Germ Man
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Everything posted by Germ Man
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People rely too much on cryotubes. They're not magical fix-all devices. In fact, they're probably the biggest mistake medical newcomers repeat. Actual pro tip that will save lifes: Inject people with Epinephrine before throwing them in a cryotube. It'll prevent them from croaking until their body temperature is low enough for the cryomix to kick in. Actual useless pro tip: Bartenders can rename their trusty shotgun with a pen. Same goes for the miner's KA.
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Here's an idea I had ages ago. Just making this up as I go. Dunno if it's useful or not, but I like the idea. Anyone ever seen that warhammer 40k warp travel explanation? Say it's an experimental warp drive, that NT wants to test, so they can build stations locally, and then warp them to their system of operation, rather than shipping millions of tons of building materials halfway across the galaxy. (I'll use extreme hyperbole here. I know this would be a shitload of work for the spriters and coders.) All we'd need is for some people to sprite a warp engine that engineering can build, and some coder to figure out how to make it do what it needs to do. It'd require two machineframes for the engine itself, an SMES to charge it, and a direct powerline underneath both parts, and a computer with a warprive control board. Y'know, make it stand out from how the DNA Vault and BSA is built. Say the two machine parts need quad capacitors, some BS Crystas. The controls can be installed away from the engine itself (like the station shield's controls) mainly so only command has access to it. And here is what I think it should do: Captain or RD have clearance to "Engage Warp" on the computer. This starts a charging sequences of 5 minutes (Kind of like the 10 minutes of cooldown on the BSA. Only that it has to be manually started) Optionally, this could make a few lightbulbs burst at random, because the powergrid is getting overloaded to power this bad boy (Which involves the janitor to replace lights) or even the Gravity Generator kicking the bucket and needing to be manually restarted, solar tracking computers getting turned off, APCs changing settings, random doors being shocked, vending machines spitting out items. Anything power related. Once the station warps, the space background would change. Getting tinted either blue for bluespace, red for redspace, or going completely black or white for "nothing", green because the station was warped into an aurora caellus... It'd be random. And It'd last until the next warp, which will take you back to normal space. Bluespace would force a minor event related to warp travel and stuff. Like wormholes, the immovable rod, a meaty ore shower, a minor radiation storm causing halucination, ion storms. Redspace would force things like xenomorph infestations, dimensional tears, very rarely auto traitoring someone to vampire, spawn bubblegum or a drake. You know. Redspace entities. (great for security) (emagging the warp engine will send the station into redspace.) Warping into "Nothing" will get rid of all sounds, making people deaf for the time being. Maybe add colorblindness as well? Completion of the objective would be very easy to handle. Did the station get warped somewhere and back? Success. Every warp jump would require a full plasma canister inserted into the engine (they really don't serve any purpose other than the singulo right now, I think?)
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Name: Dr. Nyla Lutece Morgan Age: 28 Gender: Female Race: Human Blood Type: O- General Occupational Role(s): Signing up: HOS, Surgeon, Brig Physician, Blueshield. Filling in: Warden, CMO, Chemist. Biography: [Clearance: Command] " 'S it recordin' already?" "Shut it, Nyla." "Man, yer as mean as evah. I'vn't seen ya in what, 8 years?" "Nyla, no. This is serious time. Do you want to get hired or not?" "Sheeeesh. Fine. I reckon I've t' speak all 'oity toity as well?" "It'd be favourable to not speak like a dimwit belter." "Can't believe you're speaking of our proud heritage that way, Kyra. If mom knew, she'd-" "Mom's dead, I don't care." "Kyra!?" "Now shut up.... NanoTrasen Representative Kyra Mary here, interviewing-" "Dr. Nyla Mo-" "Would you PLEASE just shut up already?" "They already KNOW all that stuff, don't they? You did your homework, didn't you?" "Nyla, I SWEAR to god." "Just.. Let