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BottomQuark last won the day on September 18 2023
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About BottomQuark
- Birthday 08/30/1998
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sagrotter
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Personally these types of thing is why I used to play security. I usually handled the petty things that nobody else cared about. There is one thing tho that needs clarification. I presume escaping constable by running into the maints would be considered resisting arrest. This should be stated clearly in space law. Also do we consider attacking or kidnapping constable a crime attacking/kidnapping an officer? I think this might be less clear. I imagine it would apply to constable. Also genuine question: how effective is corporate judo? I had never use it. I'm asking cuz I am unsure if the role isn't "disarmed" too much. They still would need to be effective at detaining petty criminals if they resist, right? I am unsure how stun baton works exactly at this point (I don't think I played sec officer since the combat rework). But maybe stun baton would be fine to give the role?
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I believe this is the PR in question: https://github.com/ParadiseSS13/Paradise/pull/22424
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I think I did see one directional windows somewhere? Not sure where tho, and it was a long time ago so maybe it's on another code base. If it's not possible, disregard this suggestion
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Well there's always an option to have windows on bridge be one-directional, so captain can see the hallway, but people from hallway cannot see the captain. I don't think that really fixes the problem. I don't really play on other servers but yeah I do see on average more people in front of bridge than in bar which is a problem own it's own and it would be nice if we did have it addressed in some way. I would still like to see "off duty" and "retired" alterantive titles. These really cannot hurt since these are still generic and in character viable. as for the other possible fix to prevent people from standing in front of the bridge.... We should not have a rule "Do not hang out in places not designed to do so" - it's just silly. That's up to head admin discretion tho Maybe the bar should be made bigger and some new things should be added there to do? I don't see people going to library to spend free time, nor chapel. Especially that most players have a vague idea of what god their character belives in, which is often different than the one chaplain praises. If we would consider remaking parts of the map.... Maybe we should make it so there's a direct airlock from bar to arcade room? I feel like arcade and holo are so out of the way that nobody cares about these two and this should be a place to spend some time if you don't feel like working. Also some new games at arcade would be fun to not make it as repetitive experience.
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About bridge hogging I don't mind it personally. While it would be nice to have people interact more with service department, some people have more fun from reading comms and looking at bridge do their thing. It's not really my thing but I don't see an OOC problem with that. RP wise it's stupid but eh, I don't care. About titles. I can see some people picking engineering assistant and not doing anything engineering related, but I don't think the idea would be a negative thing overall. For new players being able to change their title name to "Medbay assistant", go to medbay and just try to help, I don't think it's a bad thing. Lets people know that there's a guy who wants to learn instead of having new players pick medical doctor and seeing that one guy who just walks around. And yes I realize there's a nurse title but it's not quite "Doctor trainee" and my example applies to every department (maybe except security). I'm spending third of 1/4 of my shifts teaching new people engineering and only like 10% actively ask for someone to teach them. Mostly I need to see the guy doing nothing or struggling with something and ask them directly. I also like the idea of title "Off-duty" and yeah tourist makes little to no sense.
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BottomQuark started following State of assistants on paradise
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Lately we had some topics started where people voiced their displeasure with some people. This topic especially had some people start talking about assistants: So.. let's open a dialogue about them (even if just to free @Landerlow's suggestion of talk about it since it's not the main topic there) We had people call assistants jobless or useless, call people standing in front of bridge as AFK etc. So what do you all think about them? Personally I had never seen in my playtime in medbay or engineering a single assistant that tried to help doctors/engineers. I did see assistants getting their job title changed to "engineer trainee" or "engineer assistant" Most helpful assistant I did see was some guy helping librarian start a newspaper. I also did see people redecorating bar, or making new bar in fore-starboard maints but they usually change their job title so I dunno if you can count them as true assistants. So do we have a problem with assistant's mentality? Both from the gamers that play assistant and from those who don't? Also did we ever have an alternative titles for assistants like "Engineering assistant" and "Medbay assistant"? I do think "Civilian" would fit better the role with how people treat it right now and maybe "Assistant" should be an alternative title?
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Remove/modify paychecks for the 'assistant' job.
