In reality cloning isn't an issue many regular medbay players use cloning on people who are way to far gone or have insane levels of body damage to where it is not practical, The problem with cloning is that its easy and yeah it is sure but it is a way for newer doctors to contribute because it's simple, They learn how to do simple things and then move on to using more advanced methods. I mean would you rather have new doctors playing with Sr? Or saying I am of no use here and just leaving? Because that will happen. Defibs do not need to be messed with either if you take away their ability to revive someone then you take away a method of getting them back in and playing sooner and why would you want that? For realisim? If so then why play ss13 its not realistic and it doesn't have to be. To make death have an impact? Well if someone can come back then it doesn't have impact it's a timer and nobody likes waiting on a timer much less one that is frustratingly long, Death in this game doesn't have impact because someone has to wait longer it has to have impact because of how you died or who your death affects and that requires roleplaying and not needless changes. You do not have to make it harder to treat people to add value to death in game and it's a poor argument to say you do, And oddly enough if you don't like cloning then don't let yourself be cloned. You do not have to accept being cloned its completely voluntary nobody is forcing you to be cloned. If you want to mitigate cloning then add more methods like the replica pods or sr you don't need to hamstring an entire department to do so. At the end of the day yes it is a game so why make it less fun to play and why make players pay the penalty for something they did not ask for nor want, Any other game that does something the community does not agree with gets slammed by the same community I do not see why it is not the same here.