me do my thing. Keep recording. Ask me questions. Kay?" "Fine, whatever...." "Dr. Nyla Morgan speaking. I've been told Nanotrasen offers a better paycheck than BC. You saw my records, I assume. I am hands down THE best surgeon you'll get. Bring me a vox in a shoebox and I'll have them back skulking in maintenance shafts in no time." "That's racist." "It's not." "Yes it is... Anyway.. You were born on the Campbell. Tell them." "Riiiight, Rockbottom." "Nyla!" "FINE. NanoTrasen Miningbase Campbell, a3, wasn't it? What a dump. Nothing amazing ever happened there." "Not while YOU were there." "Man, I've SO gotta show you that xeno plushy I won at the arcade." "Do not." "Man, you're NO fun.. So.. Grew up on the Campbell. Rockbottom as we kids called it. While Kyra here played with Gibtontie and Goliaths-" "Not funny." "Zip it, scarface... I've spent most my time working the kitchen, cargo office and helping out in the medbay... When it was powered by what they called an engine... Really, we used our penlights more often than not. So... I got off that rock first chance I got. Went to Luna and studied medicine. Was quite good at it. I was fast. I didn't make any mistakes, my cuts were precise as hell. My mentor, a grey, actually said he was proud of me. Star pupil and all." "Did he say that?" "(Was gonna use wingdings here, but the Forum doesn't allow it. Damn.) Were his exact words, but.. I guess it speaks for itself." "..... You speak grey?" "Oh, fluently. Half my colleagues and my mentor were grey. LAoM was a pain in the ass for the first few months, I didn't understand SQUAT. " "... Yeah... So.. About your non-grey colleagues." "Is this about the syndicate?" "They'll want to know about the incident regarding the organ trafficking." "Oh, you mean with Izzy? Fuck that cu-" *click* "She's a bad influence... Glad we're not together anymore. Y'see, she's came to me on Luna one day, right? Said she'd have a client that'd pay BIG money for an intact Vox lung. HUNDREDS of thousands of credits. So we snuck into the morgue, right? Disabled the cameras, dragged a suiting corpse through medical and into the OR. First we were only two people, Izzy 'n me. She held the light and the cooler box. Body's still been fresh, so we were all good, didn't need any Mitocholide. We needed someone with chemistry access for the later jobs." "Astonishing." "I know, right? We've tought of everything. I've never seen the money, though.." "No. The fact you openly talk about robbing donated bodies of their organs. How come you didn't lose your license?" "THAT's some story. You see, all I did was helping people. Was it unethical? Absolutely. Was it the right thing to do? Yeah. You see, when we get bodies donated on luna, they're only good for a few practical lessons. You can only remove so many organs until there's none left for teaching, you get me?" "... Yes..?" "So I took a body that was viable for a VERY RARE transplant... And prevented his lungs from being wasted on Scrubs learning how to make an incision without making their patient bleed out." "And do you have ANY contact to the other people that were doing this?" "Nah, I totally cut all ties once they tried getting a living donator... Actually completely destroyed the IPC we've been working with. I was pardoned by SolGov.." "Did this, in any way, have a bad impact on your work as, at the time, a security recruit?" "Oh, no, that was before my 1g acclimatisation. You see, I was on Luna when this happened. I didn't start security training until after my body had been completely accustomed to the gravity of larger terrestial bodies. By the way, they've just promoted me to Warden last week. Shoulda seen their faces when I told them I'd quit to get with NT." "YOU WHAT??" "What? You're a bigwig, I'm your li'l sis. I'm practically hired already." "NO YOU'RE NOT?" ".... Well shit." Qualifications: Graduated top of her class at the Lunar Academy of Medicine, making her an actual doctor. Took Security training, graduated the blueshield training program, earned a pilot license. Employment Records: 2 years as a miner and Paramedic on the NMB Campbell (age 16 to 18) 6 years of studying medicine at the Lunar Academy of Medicine, and working at various Bishop Cybernetics facilities (age 18 to 24) 4 years working medical and security aboard the NSS Cyberiad, after being hired off of Bishop Cybernetics. (age 24 to 28 (now)) (actual records exist ingame) Security Records: Known to have been involved in bar fights and other such dilinquent activities. Not