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Splat1125

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    Splat1125

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  1. I've read over your suggestions and have the following feedback for your feedback. Pure oxygen? Yes please. That would likely be a good addition to nerf the Qi' in some way. However, it'd be neat if they could have their own take on a breath mask which wasn't directly a Vox one. EMP fragility is due to their body being a mass of biological electronic conduits and batteries. Such an influx of energy would stun them, definitely, but it would not cause them to rebound! They have limited control over their energy, not full control. Regen from energy would likely need nerfs. Honestly, that would be its only purpose. Too much energy will hurt them, too little will hurt them. Just right will keep them stable, a little over the sweet spot will heal passively. See the document. I also agree that somatoray-esque exploits would have to be patched. Glowing would have to exist to nerf their innate regenerative abilities. It's ample, yes, but their blood *glows.* Hard to make an excuse for why they would be able to control its glow. They are not energy beings, they're merely biologicals who harness electricity naturally. As such, I'm not changing their blood or limb mechanics. Being attacked and losing blood, however, would drain energy. Thanks for your suggestions!
  2. For the first, this saddens me for reasons I will not say because of me not wanting to vent my opinions here. I will say, though, that I care about this server and the races it takes in and a few choice races seem almost mundane in their lack of variety. For the second, I've looked over it and yes, Vox clothes will work for the Qi' sprites; I'll edit the documents as such. Thank you. For the above post, I will take your concerns and simplify and specify the perks and disadvantages. I'm sorry for the initial imbalance; it's the prime reason I ask for feedback in the first place.
  3. Thanks for the feedback; I'm going to edit the main doc now.
  4. Somehow, I foresee this using parts of IPC code, parts of Unathi and Vox spritework, and maybe a few bits and bobs of cyborg as well. It'll be horrible and a big spaghetti-coded mess, I'm aware, but it's always open to the reduction of its size. Not everything has to be implemented all at once; only the basic gimmicks like electricity-eating and chem immunity have to. I'll sort out the + and - to more easily distinguish.
  5. This's a valid concern which I hope the presence of a dorsal frill, digitigrade legs, and less height will solve. Then again, it's also a nice touch to roleplay. Space-racism, huzzah... edit: i'm redundant
  6. I've had this race floating around a self-made Sci-Fi framework for a while, and I realized that maybe SS13 could use a little bit more of the intensely unique aliens with equally unique quirks like the Vox instead of simple, anthropomorphized animals. Since I'm way too lazy to format it here, I made a google doc to contain the excess of content. https://docs.google.com/document/d/1A5SNPuPtYj26CYuAGdxC7RimDD6-mm6kY0l8p12ytwg This, in short, should detail everything you have to know about these electric lizards. If it doesn't work, please tell me! Changelog 9/20/17: Nerfed as a whole in accordance to a few concerns over size, energy, and healing and removed a few weird mechanics and buffs. Specified that sprites would function with Vox clothes. Allowed people to comment on the document; please provide feedback! TL;DR: Slightly smaller electric lizards with a very unique metabolism, powerful perks, and severe disadvantages.
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