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tristan1333

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Everything posted by tristan1333

  1. I'm not saying there wouldn't be, but alot of people tend to do what you're saying because of it. It won't remove it and people will be assholes, but alot of people only seem to be an asshole cos of the reason we're talking about. Whether or not who the problem is.
  2. To be fair, saying neutrally, the peculiar colors are part of the reason that happens.
  3. I like the idea of stealing everything and getting money for it, heads could be worth alot of $$$ to make them to want to kidnap important people but still keep them blasting irrelevant people. I'm not against them pew pewing people though so...
  4. MUH AFRO JOE
  5. I'm currently working on a rework for Vampires which is basically a new gamemode. Current Vampires lack alot of flavor, this aims to make the mode more interesting for everyone. Current plans: https://docs.google.com/document/d/1J_M ... sp=sharing The plans are mainly ideas and a goal to work towards. They up for major edits and definitely aren't final. Current game progress: Vampires can create a lair and detect that they are indeed inside of a lair. The vampires blood points are taken into account if the spell requires such. Coffins can be made. They can be destroyed with bibles! Currently have a system for creating lair objects. Just need to make the lair objects now. https://cdn.discordapp.com/attachments/ ... nknown.png The Torture Rack working as intended ;' ) Vampires dust on death and return to their coffin. (Needs to be changed to include a timer) Currently being worked on: Creating the ritual system for the ritual table Vampires should be able to respawn in their coffin after a time limit according to how many times they have died. How it works codewise(Muh snowflake): Currently, to make vampires dust and execute the code relevant to making them respawn, I implemented a list called death_effects inside of /mob. death_effects should contains objects that have a proc called Action(). When death() is called, it checks through the death_effects inside of the list and executes them. It takes into account whether or not the target has been gibbed so we don't get it calling dust() and gib() on the target one after the other. The code still executes, it just doesn't try to dust or gib the target. For detecting whether or not a vampire is inside of a lair, a datum called effect_area is made. The effect_area has a size and a related effect_object. A new datum of effect_area places effect_objects in the radius equal to size. For checking, it returns the datum related to the effect_object inside of the area. This can be implemented anywhere and is used for giving Lairs a specific owner and expanding the Lair further. Still a major WIP! I'll update this as major progress updates are made
  6. Hey I'm working on a vampire rework at the moment, if you're up for it, I currently need a torture rack and a ritual table
  7. I'd like them to be more swashbuckling orientated, and based more on stereotype pirates rather than space raiders. Spess pirates don't work for non one. Blackpowder weapons, swords etc. etc.
  8. I'd be willing to help code this if you want.
  9. I'd be willing to help you code this if you need any help
  10. "sift through". Damn these slot machine things getting in the way of my got dam rp.
  11. I understand that, but mostly corpses that aren't stored in the morgue don't have the opportunity for even a competent coroner to save them from decay.
  12. Corpses decay to the point where they can't be cloned, and the chaplain is useful on rare occasions. The ritual would basically "cleanse" the corpse of the decay, and restore it to the point where it can be cloned. This would give the chaplain a permanent role and be a pretty cool mechanic. I'm willing to code this, but I'd like to see if the idea would be well received and if there are any ideas for the ritual.
  13. tristan1333

    FoS

    Vox + Nymph = Life
  14. Is needing more Vox yaya?
  15. Name: Kachihikiyahihachaka Age: 38 Gender: Female Race: Vox Blood Type: O- General Occupational Role(s): Skrexxy barber, Mechanics Biography: In a galaxy very, very, close... Is where Skrexxy Voxxy Kachihikiyahihachaka grew. It is here where she would work the finest of quills into delicate masterpieces. None of the other Vox aboard her Arkship (Floating Ship of Fleeing from many battles, scarred by heat from bad pilots, dented from foes, taproot to twenty-five tribes, Host to Three trees. Though most Vox just call it Fleeing Pilots) really appreciated how she would decorate their quills, resulting in her moving aboard the Cyberaid where her fine art will be appreciated. Qualifications: Hair-cutting Personnel Photo: Kachihikiyahihachaka on the left, a satisfied customer on the right! Other Notes: "Is very skrexxy yaya?"
  16. tristan1333

    FoS

    Ooohhh is very yaya arts, liking very much. Is ok use for me picture avatar thingies yaya?
  17. I skrexxy voxxy find on wetskrell.nt yaya
  18. Oh man... I remember this round...
  19. Yaayyy, I redact what I said.
  20. That fucking Vox nerf. I hate the new Voxygen tanks and having no Vox Claws. I understand the leap though.
  21. What is the point of emagging a drone if all it does is shut it down? Emag charge is precious.
  22. Yusss that macho stuff is nice. I am coding macho man right now and that works perfect. My current code can have the macho flying elbow strike himself, some call it a bug, but I call it a feature. "The curiosity is killing me, just like a cat would be killed by the curiosity" ~ Macho Man
  23. This is SS13. You should get over being an assassination target.
  24. Hey, could you make Macho Man clothing? Glasses, suit and boots?
  25. I made a pull request on github. Should be added it gets merged. Works with cigarrettes, spliffs, crayons and syringes.
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