afraid to "crack some skulls" in self defense, according to herself, an IAA and the aggressor, after he woke up from his coma. Surprisingly open about her former relationship with a known syndicate Agent, Izzy Lee, whom she stole and sold organs with. Has a tendency to "introduce people to the floor" according to, once again, herself and several captains who started foaming at their mouths upon hearing the name Nyla Morgan. (actual records exist ingame) Medical Records: She suffers from giantism due to spending most of her life in environments far below 1g. Born lefthanded, Nyla got her right arm amputated and replaced with a robotic limb, stating that it was "underdevelopped and underperforming" thus making herself ambidextruous. Broke off her upper left canine in a bet to open 50 bottles of badmin brew in under 60 seconds with no tools. (Don't believe her when she says it was a barfight.) (It was a barfight, stop messing with my public records.) (no it wasn't.) (actual records exist ingame) Personnel Photo (Appearance text): Nyla stands a hair shy of the 235cm mark, measuring in at 234cm (7'8). Her crimson hair is tied back in a grande braid and covered by a Head of Security flatcap. Her green eyes staring right at the camera, the woman looks like she has a hard time keeping a cold and emotionless expression for the sake of her photo. Several freckles dot her cheekbones. Her Trenchcoat remains open, giving view to her holobadge cord hanging from her neck, imprinted as "Dr. Morgan, HOS", resting over her corporate security unform, its collar pulled up high on her neck, as if to hide a tattoo. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Ny's Playlist "Get Hyped For Work Mix, 1980's Earth Pop." Track 01. Culture Club - Karma Chameleon Track 02. Cyndi Lauper - Girls Just Want To Have Fun Track 03. ABBA - Dancing Queen Track 04. Chris Norman And Suzi Quatro - Stumbling In Track 05. Men Without Hats - Safety Dance Track 06. Queen - Don't Stop Me Now Track 07. A-ha - Take On Me Track 08. George Harrison - Got My Mind Set On You Track 09. The Proclaimers - I'm Gonna Be (500 Miles) Track 10. Michael Jackson - Smooth Criminal Track 11. David Bowie - Starman Track 12. Tony Christie - Is This The Way To Amarillo Track 13. Duran Duran - Hungry Like The Wolf Track 14. The Buggles - Video Killed The Radio Star Track 15. Boney M. - Daddy Cool Track 16. Men At Work - Down Under Track 17. Dead Or Alive - You Spin Me Right Round Track 18. Hall & Oates - Out Of Touch Track 19. Rick Astley - Nevver Gonna Give You Up Track 20. Wham! - Wake Me Up Before You Go Go Decided to go for a somewhat informal way, considering how formal I've been treating my ingame records. Wanted to tell a bit of a story about Nyla with this. So she's been trailing off a bit in her interview.
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Good morning, Scrubs. Doctor Nyla Morgan here. You may have walked into me before, seen me work. You’ll probably know me as the head of security, but to some, I am The Surgeon. Yes, yes.. I know what you’re thinking “How are you so good at what you do?” and yes, you are right, I’ve put a lot of hard work and guts into becoming who I am. But there is nothing keeping you from achieving this level of expertise as well. All it takes is a good teacher. And whaddya know? I’m right here. So, you want a lesson about medical treatment? Glad you’re interested. Many people sign up as medical personnel and can’t tell the difference between a femur and a tumor.. What? You can’t? Oh boy.. Alright, take notes, Scrubs. Lesson Number One: The Medbay You’ve arrived in the NSS Cyberiad’s state of the art medical ward. (Unless you are the brig physician. In this case, skip to Lesson Number Two: Preparation) What makes it state of the art? Two sleepers, both of which are located aft of the entrance. Aft? That’s south. Four Body Scanners, the green thing that lets you see inside the patients. Four Nanomeds, that can vend all kinds of medical equipment. Three Cryo Tubes, two directly next of the sleepers, one in the starboad ward, also housing; The Cloning Lab, which lets you clone people. Also located in the starboard ward are; The CMO Office and the; Genetics Lab, which uses radiation to gain superpowers. Surgery is situationed aft of the sleepers. Virology is located even further south. Home of diseases and sometimes cures. Medical Storage, containing spare medicine and equipment, located between cloning and; Chemistry, starboard of the lobby. Directly opposite of; The