Mark9013100
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Everything posted by Mark9013100
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Then learn to set it up properly, it's not the SM's fault if people refuse to look up a guide on it.
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it helps to interact with other players than just go afk and watch paint dry waiting for something to happen
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Zomg wanted to revamp the clown planet at one point and decided to have nazi clowns defend the tombs, but it never got done.
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being dead isn't fun, period. this was on bay by the way
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the beautiful sound of a the beep emote going off every millisecond
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Polls are terrible because you're only going to get a very small fraction of the community to vote.
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It would help if everyone didn't get a giant murderboner 30 minutes into the round, and it's furthered by the face that some players see vox as valids just because they have antag status.
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Loyalty implants don't do a damn thing, dumbasses will be dumbasses, placebo implant or not.
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2.) / 3.) Agreed, it happends and it doesn't happend. Only way to sort it is as I said, game mechanic or simply "order" them to recall the shuttle as ERT technically take command! And this is part of the problem, sometimes ERT takes total control even if they don't need too, and then follow up by not cooperating/communicating with the crew.
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1.) Not true, I've seen just as many bad ERT's as good ERT's. e.g. ERT was called and killed/captured a wizard and a ninja, while causing minimal damage to station. Do not use this round as an example, all I saw was two trigger-happy ERTs. 2.) Agreed, this annoys me the most. Either you call ERT or Shuttle not both. Maybe some sort of ingame mechanic that disables shuttlecall for x-time. If you call ERT. 3.) Not true. As Captain I attempt to call ERT for other crisis too, such as above mentioned. That still doesn't balance out the amount of Heads that call the shuttle over ERT. 4.) Not true again, however yes. Sometimes "harmful" players given weapons(ERT) usually end up bad. In general I see a higher amount of good ERT, than bad. During a ling round, an ERT officer decapitated two people who looked the same. That was me with the SAW. Piece of cake. Plus we killed three. ^^ Like I said, they're only useful in nuclear now.
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Karma unlocks do nothing, if some cossack from serbia can buy NT Rep and machine people, they can certainly buy ERT and fuck up someone's day. But as I pointed out, ERTs are only useful in nuclear now, and with the removal of the CC holding cells, it limits their capacity in other modes, like rev.
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1. They never improve the situation for which they've been called, infact, they usually end up doing more damage. 2. The crew always calls the shuttle before/after the ERT shows up. 3. I've never seen an ERT outside of nuclear emergency/xenos(which they're never needed for because aliens got nerfed way too hard). 4. I've never seen a non-security ERT except when an admin forced one. Inshort, ERTs are just shitcurity with all access.
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Good riddance.
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Important: Vox were never made for normal play.
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Expect to get bwoinked if you use the Honk blaster more than once as a non-antag.
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Or just fix the root problem and remove it.
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Yes, but those areas are under constant supervision from other players, where else the virologist is in a secluded part of the station.
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The Virologist is one of the only jobs on the station capable of sending it straight to hell under ten minutes, whether it be emitting plasma, toxic shutdown syndrome, kingstons, etc. It should just be whitelisted/made a karma role to prevent major disasters.
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So I decided to resprite some items into ERT gear http://www.mediafire.com/?s3qp2indzkgpw Opinions?
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It really has no purpose other than getting the aliens detected five minutes into the round. IMO It'd be better just to scrap it and make it another larva.
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We already have this gamemode and it's called Revolution.
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For his access, I would keep it the same, and if anything, more access to medbay and the brig, along with basic access to all departments. But with the headset, I would just switch the supply channel with the medical channel.
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Yeah, I gotta clarify on that more.