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Miraviel

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Everything posted by Miraviel

  1. Chloros (as HoS), after reviving and only having an atmos suit on:
  2. Just how I yelled at it on Discord, I will yell at it here, too: that shadowling pic aaaaaaaaaaaaaaAAAAAAAAAAAA
  3. Mercy <3 Patched me up every time I played (a terrible, unrobust) officer.
  4. I really love this, though when I heard the "interacting with machines", my inner scientist screamed "SECURINGS THE RND SERVER" If it drains on the surplus of energy in the grid, it'll become god in five minutes during most rounds. We always almost have 500,000W+ in the grid and the station uses around 300,000-350,000 at its peak, so be careful with that. (If the engineers forget to turn off the solars output too, it can even reach 700k...) So while I support the idea, try to balance it for the sake of less experienced engineers. Also I wonder if it gets gibbed by a suddenly hotwired TEG I see it uses the same (?) animation for siphoning as the Tesla rays. It'll give me many heartattacks, but I still want it ingame! Good luck with it.
  5. Loving them. Especially SAM <3 *ping
  6. The HoS' sole appearance gave me the chills, I wish we had more HoS ingame like her. I love this comic so much (and the witty comments between two pages).
  7. Welcome! Definitely join the Discord server if you can! Glad to see you having a good first impression. It will cha-
  8. When skrek CMO tellings you how to do chemistries but is terribles at its
  9. Or build one below yourself? I'm not sure if code-wise you are standing on a table after you build it below yourself, but even if not, you can help others by throwing them on the nearest table. Then they can help you up or something. I think it would be a fantastic idea to cling onto tables, I can wrap my head around it more than grabbing onto a wall. I would say no to the maggloves. This topic tries to fix the stun issue without technology items - maggloves would not be a solution, since it would have to be researched, printed, and then we are at R&D again.
  10. It is indeed, very strong if used for healing, that's why I think it should be toned down a bit - especially if it makes another job impossible to play. With the usual symptoms, you can go down to 35% blood and only die then, and even then only because of organ failure. I think you should try suggesting some more lethal symptoms used for antag purposes in a new topic! (I would also love to see some level 7 biohazards that really have an impact on people and force them to come to Medbay. Nothing lethal, just... more impressive than coughing.) I'll wait for a few replies should come any until friday, then if there are no real objections, I'll try to open a PR on Github concerning this symptom. Thank you for the feedback!
  11. (I have read a lot of suggestion topics here and I was kind of discouraged by their received feedback to make this one, so please go easy on me.) Suggestion: Remove Weight Even from the available virus symptoms Reasons: I believe it renders the chef mostly (not entirely!) useless after the virus release As a consequence, it makes botany less enjoyable I played virologist quite a few times and I often had Weight Even among my symptoms. As the general "healing virus" is rather strong, there is no reason to not to take the pill - half, if not the majority of the crew (save for the IPCs) has the virus by 13:00 (depending on when the virus was completed). If all goes well, kitchen and botany gets upgraded by, let's say, 12:45 to 13:00. They can start growing bigger and more yielding plants, they (preferably) have self-sustaining trays by then, and these factors let them branch out and grow a wider variety of plants. It enables the chef, too, to make a more colorful menu, making their game more enjoyable. However, should Weight Even be among the symptoms of the "healing virus", the crew will have little to no reason to visit the kitchen anymore. Botany, sure, can work on weaponized plants or other projects like glowshrooms, bluespace plants, drugs, batteries, and whatnot, but the chef is inevitably rendered unnecessary, and new botanists might not be into DNA manipulating during their first shifts. Also, even the nutriment PLUS implant doesn't fill you to 100%, which requires the cooperation of Mining and Science (and Robotics/Medbay for implanting); even with this implant, if you want the speed buff, you have to visit the kitchen or use a vending machine from time to time. Weight Even simply keeps you full by one lucky RNG moment of a single person, and then taking a pill from Medbay. A type of speed buff is already available through the symptom Stimulant, too, though I am not sure if they are equal in numbers. It is currently up to the virologist if they decide to keep the symptom or not, and I decided to never keep it, because it saddens me to see chefs going SSD after a virus having Weight Even is released. I was on the receiving end as well, and it is truly pointless to come up with any kind of menu if everyone is running around with a full belly all the time. ... It is probably a way too small and not enough of a game-changing suggestion, but I would love to see the Service department stay more involved in the second half of the shift as well, not just until someone in Medbay gets lucky with their dropper. What are your thoughts on it? Thank you for reading it!
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