Reception, where nobody ever sits. Also housing the paramedic’s garage. Lesson Number Two: Preparation Intimately familiar with your workplace? Good. Cause now, you’ll have to use it. Check your headset. Say “:m Testing” to announce your presence. Or use “:m Hi” instead. Don’t care which. Just make it known that you are there. Kay? First, swing by the medical storage and open the lockers on the right. Each one’s got some nice stuff in it, but we’re only interested in the defibrillator. Grab it. Close the lockers. Don’t want people stealing our stuff, right? Now you want to grab some handy tools. Equip a medical belt Open the locker next to the shelf, put a pill bottle and an Epipen into your belt. On the table, you’ll find Medical Huds. You guessed it: put one on. Now you can see the health of the crew. Green is good. Orange, not so much. Red is bad, Dark Red? Stabilize them. Get out of the storage after locking everything. Toss the defibrillator on the table between the cryotubes. Put one of the blue beakers into each tube. Start up the freezer or they won’t work. Turn the temperature down all the way. Do the same in cloning. Look in your backpack. The internals box contains an epipen. Put that on your belt. The first aid box? Epipen. Belt. Your first aid box also contains a health scanner. Put that in your labcoat, on your labcoat, or into a pocket. Get to one of the NanoMed Vendors and vend a health scanner upgrade and install it. It’ll show you more detailed information now. Later on, fill your pill bottle with some Synthflesh patches, SR and Saline Glucose pills from chemistry, if they made any. What do you have now? A med hud. A medical belt, with a pillbox and 3 epi pens. An upgraded health scanner. Cryo tubes are set up, a defibrillator is on standby. Do not keep it on your person. Brig Physician? Grab a medical headset from the medical storage locker, use a screwdriver, pick up the encryption key and put it into you bowman headset. Test it with :m and throw the used medical headset in the trash. Ask politely if you may take the spare defibrillator in the storage. Surgeon? Open the upper locker in the the Operating Room. Grab the duffel bag and put your surgery tools inside. Equip your gear, put the defibrillator on the table, lock the locker. Behind you, there’s the anesthetics locker. Take a mask and a tank, put them on the table. Lock it. In the OR Storage, you grab a mask out of a box, the cleaner bottle, leave the IV Drip and the Blood Bags for now. Head over to a NanoMed vendor and put one Spaceacillin Syringe in your belt. That’s all. Oh, one thing I should mention: For the love of god, if I see you carrying around the duffel bag with the tools, I will personally kick you ass. Chemist? Open the chemistry wardrobe and use a gas mask to protect yourself from any fumes, grab a chemistry bag as well. Wear your scientist goggles to see all reagents inside a container. Absolutely NEVER mix water with potassium. Set the Chemical Heater to 1000K. Always make Synthflesh Patches, Mitocholide bottles, 1u Strange Reagent Pills, Formaldehyde bottles, Charcoal Pills. Saline Glucose Solution mixed with Iron is great to restore blood. Make some of those pills as well. Lesson Number Three: Treating patients People will slowly trickle into the medbay for now. Their injuries will usually range from minor burns and brute damage to braindamage workplace related injuries. Nothing a Sleeper won’t be able to fix. They have an endless supply of chemicals. Brute is fixed with Styptic Powder. About 2u for 1 point of damage. Burns are healed with Silver Sulfadiazine. Same dosage. Toxins are purged with Charcoal from the Nanomed. 1u heals about 2 points of damage. Oxygen is treated with Salbutamol. The surgeons will be thankful if you use a lot of it. 10 u Epinephrine when patients are critical. Trust me, it saves lives. Injuries that aren’t healing? Robotic limbs. Send ‘em to get tools and patch it up. Give the patient a scan in the green body scanner afterwards. Anything showing up there? Internal Bleeding? Liver damage? Broken bones? Send them down to the surgery rooms, after telling them what the scanner said. Later on, your sleeper may be upgraded by the scientists. You’ll get advanced chemicals that are extremely useful. Pentetic Acid treats Toxins, but causes burn and brute. Good at purging poisons, too. Omnizine will heal all injuries. Do not overdose. Go with ~10u. Mutadone for people that are shaking, mute, give off radiation.. It fixes genetic mishaps. Occuline will treat most eye damage and fixes deafness. Mannitol will fix brain damage. If people are bleeding, often times they can be fixed with Styptic Powder. Give them a scan for Internal Bleeding. Administer a maximum dose of Salbutamol, some Saline Glucose Solution and Iron. Send them to surgery, stat. 90% blood level is ok. 85% is still fine. (Should they be a donor, stop now.) 80% can become troublesome. 