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Medi

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Everything posted by Medi

  1. I like this, it does make sense but my only concern is antag balance given that officers can be hired during shift or made priority. Thus, players hanging back and not queuing up as sec and joining late would be a meta to break antags and prevent them from being too numerous. Example: 3 randos queue at round start for sec during high pop. 1 - 2 antags made as a result. Then comes HOS, Warden, Pod pilot, 3 more officers who join late. Potential fixes: either lower the number of available sec slots at round start, based on antag have a minimum of potentially 3-4 antags at round start, or create rules against this which would realistically be hard to enforce.
  2. The appeal of sec is supposed to be that you get action and combat opportunities that the rest of the crew would get punished over. This is the core expectation and function of security, thus where their "fun" should come from. In my experience it's been tainted by the following: - Poor community outlook/greytide - Officers who end up being more of a liability then an asset due to their lack of experience/understanding - Lack of means of controlling the flow of chaos that turns conflict from fun to stressful Corrections: - See aforementioned example above - New antagonists - More sec equipment/tasks/general things to do
  3. As much as I agree that it SHOULDN'T be a factor there needs to be some oversight and guidance for fledgling officers. Hell, you could even give that sorta expectation to the pod pilot since they need to be a bit more experienced usually to unlock the job. Either way, someone has to help those poor lost souls.
  4. Okay, so that this doesn't become a stale suggestion where nothing gets done let's at least point out the various parts of this suggestion and see if they can be implemented or if further discussion / amending is required. 1. Raise the base time requirement for security to be at least approximately 20 hours as a member of the crew (ghosting / observing time should not count). I would personally prefer that the time that they're waiting for those 20 hours be done in a job field other then trader/civilian/greytide but it's w/e. 2. The Warden and Magistrate should both be assisting the Head of Security with training / correcting the behavior of Security Officers. 3. The HOS should be given the means of demoting a Security Officer if they see fit to do so based on reasonable evidence that the officer is inept, a danger to themselves or others, or some other egregious offense that limits corrective action. The Captain should, of course, be the one supervising and checking the HOS's ability to actually function in their job capacity. 4. Hired persons who are being openly hostile / toxic towards security, especially over communications, should be subject to IA investigation (since they need more to do anyway). Following such, a recommendation to demote may be given to the head of that department. If they decline their judgement is obviously subject to CC oversight. From that point, CC can bring the hammer down if necessary on the persons involved or the entire department (because who doesn't love group punishment for two people). 5. Implement a new book called "Guide to Station Patrol" which outlines the very BASICS such as gear & use of gear, SOP, common issues, etc. The goal of which being something very quick and easy to read that will give a new security player the foundations to build upon rather then them going out into the station with taser in one hand, baton in the other, and arresting someone by harmbatonning for graffiti.
  5. From what I have seen and done with it, I can tell you it DOES have an apparent purpose but a dangerous one at that. Firstly, if you insert a Strange Object into the machine the ONLY button you should press is "Discover". It should not destroy the strange object, even during a failure, but it can still fail and potentially harm you in a number of ways. Secondly, it appears to be able to generate tech levels based on the item you put in it. Overall it behaves somewhat like a destructive analyzer but with more emphasis on the "destructive" rather then the "analyzer" part. All and all, however, it's extremely useless/dangerous outside of making those dangerous strange object toys which CAN kill you by either teleporting you OR if you see it say: "It's heating up" throw that thing and RUN.
  6. As far as ensuring a certain level of competence and understanding of not only the game itself but space law, I think time does a generally good job at managing that. I also think that Kyet's right that the culture around security is terrible and generally you can see that as a thing across many severs made worse by a lot of popular players propagating it. So it's not that just OUR server has a toxic attitude towards sec but MOST servers have a toxic attitude towards security. A lot of this has to be mended more or less by the Security team presenting itself in a better light to begin with. Frequently getting laws wrong, frequently harming people, frequently keeping people in processing for far too long with inadequate evidence. Cracking down and punishing actual shitcurity to at least a minor extent can help with this matter with the intent of the punishments being "corrective action" rather then trying to make them want to quit all together. On the flip side, giving security more freedoms to actually handle said toxic people would likely go over better as a community thing then having admin intervention for it. It's already in General SOP that creating a hostile work environment can get you demoted. Either way there needs to be a written, well understood, and easy bar to measure what is considered acceptable verses unacceptable when it comes to calling out security as it would be wrong to silence players all together when security is legitimately acting up.
