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Benjaminfallout

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Everything posted by Benjaminfallout

  1. I got a medal of robustness for disarming a double E-Sword guy who was attacking the caption in medical. I took him down with one disarm click then slapped him in the chest with his own E-Sword once. The caption was telling me to kill him and I told him something along the lines of "Y... You can just cuff him..."
  2. Be proactive- arrest criminals before they commit a crime. This made me giggle like a school girl.
  3. OOOH GOD NOOOO!!!!!!!!1 DO YOU KNOW WHAT YOU JUST DID @James5734!?!?!?!?
  4. I decided to remake the ice tea thing.
  5. I needed a shit post to cheer me up.
  6. - .... . / -. ..- -- -... . .-. / ..-. .. ...- . / .. ... / -- -.-- / ..--- -. -.. / ..-. .- ...- --- .-. .. - . / ..-. .-.. .- ...- --- .-. .-.-.-
  7. EDIT: It's beer. Forgot to say that...
  8. I ment that instead of being completely random they should be made of a large amount of templates with the randomization taking place within them. The doors just being an example of the randomization taking place within them. Let's say there is a template for a room with a hole into space, and let's go over some of the randomization that may occur that template. The room being completely walled off, the room having windows to warn the player of the breach, a blood trail leading to a fake wall into the room, a note on a door saying to stay out, inflatable walls and an inflatable door leading into the room, baracades set up to prevent entry into the room but not preventing space from getting in. But that's just how you get into the room, but what was it before it was breached? An office space, drug lab, arcade, shower, bathroom, a tiny house made on the station, or just an empty room? But how was the hole made? Do you find grenade casings in the room, mini meteors, a dead NPC in a turtleneck floating in space, glass scattered around the room, or do you never find out? Just some stupid ideas I have.
  9. Red= Places that I beleve need a set path. Blue= Places that I can see randomization working. I can see it working if we have a metric fuckton of premade areas with randomization taking place within them. Such as access levels on doors and fake walls.
  10. How much of maintenance do you think needs to be randomised?
  11. That and we lose the old bar and the other pre-made structures like the restaurant below medic and the 2X5 room with the tinted windows that I love making houses in. From my knowledge the map we have now had been made and tweaked over a long period of time to both help with our population and balance and randomizing about half of it doesn't seem like a good idea to me.
  12. I just Eight some mac and cheese with hotdogs cut up in it. Life is good. Mostly...
  13. It looks more like a mess of tiny hallways blocked off by fuel tanks and tables and less of something that would be on a station. That and how is all of the piping going to work?
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