75% will start making them pass out. Consider a blood bag. 60% is really bad. Use a blood bag. Lesson Number Four: Oh no! A corpse! Aaah yes. A dead body. Sooner or later, you’ll encounter a deceased crewmember, be it in the lobby, cloning, the morgue, or even in surgery. There’s nothing wrong with that. Do not freak out. Stay calm. What should you do? Just remember D.E.A.D. Defibrillate Epinephrine Analyse and treat Defibrillate Should they not come back to life after D.E.A.D. inject them with formaldehyde to keep their body from rotting. Should push come to shove, you will save the surgeons a lot of trouble this way. Now, here we go. The big one. The one thing many of the new scrubs get wrong. The one chemical that can make you a hero, or the dumbass that gets fired for malpractice. Strange Reagent Consisting of holy water, unstable mutagen and omnizine, a 1u pill of this stuff will revive a dead person. Granted, their soul still wishes to reside in their body (If their player wants to play.) Fix them up. Injections and digestion won’t work on a corpse, they cannot metabolise chemicals. Use Synthflesh patches, they will treat burns and brute. Your first aid kit? It’s got two stacks of advanced burn and advanced trauma kits. 6 uses. Apply them locally on the corpse. Usually the head, torso, lower body. Limbs tend to be robotic and won’t work. Use your health scanner again. Are they below 90 combined brute and burn damage? If so, use your Strange Reagent pill on them. They should still have Epinephrine in them from D.E.A.D. so they should be ok for about 30 to 40 seconds. Depending on the cause of death, administer charcoal and salbutamol. Put them into the cryotube, SR gave them Genetic Damage. Give them a body scan. Infections? Spaceacillin. Dead organs or septic limbs? Scream for Mitocholide and A surgeon that knows their stuff. Do not use Strange Reagent unless you fixed them to below 90 combined brute and burn damage. I know what you’re thinking: “But Nyla, it only gibs at 150 combined damage” And yes. Yes, you are absolutely right. BUT: It also takes gene damage into consideration. Which usually clocks in at 50 points. 90 brute/burn total + 50 genetic damage = 140 total. SR is safe. Lesson Number Five: Surgery and You Here’s my personal forte. The field that I shine in. Now, follow my lesson, and you too, will surpass your status as a glorified butcher, and become a surgeon. However, do not take me as an example. I am an extremely experienced surgeon. I rely on speed, more than anything. Do not do this, unless you know what you are doing. If you see me ether a patient, then drag him onto my table without a scanner print, that is bad form. You do not do that. Unless you know you can pull it off, it is malpractice. Here is what you do: Look at the operating computer. It will show you the next step in your surgery. There is no shame in using it for reference. Be confident in your abilities and know your limits. If you know you can perform a surgery, go for it. An IB surgery can be quick and easy. Anesthetics, cut, clamp, fix the vein, cauterize. However, if you are unsure if you can fix a septic limb? Call for help. (There is no need to be ashamed to look at the operating computer and the wiki for refernce.) Have the wiki open. There is no excuse to not do this. Even I sometimes have it open, even though I don't need it. Be prepared. Have anesthetics on your table. Have the surgery back on it. Have a bottle of Mitocholide, a dropper set to 1u and an empty beaker to put it into. The Spaceacillin syringe from Lesson 2? Infections. 5u should suffice. 