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Calecute

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Everything posted by Calecute

  1. Yeah when toxins storage burns all science, half medical and starboard primary hallway burns. I think for that cases, the best place i can find for the equip is between library and botany. Fire closet placement: Original: In this setup the closet will be a 2x3 room, a little small but I think everything fits in it.
  2. So there are basically two ways to get to toxins with an atmos access, going starboard from escape or through sci maint. Going through atmos to get the equip is not that much of a detour actually coming from a lot of places, because you need to go through medbay maint, and atmos is right next to it. But the optimum path from atmos, or primary hallway to toxins is blocked in the yellow X, thats engie checkpoint. By looking at it i think the lack of access adds 50% to the time it takes to go from atmos to toxins. THe room also has nothing important in it for the engies. I also marked some close empty rooms, but as you kinda of need to pass by atmos if you're not going through escape I really don't think equip there would make that much of a diference.
  3. I'm sorry I meant eng checkpoint
  4. (We could of course that eng outpost from the engies, and put the firefighting equip there, and it would help in both ways)
  5. Cheking the map I'm fairly certain that this would in fact not be that helpful, but giving eng outpost access to atmos would. I'll come back with some drawing about this later today.
  6. Most fires are indeed in toxins, and it's a long way, I actually could never get to a fire in toxins before the fire solve itself by breaching. It does not help that eng outpost is closed to atmos. I really don't think having all the equip to fight fire is even worth it, given that most of the time the problem fix itself and you can do a fair amount of work from the atmos computer.
  7. I think eng have more than enough hardsuits, but atmos could really use more.
  8. Thank you very much for the PR Ty Omaha. Funnily when I was checking the scrubber network, the place you decided to connect them was the first place I checked. I was sure I remembered a scrubber pipe there. So I guess it really is a natural place for the connect. I'm a little bit worried about chokepoints, with half the station coming through that pipe, but I don't really know if that would be a problem because I'm not sure I know how fluid mechanics in pipes work in the code. Anyway, all the station comes through two pipes in atmos, so I guess it will be allright. Certainly better than how it is now. I guess now that I saw this big flaw in the system I'm a bit skeptical of the rest, and wondering if any other changes are called for. I'll check the code and try to learn some mapping to see if there's any other thing that should be changed. But this is a discussion for another day, and the problem I pointed out is solved by your PR, should it be accepted. (About the meta discussion of where this should be in, if I understood correctly the guidelines for posting in Issues, this should not be there because it is not a code bug, it is a map design problem that would fall under "things to be changed because you think they should be that way" that is explicit listed as things that do not go there.)
  9. (Also note that while last time I posted something similar in here someone pointed me to the issues section of github, according to the guide lines there this kind of thing should not be posted there: "The Issues section is not a place to request features, or ask for things to be changed because you think they should be that way; The Issues section is specifically for reporting bugs in the code.")
  10. As Pckables noted here most scrubbers are not actually connected to atmos waste in NSS Cyberiad webmap. I went to test and couldn't find a connection, so I panic syphoned a lot of places in the non connected part of the station and checked pressure in different pipes: As you can see they have completely different pressure, which indicates that they are indeed not connected. I checked parts of the map for errors in scrubber network, and couldn't find any, I did not check thoroughly thou, but assuming it is correct these are the two different scrubber networks: I assume this is unintended, and should be fixed. Meanwhile I recommend that atmos techs connect the two networks in the point where the two are closest, the location of the printscreen in aft side of central primary hallway. The fix should be pretty easy, just connecting them in the same place, but I have 0 mapping experience.
  11. Nice to know it'll be fixed without me complaing about it in github. Should have realized it was a Christmas problem, as it started after the Christmas map update. Thanks for the info everyone. I'll post future bugs into github.
  12. Reconnect barber shop, brig maint, and security escape pod to the electrical network by putting 2 wires in dorms. It's been some days that I noticed that every shift barber shop get power alarms, and it is always caused by the lack of wire under the blue laser tag locker in dorms. I started to think it was a map problem, downloaded the code and ran a private server and it is indeed a map problem. I see no reason for the engs having to rewire this every shift, so I assume it's just an mistake that came with some mapping changes. I assume it should be easy to fix, unfortunately I have zero experience with ss13 mapping.
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