  7. I WILL BE THE BAD GUY AND JUST PUT IT OUT THERE: We really need to up the time it takes to play Security even at a basic level. Very often, I am seeing extremely new people get excited about being in security but by the end of the shift they're so blown out that they're either quitting earlier or not coming back if they somehow managed to survive that nonsense. With that in mind, it's also extremely frustrating to the rest of security who are contesting with antagonists that require a high level of cooperation from security to effectively handle the threat without becoming food / additional access for the bad guy in the process. Now I am not trying to say that security should only be for elitists nor am I implying in the least bit that I have a perfect track-record of being a security officer despite many hours in the roles and roles around it. Now, given that, why do we think its a good idea if people who are super new are being hip tossed into a role that they are not mechanically ready for in anyway shape or form? Few ways to potentially handle this: Require several hours in all job fields (except silicon, command, and special for obvious reasons) OR a total number of hours slightly higher then the sum of those hours in the various fields. Example: +3-+5 hrs per field OR +20hrs total. Require an increased number of overall hours of general playtime (non-ghost) that will hopefully have players get exposed to enough outside of security to allow them to go into it more experienced. Due to this sorta move you kinda need to compensate security for the increased requirements. This is due to the fact that as you raise the requirements, people will likely be less inclined to want to reach those requirements. Consider adding new cosmetic options for security. Consider giving sec Combat Gloves rather then Black Gloves. Consider giving sec Additional Access at round start. Small additions that feel like they're enough of a perk to want to strive to that degree without being gamebreaking.
  8. Upgrading via RPED fixes a number of these issues.
  9. While I get that Ian dying sucks, he isn't even the "highest ranking" pet on the station. Additionally, our lore even points out that Ian is a clone who is restored every shift as needed, the real Ian died a while back. Thus, I get it but there is no foundation for it.
  10. Hallo, just making a few quick requests for updates on the wiki for the following items: 1. Confirm our current year in lore. I've been getting this question asked a few times and I am pretty sure we're suppose to be one year further ahead of the current posted year. 2. Please update the station maps and locations.
  11. Suggestion: Have bones break based on an increasing percentile based on that specific bone damage. Torso, head, arms, and legs should be fairly robust while hands, feet, and abdomen should be relatively soft. Every damage basically raises the "chance" of a bone breaking once it reaches a base threshold. This percentile just needs to be balanced enough to be not-frequent but it won't save unlucky souls implicitly. IRL the issue with long-bone fractures such as the femur is blood loss that pools in the cavity. With those bigger bones that are more robust, add internal bleeding and remove it for the "softer" bones.
  12. As a reminder as well, you do need a few hours in Synthetics (playing as a cyborg) as well to unlock this field. When you look on the Occupation Preferences menu it should let you know what requirements, if any, that you're missing. So here's something to also note for the whole "crew harm" law. Part of Legal SOP is to declare someone who is being exiled or executed as "TERMINATED" via their ID. As such, no crew harm is occurring because the person being executed is not a member of the crew. Thus, you attempting to prevent an execution might get you carded or destroyed so please be careful. I highly recommend that you spend some time reading through and understanding the surrounding SOPs for various reasons as it will ultimately intertwine itself with your job. As previously stated, however the chain of command for your law set is: Server Rules > Your laws (and their hierarchy) > Space Law (considerations, you aren't held to space law in the same way as anyone else would be due to your station status as being the AI. That being said, you need to know what is Space Law to otherwise inform others OR to assist with security matters).