10u to make sure. 15 if they had septic parts and you want to be on the safe side. Never put anesthetics on Vox or Plasmamen. Use Hydrocodone or Ether. I’d suggest to stay away from morphine. Know your steps. Every surgery starts with the scalpel, hemostat and retractor combination. (Exceptions are plastic surgery and amputation) Do not think more than two steps ahead. Keep your focus. Yes, you will want to use the bonegel and bonesetter to mend the chest… But first you have to get in there and fix the organs. Difficult Surgeries: Alright, your friendly neighbourhood voxy is dragged in. Give them a quick first look. Are they bleeding? Judging by the blood on the floor… I’d say yeah. Are they gasping? Might be from the blood loss. Might be something more severe. Do they have their breather mask on? Can’t see? Ah well.. Are they conscious? Doesn’t look like it. Their health bar is dark red. Stop picking your nose. Epinephrine, stat. Pump them full of salbutamol, they’re bleeding. If you see toxin build up, administer charcoal and try turning on their internals. Use the body scanner. What’s that? Chest is broken and has internal bleeding. Lungs are ruptured. Liver’s dead. Skull is broken. Brain is injured. Left leg is septic. Left arm is broken and has Internal bleeding. Blood level at 45% O- Yes. This happens often. Now’s your time to shine, Scrub. First, you ether them. 20u if you’re quick. You're not, use more. (Dialysis if you’re done too quick) Yell for Mitocholide in your OR (OR1 is left, OR2 is right) Remove the left leg, this is the most vital part for now. Select their left leg Scalpel, amputation, Bonesaw. Put your tools away, you’ll need both hands. Take the dropper, right click it, set transfer amount, 1u. Take 1u of mito, put it into the empty beaker. Grab their leg from the floor, splash the beaker on it. Scalpel, leg, hemostat, Spaceacilling syringe 5u. Their leg is done. Far from over, Scrubs. Remove the liver. Select their lower body. Scalpel, organ manipulation, scalpel, hemostat, retractor, hemostat, select liver. Do the same you did with the leg. Put the liver into their body, use the brute kit, retractor, cautery, the other 10u of spaceacillin. OR Theatre Storage. Quick. Grab the IV Drip. Take an O- bloodbag from the freezer and put it in the drip. Pull it to the vox. Drag the Drip’s sprite onto the Vox’ sprite. Continue surgery. Fix the internal bleeding. If you were quick, the Vox should be at around 30% to 35% blood. The drip should bring that up by 25%. First, go for the lungs. Select their upper body Scalpel, organ manipulation, scalpel, hemostat, retractor, bonesaw, retractor, brute kit, retractor, bone gel, bone setter, bone gel, cautery. Done. Fix the internal bleeding on the chest, yes, it's separate from the lungs. Select their upper body. Scalpel, Internal Bleeding, Scalpel, hemostat, retractor, Fix-O-Vein, cautery. Same with the arm. If you were quick, the vox should be at 50% bloodlevel now. Unplug them from the drip (same as attaching them) Drag the vox to a sleeper. Salbutamol. More Ether. (Styptic if you’ve hurt them. It happens with ether.) Grab another bloodbag. Back to surgery. Click the drip with an empty hand, insert the new bloodbag. Attach the vox. At this point, the vox will slowly stabilise, if you’ve cauterized all the wounds. But you are not done. Fix their brain as you fixed their lung, this will take care of the broken skull as well. Next you fix their broken arm. Take your cleaner bottle, aim behind the surgery table, clean the vox and the floor of blood. Put them in the scanner, see if you’ve missed something. All good? Shake the Vox awake “All good.” Move to the sink, wash your hands, open the door for your patient. “Take care.” You are no longer a Scrub.
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Nukies spent about an hour devising a plan on how to stealthily and quickly get in, powersink the station, assault bridge, activate the nuke and leave. Long story short, after we spent an hour coming up with a plan, half our squad just fucked off before the sink was set up. Nobody besides me bought an emag. So I used mine, while holding a gun in the other hand. The following acts transpired within aproximately 3 and a half minutes: Emagged into HOP's Office. Emagged into the conference room. Emagged into the bridge. Put my Emag away, grabbed a flashbang, activated it with Z. Finger slipped on X. Throw intent active from the flashbang. Have gun-holding hand selected. Throw my rifle into the captains face like some retard. Get flustered. Press X real quick to switch to the flashbang. Try throwing. Throw intent isn't on. Press R. Fatfinger E. Put flashbang into backpack. Flashbang goes off inside. Kill captain. Leave bridge with other Nukies. Get robusted by a single sec officer and the AI firelock crushing me. Macrobomb implant takes out most the bridge and part of the hallway. Deadchat: "Well, that didn't go well." "Were you the asshole that threw a gun at the Captain instead of shooting him?" I'll never play nukie again.
