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Posts
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Days Won
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Everything posted by ID404NotFound
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I'd like to see an option added to chameleon stamp that allows you to make a piece of paper look like a cult paper. Only thing would be the particulars; would it act like a normal stamp, just adding a new stamp to a document, or could it work a bit different in that mode, creating a dummy cult talisman?
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As a captain, I have denied giving the chain of command, and instead gave my rapier. In another guide it says the Bola Launcher from the mechfab gives combat 5, is that not true anymore?
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I'm not saying to have cargo revolve around the autolathe, I'm saying it would be nice if there was more interactivity with cargo and other departments
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I dislike when people build their own autolathe to bypass cargo. I know "paperwork cargo" is a bitch, and I could understand wanting to bypass that, but instead automatically doing it is a little shitty to me. Though I wish cargo could be redesigned to make it into a fun system. Like instead, the requisition consoles were actually used, and instead it had a "bounty" system, where a cargo tech stamps that they'll take the order, and fulfills it, either with shipping, or delivery, based on circumstances, maybe even having a point system like mining does, though unsure if it would be anything beyond fluff "look at how many points I have". if the system was quick and slick, hopefully people would like it, and cargo would be appreciated, instead of treated like mulebots. Maybe any big cargo players could give some input on what they think, if there's a way to make cargo easier to work with other departments, instead of feeling like a hurdle that isn't worth jumping over?
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Reach the highest number without an admin posting
ID404NotFound replied to Mrs Dobbins's topic in Civilian's Days
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Reach the highest number without an admin posting
ID404NotFound replied to Mrs Dobbins's topic in Civilian's Days
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Awe :3 It's nice seeing who my helpful para was. I'm glad grabbing explosive didn't turn out useless. It's been so long since this, though I don't feel I've improved all that much
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Give the Psychologist an easier way to acquire drugs
ID404NotFound replied to Piccione's topic in Suggestions
Psych gets steamrolled by real doctors -
I've been learning this game for a while, and might be set on sticking to playing Szlaa Kaallu, unathi. Mostly playing IAA (but as alt title Human Resources Agent). She likes to help people, can be naive at times, and has a mushy heart. It's sometimes difficult to roleplay though, getting distracted some shifts, but I'd want to work hard to keep her perceived as good and sweet. I tried in some earlier rounds to use her IAA access to change to custom role "Tour Guide" and show people around the station, or be available for questions, but the interest wasn't really there (though did get some people a couple rounds). Uhm. I don't really know what else to write, but would love it if any people would like to ask questions.
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>be cute lizard >Be RNG into chef >Immediately leave to HoP, ask to transfer to IAA >"I can be more helpful in that position" >Be given position, no questions asked >Go to brig, ask HoS for HUD, headset and mindshield >Detective has serious concerns, says CC should be approving all transfers like this >HoS asks HoP to fax CC (they don't, afaik) get given items anyway >Do job diligently for about an hour as traitors are downed left and right >Take a total of 7 telecrystals from PDAs in evidence that were left logged in >Go to engineering to steal blueprints, engineers loafing about all over >Obtain holopara, emag, and mind-batterer >Explosive holopara, prime bitezadusto, they give advice on cracking my way to CE locker with RCD >Engineering decides to have a pizza party in their meeting room, I wish I had thought of it, but still fortunate. >Crack into office and drag away locker unseen >No blueprints. >Running out of time, shift focus to HoS antique laser replica. They have it, but I'm already at a loss, what could possibly go wrong? >Linger near HoS trying to bait into office with 'talking about feelings', the legwork for the first hour helps this look inconspicuous. >During this they gear sec up with shotguns, ready to hunt down a discovered changeling, which gets dragged into sec right before they charge out. >Linger more, waiting for opportune moment for Killer Queen to trap a door and begin the shit storm. >HoS drags changeling towards isolation by permanent, I follow, blocking the doorway. NT Rep also follows for reasons. >I pull out stetchkin, unload a bit into each face, hit the switch on the mind-batterer, Killer Queen bomb-traps their dropped weapons, they are decimated. >I leave, walking past a detective carrying a shotgun, who I thought I would need to bust up, but nothing happened, Killer Queen urges me to get to shuttle. >3 seconds short of shuttle, don't have blueprints anyway... Overall was fun, just annoying when people carry sensitive items like that. At least in captain SOP it says his antique laser needs to be kept in the case unless emergency. There were other things, like a ninja star throwing miner trying to take out the CE that I could have collaborated with, had I known he was walking with the blueprints, but instead I got ninja starred and CE busted him up
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I wish I could come across FUN
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How does HoP arm gateway explorers with no interaction from the head of security?
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Who is any paperwork for?
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Sounds like a great framework :)
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I agree with the rest, but according to what little is written about gateway, it is supposed to only open with captain's authorization. I've seen RDs give out guest passes with gateway access on them, thinking that they are in charge of gateway "because it's research related". But please keep conversation on the topic on whether there should be a wiki page that consolidates information on gateway, and ideas about what information is included/excluded
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Again, never said anything about listing what is in gateway, just a more concrete idea of IC what gateway is for
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doesnt this seem like something NT would want procedures for?
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I never said for it to say what is on the other side, I said to have more solid info on what we're supposed to do with it and how to treat it station-side.
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that reminds me of my peeve when I used to be a surgeon, and people would refuse anesthesia, without roleplaying the pain involved.
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this https://nanotrasen.se/forum/topic/12035-anticipating-antags-looting-gateway-busting-meta-gamingpower-gaming-discussion/
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Is it really necessary/worth it to build turrets all over the hallways? I remember the round you were plotting them out, getting started before there was even a code blue, if I recall correctly. It seems like an extreme measure to even take in most cases, especially without evidence.
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I was there for the explosion end of round, pretty rank.
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I'd be interested in gateway and gateway explorer positions being more fleshd out, and having rules that people bother to observe, instead of gateway being a "loot pinata" to try and beat loot out of
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I hate when people choose random, don't like what they get, or didn't remember to switch it off, then march to the HoP desk, slap their ID on the table and just utter "civillian" No roleplay, no IC reason, just "make me a civ"