  13. The real irony is that even his own family only calls him Lich and NO ONE uses his first name.
  14. Is that the bad ending?
  15. Yes to one of those.
  16. Probably last update: Theme song. FAQ / More fun facts about him.
  17. Lich was so beyond confused by this event that he wasn't sure what direction was up anymore.
  18. Lich is kinda the king of Bad luck. He's the only one I know who can, as witnessed by Sulfur, have a blue space portal open next to him, the immovable rod go flying through the bridge and vanish on the other side the MOMENT he steps unto a certain tile and ONLY takes him out. Smacked him in the face so hard it ripped off his foot and caused brain damage. EDIT: His player isn't too far behind.
  19. A lot of us were mad about the ending of this. Everything leading up to this was generally fine / par for the course of an ascending level of appropriate chaos caused by the already pre-existing threats becoming more apparent / greytiders. I think the slaughter demon was where we all drew the line.
  20. I mean, Plasmamen are obscured by the potential that they were previously humans who are now suffering from a unique disease. Creates mystery while explaining their shape and disposition. Overall great writing.
  21. Some backstory: Lich, everyone's favorite NT Rep, has been attempting to assist two of his friends in getting married. Every time they attempted to FINALLY get somewhere- all hell would break loose to the point that it was neigh impossible. Between the usual chaos of the station or one or more parties not being present, it turned into quite the wait before everything was minimally ready. After much patience and a few space cows: It finally happened.... Sorta. Current Story: So the shift started off rather normally, nothing jumping out as being otherwise dangerous or requiring a lot of action on anyone's part to handle. It just so happened to finally be the day that both parties were on the same shift with enough people to finally get the paperwork done. Lich, being the master of paperwork that he is, eagerly stepped up to the plate when it came to filling out the appropriate forms. With pen in hand, he laid down the foundations and before long- the basics of the marriage certificate were all but officiated. For the paperwork to be considered complete, Lich needed to get a Minister and three witnesses to make the document complete. With his own signature, he turned the number of witnesses down two just two. And so started Lich's adventure to get signatures on a piece of paper! What could possibly go wrong? Fast-forward ten minutes later and Lich is banging his head against the wall. Lich failed to remember that he had a strange encounter with the Chaplain and their friends prior to starting the paperwork. They were requesting the nuke of all damn things to worship! The captain was a bit unsure about giving it to them but wasn't tossing the idea out the window due to threats from the chaplain regarding the 'Wrath of Atom'. The captain decided at that point to leave to go ask CC if they could have it, this raised two problems: 1. The Chaplain was clearly not going to help Lich sign as a minister unless he was ultra lucky. 2. The Captain was too busy doing other things to actually sign his form and was not answering any of his requests regarding it for some time. Lich did what any rational person would do in his position. He sat infront of the captain's door and spammed the shit out of it until the captain got so annoyed they opened it up. Success! Once inside, Lich had it easy as the Captain was all too happy to sign... As a WITNESS. They signed it, stamped it, it was done unless he wanted to start all over again but apparently that's what the couple wanted anyway so-... He'd have to figure out Something. At the same time, the Captain politely informed Lich that the church was likely not going to be TOO happy given that CC gave a rather strongly worded response about handing the nuke out to random people. With this information in hand, he left and did what he could to try and make amends with the chaplain in HOPES that he could get this paperwork filled out. Another witness would be easy, the minister signature? Now that was a bit harder, so this was critical to his success. Lich made his way to the chapel and found one of the chaplain's friends in there but the chaplain was nowhere to be seen. Lich was apparently in so much of a rush that he didn't really register that the chaplain's friend was putting down green flooring... And was wearing a radiation suit... And was holding uranium... Needless to say Lich did his best to quickly leave that place and head towards the medbay, attempting to recover from this situation and get some treatment. Yeah.. That didn't happen. As Lich finally got to the Medbay, he learned very quickly that someone had gotten into the space lube and had coated all of the area in front of Medbay with it several times over. So there Lich was, slipping from one end of the hallway to the other, slowly dipping further and further into a crit state while he was clutching this precious document for all it was worth. Then... He passed out. Lich awoke with a start! The defibrillator going off as he was hip tossed into a cryopod and returned