BottomQuark replied to Landerlow's topic in Suggestions
Originally I was for reducing it to 30% of the original pay But some of you make fine points. ^ this I feel is the most valid point for not reducing the pay. This doesn't happen often, but it happens. I had seen my share of assistants who get their job title renamed to "Bar designer" and they just redecorated the bar. I still think assistants should get paid less. From the RP point of view, assistants take basically no risks in their job, but get paid as much as engineers that technically risk their life by playing with super matter. From the gameplay perspective? Maybe we should allow HoP to set the pay of crew so if the assistant change their job title and start working, HoP can rise their pay? Then I would suggest reducing assistant pay by 50%. This would fix the issue of hindering the creative people but also make it so assistants don't get the pay with minimal risk. -
That is a fair point @Aligote. As I said I maybe expect too much RP which makes things inconvenient for players. It's not heavy RP server after all. But yeah I agree there's a difference in how you should treat other people. It's all context. I think I didn't do a good job in separating the cases of when people break in or just walk in so let me explain myself. When I said I meant that when the guy commits theft, that's the moment when I'm calling security regardless of what the guy says or did to get into my workplace. Obviously if the guy breaks in I'm gonna be more agitated than if the guy just asked. so yeah to TL;DR on my stance: if you act like asshole, people will treat you like asshole. If someone is an ass we have IC and OOC ways to deal with people like that. I'm fine with people getting legit access to do some work in other department, I'm ok-ish with people breaking in if something is really needed but no one is present to do this job. I'm not ok with people stealing stuff from other people's workplace. I'm also not ok with people getting aggressive over someone being incompetent. Don't break into other people's workplaces. Don't be an ass. it's a God damn funny multiplayer spess people gaem.
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As for the original post. I play mostly engineer. And honestly for engineering 90% of people that come there are there to ask for stuff not break in. People break in only if they need these blueprints for their antag missions. I had seen assistants going to HoP to become engineer, sometimes they even ask for a title "Engineer Trainee" or "Engineer Assistant" and then start learning engineering and actually helping. I also had seen assistants walking up to the engineering doors and just asking if we have spare toolbelt for them or smth. We usually give those out without a problem. But someone breaks in (or walks in when the doors are opened by engi) and just tries to take anything? Fuck this guy I'm calling security on this guy ass. If you respect other people they will respect you back. Be an ass and people will be an ass to you too. I think spark made a very good point here. I also don't think doing someone else's job if they are not present is that bad of a thing. If the chef is long dead and there's no fodd I have no problem with someone doing their job. But for the love of god, go to HoP and get access to kitchen legit way. Maybe I'm expecting too big level of RP from people I dunno, but when I see people just breaking into places when they could've ask head for a temporary pass or just get access from HoP, I straight up cringe.
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Well that's straight up griefing at this point. You can't just break into somewhere and grief other player's workplace, doesn't matter if they annoy you or not. If sciencists are not doing their job then you should contact RD to either get them to work or fire them. If RD is not working contact Captain, NT Rep or IAA to get them to work. imagine you're a roboticist, other roboticist is completely new and incompetent and you go out of your workplace to fix some shit, or to eat and get some mats from cargo You come back and you see some asshat broke in and is doing your job as librarian bcs their IPC friend is dead. I would be mad and I imagine you would be too if you came into hacked open doors to your workplace. This is very toxic mentallity my man. "Someone didn't do what I want and got me annoyed so I will literally stop them from being able to enjoy their game". You know the saying. If the world followed the rule eye for an eye we would all be blind. I was ignored multiple times at RnD. Duh sometimes I would go there, get shutters closed on my face, I would message the scientist inside RnD, RD, Captain and maybe CE on PDA to whine, to just get a response from anyone and get ignored. I would knock on the window to RnD for like 10 minutes asking if anyone's inside, while calling out science on common radio every 30 seconds or so just to never get any response. I know that RnD can literally ignore you, but that's why we literally have heard of staff. Not to just be "Scientist++" or "Engineer++", but to maintain their department. And if RD is an ass then there's a captain who's job is to maintain heads of staff. Does asking RD and Captain always works? No. But it should work.
