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Jountax

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Everything posted by Jountax

  1. Speaking of plasmamen, they are also immune to viruses. While technically a double edged sword, it's more of a downside than an upside IMO. You can't be infected by a traitor virologist sure, but how often do those happen, and when they do how often do they have hijack (which you need to have to not get banned for making a plague), and of those, how many decide to make a plague instead of the usual "make escape a death trap and emag the shuttle" route? I'd bet my bottom dollar the answer is "not many." And on top of all that, viruses are generally very easy to cure, and only those well versed in virology would know how to make something deadly enough to take seriously. It is far more likely for your immunity to viruses to simply lock you out of beneficial ones, which can and do save people's lives when jumped by an antag who knocks them into crit and then leaves them to die. Probably doesn't balance them out entirely, but I couldn't pass up a chance to rant about virology a little.
  2. Definitely needs to be able to wear cat ears to become DOUBLECAT!
  3. I would make both tajarans and vulpkanins less likely to put themselves out when resisting while on fire. The colorblindness affecting wiring (and tars/vulps all being colorblind) seems like another flavorful nerf for them (assuming the greyscale effect is removed/made optional). Same with their eyes glowing in the dark.
  4. There does need to be some sort of cooldown for the booping, and said booping does still need to be possible. An antag may need to kill off someone's pAI if they get a chance to, for example to prevent said pAI from screaming for help while they assassinate the pAI's master. However, I feel we may need to clarify how the rules apply to violence against pAIs. Is a random tider booping a pAI on par with beating someone into crit, or is it on par with killing a mouse, or somewhere in between? If they then proceed to wipe the pAI is that something that goes over the line if the booping hadn't?
  5. I've had staff members refuse to comply with a demotion before, and I'm not sure what you'd do in a situation like that other than call security to remove the person who is now a trespasser. Of course, by the time security arrived the person in question had absconded into maintenance with mutant powers and I don't think we saw him again for the rest of the shift except for when he raided his old lab with his still working ID card. Would an actual space law have made a difference in that case and similar ones? I'm not inclined to think it would have.
  6. Wouldn't such a law lead to half of medbay being brigged on any given round? Hyperbole, but yeah, a lot of new players play medbay.
  7. I've said it before, but maybe it would make sense to give NT Rep and Magistrate joint supervision over IAAs, similar to how genetics is both medical and science to reflect both halves of their job. That way the IAAs have an expert on general SOP to take issues to if the relevant head is ignoring it, and an expert on space law to alert if they see security abusing their authority or the like.
  8. What if the rev's goals were not to murder command, but to convert them to being revs too? They'd have to take things more subtle, and then when their numbers were great enough they could smash, grab, rip out the implants and flash.
  9. Have to echo the sentiment that this feels like too much of a reskinned nukies with an extra step added just because, but there is potential to the concept. Maybe we could take a page from 40k, and have a disease god and a cult who worships him in return for his "blessings." Sort of like cult but with no runes, no conversions, biological themed super powers, and the goal to infect a certain percentage of the (non IPC) crew with a special disease. But I may have gotten a tad off topic here.
  10. Only semi related, but I feel the HoP could actually use a second 'subhead' under him that manages (or tries to manage) service. That job nominally falls to the HoP, but no HoP I've ever seen has even tried to do it, or were too busy to in the first place. Someone who can yell at the barber for giving people random dye jobs, or tell the chef to actually cook something damn it, and crack down on drug dealing botanists, etc. Call it the Manager or something like that.
  11. Could move pathologist to be an alt title for coroner, and replace it with biohazard technician or something to that effect as a new alt title for virologist.
  12. Aside from like, two races, you do in fact need preparation in order to escape perma. Either getting out of the doors is just impossible or going through space will kill you if you don't smuggle in some tools or a space suit (which I've done before). As for chemical implants, there are a lot of chemnerds on the station who can mix up a lethal dose of something for any given species, as well as a catch all nonlethal. Personal favorites for nonlethal are capulettium, large amounts of ether, and (untested) Sulfonol is mostly nonlethal... I think. The only time I've ever had an implant used on me, though, it was because I was given parole, and I just activated it myself with a bunch of chem purging chems in my system to survive it. And I think they loaded it with something I was immune to anyway. Also, since someone mentioned the suit sensors on the prison jump suit, you do know you can just take those off, right? Can even replace it with a jumpsuit made from the biogenerator. Long story short, escaping perma, or just hanging out in it chatting to sec and anyone who will listen over comms, is actually one of my favorite things to do as an antag. I'd never intentionally get caught, unless I thought for some reason it would actually help my plans, but I certainly won't suicide if security catches me and throws me in perma. As such, I know the ins and outs of it fairly well, and have spent a lot of time thinking of ways to escape it, as well as things to do in it if I can't escape.
