone. There might need to be a sort of "Ground Execution" system that can be done on people at -100 or lower so antags/spiders can actually finish off their victims rather than wait 2 minutes for them to suffocate. That or have ~300 points of brute+burn cause instant death.
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I'd like to add "Traitors who fill the shuttle with burning plasma without attempting to survive it themselves" for 400, Alex.
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Reyn's Various Antag Guides, Possibly Unprofessional
Pckables replied to ReynTheLord's topic in Guides
Die, but in a cowboy way. -
Have a virus cured by ethanol but dont want to spend the next 10 minutes stumbling around drunk? Grab charcoal along with the ethanol, and preferably someone with a medhud. Take the ethanol, and once the medhud says you're cured, take the charcoal. The charcoal will instantly turn the ethanol in your body into Antihol, which will purge any excess ethanol and cure drunkenness.
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To give even more context from the cultist perspective: The slippery cult sacrifice target was the pod pilot, who was AFK in their pod until security raided the engineering outpost base. After a lot of yelling over medcomms, we were joined souls out of security's hands and went full-on war. The target was finally out of their pod and heading to medical, so in response, cult went all out and killed pretty much all of security in medbay with a single attack... with the exception of the target who ran away. Now that security is dead, we've got a handful of people trying to capture the target, one or two people reviving dead cultists with resurrection runes, and the latter half getting new converts with no resistance. The sacrifice target manages to get into a gygax and starts gunning down every single cultist they find, until I destroy it with EMPs and get killed. Target gets a second gygax, again gets destroyed by EMPs and manages to run to the labor outpost with a borg. During all of this, the cult is continuing to convert non-stop and the round has been voted to continue because of the chaos. We chase the target down to the labour outpost, but the borg is on the shuttle console, forcing me to go around. Borg shoves the target into the locker and runs out into the asteroid, also killing the target via space, luckily a corpse can't run anymore. After a short bit of hide and seek, the borg gets EMP'd and the body gets grabbed and teleported back to station for Tribute. If there were any non-cult left on the station, they were holed up in the brig, helpless as the Cult casually summoned in the captain's office to their victory.
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Sounds like a really interesting rework that would spice up combat a little, disarms having to be tactically used for a combat advantage rather than a wild spam. Gives an interesting change to running away from an attacker too. I'm a bit wary about how much knockdown it would cause, if any downing at all; On one hand, disarm needs to be able to put people on the ground so the people blankly standing on harm intent in narrow corridors don't become impassable. On the other hand, a full knockdown is really strong, especially if its spammable. I don't imagine a Nukie would be happy stunlocked because they got disarm pushed into a wall. I like the direction, though.
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Meet the pinnacle of medical science: Buffpin and Ultimate ManLizard. Captain gave me the Medal of Nobel Sciences for this.
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Remember that Cult Buildings can be unanchored by hitting them with your tome. Take the pylons with you to the summon location for extra healing and cover.
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So after seeing this system in play outside of a medical perspective, all its really done is make being in critical extremely deadly. The big problem is that this is a huge obstacle for antags in combat. You can't just synthflesh your way out of a bad spot anymore. Once you go into cardiac arrest, which can happen at just -20, you're dead without medbay, something you can't get if you're wanted. It's become even easier for antags to die, both from security and validhunters, because the threshold for death has become so much lower. If anything, newcrit forces people to either be even more stealthy, or even more aggressive so that they never risk taking a bullet.
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It was a really, really bad day. Edit: I enjoy how this page started and ended with my embarrassing failures as a cultist.
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Having the borg die after 5 minutes (Same as Defib timer) at 0 power/no battery sounds like a simple and needed change, similar to the update stopping IPCs from getting stuck in perma-crit.
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I played a few rounds of borg and was quickly put off from ever being one again because of this issue. Rogue AI got found out early, borgs locked down, and all borgs had their batteries removed and left to sit in robotics for rest of the round. Being forced to sit unconscious for a majority of a round or ghost without respawnability is fairly harsh.
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WAIT THAT WAS A PRACTICE LASER GUN!? I don't know whats worse, the fact that the sec officer was shooting me with a practice laser gun, or the fact that I disarmed it and unloaded it into him wondering why he was still standing. Also you ghosts are covering up my snazzy plasmacult suit.