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jountax
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a project I once attempted and nearly completed on two separate occasions was basically this, but with two more steps. 7.) Apply advanced mutagen from a black slime, then frost oil when they become a slime person. 8.) Transplant slime core into new human body. You now have a fully organic human made wholecloth.
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I really just need to say I agree that making slimes and dionae change to fit the new system is... not ideal. Slimes are the race I play as so they're the ones I will comment on. Not having organs is the point of playing a slime, and having a heart isn't even unrealistic. Many species in real life have no heart or have a very simple one, and slimes appear to be modeled on essentially being a giant amoeba which don't need to circulate their cytoplasm to get chemicals where they need to be. Additionally, they are entirely immune to respiratory damage, hence taking toxin instead while in crit, and it sounds like either that will change too (in which case why not just play human?) or it won't (in which case why mess with slimes at all?) Also, slimes are already weak to brain damage and can't be cloned. If a brain damage and cloning reliant medical system is applied to them they will need to be reworked.
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I just want slime cores to be in the torso and for slimes to be able to regrow their head. Also, how do they internally bleed? All their water is already loose inside of them and they can just drink more when they're low. Maybe make their (cartilegenous) bones even easier to break to balance IB immunity? Chemical vulnerability to drying agent would also make sense. Make it lower their blood level or something.
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Fair enough. ETA: the reason I made the connection in the first place was that it would give them control of the PDA flashlight, but their mobile form could indeed use one as well even in that case.
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Honestly, unless we want to give them abilities like opening doors and pulling things to run errands for their master, I think it might make more sense to do away with the software system for them and give them direct access to all the functions of the PDA they're slotted into. Or, maybe combine the two. Add a program that lets them interfact with the PDA they are in. Maybe even go further than that. Make more items you can slot them into, like glasses, and then you see their HUD*, or an earpiece which both lets the pAI control the microphone and such, talk over it, and grants their master universal translation if the pAI has it active. All of that still requiring the (probably pretty hefty) interface program to function, but still. Could be pretty neat, or a complete disaster, I'm not too sure what the community wants from pAIs. *I'm not sure if pAIs have access to security/medical records, but I'm pretty sure they can't set arrest levels with the secHUD. Their master should not have access to these things either.
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Other than a vague design philosophy we might not even be following that pAI's aren't supposed to have an impact on the round, no, I can't think of a reason.
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The thing I envision for kida is actually making their exoskeleton an exoskeleton. The bones are easier to break, but easier to fix because it would only take a topical treatment. Taking more oxyloss from bloodloss is probably pretty doable, and organ resistance already exists for the brain with brain_mod so it should be possible to extend to the other organs with a general organ_mod variable. I always intended to go on to rebalancing them more once I finally got the ore sense working since that was the most glaring flaw in my eyes. My main concern with that PR is that it was just lazy. It is my hope that we can give kida something unique and fun enough to balance out the unique downside of eyewear problems. I'm just having a hell of a time actually learning how byond code works, all I've done so far is minor edits that I could infer from existing code, and this seems like it requires something novel. I do think if paradise ever gets that directional vision thing some servers are experimenting with, kida should definitely keep the 360 degree vision we have now because that's what compound eyes actually do in real life.
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Off topic, but for what it's worth I usually try to get somewhat creative. Or at the very least don't do what most antags usually do. On topic, I think Tzo pretty much hit the nail on the head and kept going until he'd built a house, a front porch, a tool-shed and even an above-ground pool in the backyard.
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I find botany and robotics breaking SoP on a semi regular basis too. In the botanist's case, it's also a violation of space law: distribution of narcotics. In robotic's case it's borging people without proper forms being filled out beforehand. Both of these are pretty understandable, because I think actually enforcing those two things are pretty unique to us as far as non HRP servers go. A simple reminder is usually enough, but technically you could view earthsblood as a narcotic, and some botanists like to distribute healing plants that include it. However, on the subject of mechanical power and karma unlocks, most karma unlocked jobs are intentionally low power, so that if no one who has them unlocked joins as them it doesn't hurt the round much.
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So far I've managed to put a new organ in their heads, but I'm still working out the actually sensing ores through walls bit. I plan to do this in chunks, but I would like to get a better list on what the community actually thinks might make kidans more interesting, less frustrating, or otherwise just more enjoyable to play so I know what to work on next. ... If me taking on this project isn't too presumptuous, that is.
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Think I'll poke around the code later, then. Need something to distract me from the tweak to kidans I've been failing to get to work for a bit.
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Are IPCs immune to surgical pain fail chances? If not I feel they really should be and that that is more of an oversight to be fixed than a buff to be applied. People have been pointing out that you can fix an IPC on any old random table, which is still technically true, but in ghetto surgery environments AND with no anesthesia fail chances those are some long odds for every step.
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I thought the standard way of fixing internal components (use a screwdriver) worked for the posibrain. That's how you fix every other internal component, I don't see why the posibrain would be different.
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Now that I'm actually looking at the code, bleed vulnerability and organ damage resistance are both slightly more difficult to achieve than I thought. Anyway, had a thought. What if you could treat a kidan's broken bones by just slapping the affected body part with bone gel topically, since their skin is, well, their bones?
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Fair point, then. Maybe another buff they could get would be a kind of ore sense. Similar code already exists for thermal vision seeing living things through walls, and it makes sense that the species renowned for being miners has something to make them better miners. And I doubt anyone would claim something like that to be overpowered. Might even try to PR that myself if you had no objections to it.