  13. It colors it as overeating because it is overeating, but if how I udnerstand the symptom is correct, it will swiftly counteract said overeating just like it counteracts undereating.
  14. As some one who tries their best to escape when captured by a sling/thrall, and screams until the text makes it no longer make sense for me to do so if I can't, I for one would find getting booted out of my body entirely unnecessary. I also feel intentionally feeding yourself to the slings should be far easier to prove than intentionally getting emagged as a drone, i.e: If you run into maint without any lights or weapons, that is highly suspicious. Somewhat off topic though, but in the PR someone mentioned here would be the better place to put dissent for such an idea.
  15. I find it odd that so many people forget that weight even allows you to pig out as much as you want and never get fat from it. Tons of people take advantage of sensory restoration to binge on booze with 0 downsides, but hardly any ever take advantage of weight even the same way.
  16. If it has any tech level at 7 it would make getting to 8 in that level possible, if it has 8 in any it will make skipping to 8 possible, and getting to 9 theoretically possible. The former can only be done otherwise via anomalies, and the latter is outright impossible currently. And yes, there are things that require an 8 in certain tech levels to create. So if it has high enough levels, it most certainly would not be a waste of time to get tech levels using it.
  17. I feel SMESes might make them too restricted. To my knowledge, the only SMESes on station are the bank that collects energy from the engine, one that powers containment (which could go VERY wrong if completely drained), and one for each solar array which are not even guaranteed to be set up. If someone who knows more about engineering comes by to tell me I'm stupid and wrong, I fully acknowledge that I don't know all the intricacies of the power grid. Draining from APCs spread out where the thing can attack, and allows them to indirectly mess with the operations of a department, while draining from power cells allows them to more directly interfere. I'm sure the chemists would be out for this thing's electrical blood if it ate all their chem dispenser charges! Though, APCs are in fact an item that has a power cell in them, so if they drained from cells they could hit APCs, Chem dispensers, Borgs, ExoSuits, Space Pods, and the bar dispensers. I'm probably forgetting some stuff too.
  18. Waaaaaant. Would love to see a round where the RD/CE somehow manages to get through to it to make friends and or captures it to dissect the hell out of it and find out how it works.
  19. I feel like part of the problem may be that wizards are so wildly different based on their loadout choices. Artificer + Soul Stones or Necromancy Stone makes you a conversion antag; Mind Swap, No Clothes and Seer Stone makes you able to be a stealthy style antag; and just general combat abilities (as well as summon guns and summon magic) make you like a nukie without a nuke to set off. Naturally this means people who find conversion antags annoying, people who find stealth antags boring, and people who don't care for Nukie-style antags will all have fought a wizard like that at some point and hated it.
  20. As a science main, science already kinda is a screw around kind of job. Has to be, or scientists would never have time to carry out experiments, which is how I like to play it if I'm not needed on RnD or Xeno. I'll go take care of anomalies if they pop up but mostly I have a wacky idea in mind at round start that I want to see if it's possible or not, or I'll have recently learned of an obscure mechanic and spend my round figuring out how it works and then coming up with applications for it. Half the fun of science is just making cool stuff to prove you can, or just because you can. It's just such a shame hardly anyone in other departments is willing to talk to the scientist excitedly waving a gadget in their face trying to give it to them and tell them what it does. In my experience anyway. Anyway, back on topic, I'm a bit curious why civilians have maintenance access too. Some pages on the wiki even allude to them not having it, such as referring to the barber as "Basically a civilian with maint access."
  21. I was reading through this and I realized, there may be a small discrepancy in how Space Law and the Server rules define self defense. Rules: "Putting someone into Critical Condition is considered self-defense only if they attempted to severely hurt/kill you." Space Law: "Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace"." So are you allowed to attack people for attacking other people/stealing important job items/severely damaging your work station, but can only put them in crit if they specifically attack you?
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