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I know this sounds silly, but hear me out. Some shifts it is nearly impossible to get spare limbs in a timely manner. Either the geneticists are taking apart the station as hulk, turned themselves into a monkey or don't know how to use a monkey cube to begin with. So organic limbs are not an option. So you decide to go to reobotics, only to see them fucking off in a phazon or beating a damaged IPC to smithereens with a crowbar because they don't know better. So you have a limbless clown in your OR. No spare limbs, no prosthetics. Wheelchairs are scarce. What to do? Baseball Bats. Simply get a few wooden planks, craft one bat, pick limb reattachment surgery and stick the bat where his leg used to be. If it gets damaged, repair it with a tape roll for brute and a screwdriver for burn damage. We could also use bats for arms which only become usable if both hands are free. I'm serious, though. Why don't we have peg legs?
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When the engineers are worried about the type of engine the Chief Engineer wishes to build, maybe the CE should listen. Or maybe she should enforce her rule with an iron fist and build the damn engine anyway. Jane Doe is one such CE. If she wants to break the laws of physics by harnessing the power of a black hole, she damn well builds the Singulo. No matter the possible repercussions. After all, what can go wrong? You just have to set up the containment, power down the PA and check on it every now and then. "But what if something goes wrong?" asks the newly recruited engineer Alexander. "Nothing will go wrong," she reassured him. "Where's your spirit of adventure? This uncertainty is what engineering is all about." "We're all gonna die if you don't build the Tesla." "Hush now," Jane Doe hissed. "The Singularity is the superior engine." "The Singularity is the superior engine," Poly repeated. It was this moment of RNG that should have made me wary. But I felt like Poly was endorsing me, rather than tempting Lady Fortune. Boy, was I wrong. Who could have known that the AI was malfunctioning and would send the Borgs to the containment field? Who could have expected that the Singularity would, defying all laws of physics and quantum mechanics, teleport through the station? Who could have foreseen the singularity cleaving the station in two, straight down the middle, from containment to permabrig, leaving a clean cut as straight as he edge of a razor? "The Singularity is the superior Engine."
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And that's why I dislike the way we treat code red. I want it to be easier to access, but make it less desirable. Going to code red right now cancels all the automated traffic anouncments in chat. Which means that there's probably a sort of SoP prohibiting space travel around a Code Red station. Expand that to Cargo, as TDS said. Forbid all EVA during code red, forbid miners and engineers to move to/from their outposts, have departments be put under curfew, any non-sec that's caught in the hallways gets in trouble. Enforce actual random searches, rather than pretending to randomly search people, while you just round up some suspect. Make Code Red an actually serious event, instead of "We saw an Emag, keep doing your stuff while those lights flash red, it doesn't actually mean anything" Make it hell for every department, so people only initiate it when it's actually neccesary. That's why I also think it should be harder to cancel. Because it just IS such a serious situation. It'd also make Central Command more likely to assemble an actually useful ERT if code red carries an actual weight besides brightly colored lights flashing up.
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As it stands, Code Red does not carry as much weight as it should. I'd much prefer if Code Red was used if the station is in serious trouble, and not because someone confirmed a single EoC. However, changing the exact specifics about alerts is not what I am going to propose. What I propose is that we change the way Code Red is initiated. Ironically, I want it to be accessed even easier than it is now: An aditional option for the Captain to call for Code Red by himself, much like Code Blue. This way, command can either argue and coordinate a code red, or the captain can simply iniate it with the push of a button. However, Central Command will hold him accountable for this ability. This makes it so the captain does not nilly willy authorize code red because the clown stole his medal box. In adition to that, lowering the alert back to blue should require two command IDs to be swiped, as to make Code Red a more persistent state. One that feels more dire. One that cannot just be cancelled because you feel like it.