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Orange and Violet Alerts, Changes to Alert Calling
BottomQuark replied to Retrograde115's topic in Suggestions
Honestly I am really for the idea! As @Sadhorizon mentioned this would give players joining mid round more info than just "well it's red again". As for the access I am not sure this is a great idea. - Things like armory, ai sat or Perma should not be accessed even on orange or violet alert without someone who has access there. Same with the personal room of heads of departments - tho tbh imo if the engineers and med staff should only the most basic access if any. I would not grant engineers/med staff any access. But from the RP point of view I really like the idea! @Retrograde115 Imo this if done well could be a really positive thing This would require a clear guidelines of what contributes to an alert. Does one breach contribute to orange? If yes how big? It could always be left for a heads of departments to decide but well This could also play somehow when crew is calling ERT. If captain sends the message "We need ERT we got a guy who makes a lot of Breaches and we cannot catch him". The CC could look if the orange alert is active. - If yes then send some engineers - If not presume breaches are covered by engineering crew present and send just mussles -
I have no idea :^) I thought about making a machine that can drain people of blood for cash since the money is somewhat more scarce now. And make it so it needs to be operated by someone. Doctor places empty blood bag in machine throw a person inside and done. Would need to be secured against abuse with monkey people tho. But then again how often would people use it? No idea. I am not a creative person lol
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I think adding features for medbay for non-emergency situations could be a good way out of this. My problem with medbay is that it's 90% of the time in 1 of 2 modes: - nobody is dying for half an hour and there's nothing to do for doctors mechanic wise - literally half of the station just died oh shit of fuck there's 15 dead bodies per med doc and they all need to be cloned NOW I think bloating medbay mechanics would make the "mode 2" really unfun for literally everyone. But I would welcome some features that give medical doctors things to do in "mode 1". Like chemists make chemicals, virologists make viruses, geneticists do... Genetics? But med docs don't have that much to do if it's calm. Watch suit sensors maybe? Get some cool tools from RnD maybe? Neither takes that much time and usually is a job for 1 person. I didn't play for some time so please correct me if I'm wrong tho
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Some medical doctors and medical borgs already go out of their way to do paramedic job. I feel like paramedic is always a little bit too close for comfort to crossing validhunting rule. Usually people drag other crewmembers to medbay but when you see someone's sensors goin red in maint as paramedic you can either go in and most likely interact with antag or inform security and most likely give antag time to turn off victim's body sensors and dispose of the body. Back in the day when I was playing mostly paramedic IPC I was actively goin into maints to retrieve victim's body without engaging in fight with antags (but sometimes just trying to steal the body from the antag if they are still present) and I remember I got warned that it got a little bit out of control and was told to stop BCS it got a little bit harder to kill someone without me starting a big ass search in maints for body. While we could merge the paramedic with medical doctor and just make "paramedic" an alternative title to medical doctor, I believe there's a good reason why we only have one paramedic. I believe we would want to avoid situation where 10 people are running around station and maints trying to save other people. Messy for security, messy for antags. Could make it easier for antags to kill doctors but would also make it really hard to kill literally anyone else if 5 people were monitoring suit sensors at all times. I think that idea with people receiving damage if they are unconscious and dragged on floor is worth at least consideration. I dunno how you would see this balanced tho. If the damage they receive is low then there's still little to no reason for waiting for paramedic. If you make it a big number then if paramedic is busy or dead then victim is just gonna bleed out.
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I don't see why this shouldn't be a listed crime tbh. Even if NT itself would not care it makes sense to have this law even if for the sake of public opinion. I imagine taking stuff off of corpses already classifies as ?theft? So I think it would make sense to have a law state that this applies to degrading a dead body by amputating parts of the body or using the body in humiliating way like making a tourist attraction from it. If admins like the idea I would maybe even suggest splitting it into - minor crime "Minor desecration of the dead" described as "Mutilation of a corpse, failure to respect dead remains and failure to deliver a dead body to coroner. For looting the dead body see theft" - medium crime "Major desecration of the dead" described as "Amputation of corpse's body parts, Purposeful humiliation of a dead body and excessive mutilation of a corpse" I really don't see why this shouldn't be a thing except maybe for avoiding bloat in the space law.