I ment that instead of being completely random they should be made of a large amount of templates with the randomization taking place within them.
The doors just being an example of the randomization taking place within them.
Let's say there is a template for a room with a hole into space, and let's go over some of the randomization that may occur that template.
The room being completely walled off, the room having windows to warn the player of the breach, a blood trail leading to a fake wall into the room, a note on a door saying to stay out, inflatable walls and an inflatable door leading into the room, baracades set up to prevent entry into the room but not preventing space from getting in.
But that's just how you get into the room, but what was it before it was breached?
An office space, drug lab, arcade, shower, bathroom, a tiny house made on the station, or just an empty room?
But how was the hole made?
Do you find grenade casings in the room, mini meteors, a dead NPC in a turtleneck floating in space, glass scattered around the room, or do you never find out?
Just some stupid ideas I have.