to his comatose like state... Another start! Again on the ground, Lich found himself being dragged up and hip tossed BACK into cryo. Another start! And again Lich was on the ground but he didn't even get to see the damn cryo before... Another Start! And again Lich... Another start!... This happened for about four or five times before they seemed to give up. He felt his spirit finally start to drift a bit as his body slowly rested... Another start! Lich was semi-conscious enough to look over and see himself... Sort of. A half of his face floated by in the mess of biomass that was the failed cloning attempt they had tried on him. Perhaps it was watching the literal blinder mess that was his clone's body or perhaps it was the fact that he was going into cardiac arrest, either way- you know the drill. Another start! Thankfully it's the last one. Lich finally stood up, stark naked in the middle of Medbay but not really caring. He NEEDED to get his paperwork back. He didn't care about ANYTHING other then his damn paperwork. Rushing to the cloning area, he managed to get in and recover his dignity as well as the precious documents before skulking off towards the bridge, defeated for the moment. Screw it, he decided, I'll just PDA them and tell them to come HERE. After all, it's the least they could do after THAT mess, right? Just as he hit Send on his PDA, asking rather politely for the chaplain to come to the medical bay he heard something in his headset: The chaplain was in critical state in the medbay reception area. Lich banged his head against the wall a few times before going to see if the chaplain would survive or if he'd have to wait for her to die about five times too before she'd be deemed okay to walk out again. As he entered the Medbay he noticed the CMO hovering over the chaplain, perhaps there was hope after all for this situation! The CMO, to their credit, wasn't involved in his care until the very end when he was able to walk away- so perhaps the chaplain would actually make it out of there in a timely manner!.. Eh, sorta... The chaplain died about two or three times total, a mixture of advanced radiation poisoning (ironic), cardiac arrest, and perhaps some legitimate wrath from a deity. Either way, the chaplain was FINALLY spit out of the cryotube and given the CMO's blessings to walk out. Lich was ecstatic, shaking the chaplain with the goal of waking her up or giving her brain damage in the process, which ever came first. She finally managed to stagger to her feet and Lich whipped out his trust PDA, eager to send his request to her to SIGN THE DAMN PAPER AND HOLD THE DAMN CEREMONY. Just as he was going to hit send he heard a ping overhead: Ionospheric anomalies... Telecoms down... FUCK IT! Lich grabbed the chaplain and handed her a pen, practically stabbing it into her with the urgency he had. As he went to hand her the other form he realized she had fused her arm into a fucking arm blade because of course she did. Frantically, Lich grabbed ahold of her and dragged her over towards the nearest table. He slapped that paper down and pointed to the Minister line. It was RIGHT there. The chaplain raised her hand, moving to sign before collapsing over again. Lich thought she died for a moment then he realized.. She's just asleep... SSD... Lich proceeded to flip the table and get on his knees, silently crying out to whatever god was deciding to take a serious piss on him at that moment. After a private pitty party, Lich grabbed the SSD chaplain by the ankle and hauled her to the bridge. If she was waking up, he'd be there dammit. And yet- he was running out of time! He had to think of SOMETHING! Smashing his head against the bridge walls again, it finally hit him- the chaplain's friends! They were given titles of Clergy! Frantically, Lich PDAed them as soon as he could and thankfully- it worked... They showed up, or the first one did and proceeded to hand it to the second one who THEN proceeded to hand it BACK to Lich until Lich showed them EXACTLY where to sign. Thankfully, he FINALLY got that signature! Lich turned around and went back into the bridge, having only been just outside of it. Now inside, the couple was there, their other friend signing as witness, THINGS WERE FINALLY GOING WELL! They even decided to hold the chapel service then and there, not wanting to hold any other delays, right on the bridge. They closed the shutters, blocking out the Christmas tree that was attempting to wail on the bridge window and actually managed to get through the whole process! They were finally married! Then they were all eaten by a slaughter demon... Literally. The end.
  22. Can we have a Tea hat? I'd buy one.
  23. Challenge accepted, I will get back with you on that one. I don't want to Change so much as I want to mostly ADD to what we have wiki wise for the Vulps. That much won't change how they're viewed in game but it will be enough to definitely make them feel more unique when given more context and background.
  24. The only way I could see this happening is if you went in and actually coded a pressure limit on the vents. Im not sure how easy that would be as it would be completely new and effecting a core system of the game.
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