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Aletmagne

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Aletmagne last won the day on May 31 2021

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    joniroq

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  1. Wanted to do more but wanted it done by today, been a hot minute since I did any digital painting. Anyway here's Lucretia representing Pansexual Pride in a typically dramatic way
  2. When the clown has Space Lube....
  3. Seeing how discord thinks my art is too explicit.....somehow. I'm forced to post here. Gonna sift through my stuff and see if anything is worth uploading
  4. Ok so, I'm coming into this having stopped playing 2 years ago, having played a vulp/human for the majority of that time. I make a point of this only to say that I have no idea about the current "vox clique" and the events Neca has described above. I understand why things like spaceproof was removed, even if I only ever used it to put a nukie cardboard cut out outside the HoS office window, I know mechanically it was too easy for antags to abuse (also at the time we had fastmos). While this is primarily a RP focused game, combat is a rather large proponent of it whether its Sec v Antag or Miner v Lavaland or Crew v TSpooder/Swarmer/Xeno/Nukie. With that in mind I think the simple brute/burn modifiers are not sufficient in conveying racial differences. Put simply they come across as nerfs for the sake of it, obviously wasn't the intention but I can see how players (IPC players especially) would see it as a "Fuck your favourite race" mentality. The issue with these modifiers is that being, by and large, the most common damage types by a wide margin is that certain common gameplay elements and roles become unforgiving for certain races. Some relish the challenge, while others cry foul and the "why you hate [race], maintainers?" mentality arises. It's also something that the player themselves actually can't try to overcome, only complain in Deadchat about. The solution I think is introducing more mechanical differences between the races; something entirely unique to them (Ex. the Unathi tail swipe, Grey telepathy) Things that players playing those races have to consider while playing them instead of complaining about them in deadchat because its an unavoidable "nerf". Unfortunately this is only possible with some serious coding and reworking and the maintainers have a lot on their plate as is what with the remaps, refactors and bugfixes and such.
  5. Permission to valid them?
  6. Does it stun Tajarans if you throw it at them? If not 0/10
  7. Wait what? CQC was added like...4-5 months ago? Blueshield has been around for like...a long ass time? Am I missing something here?
  8. Klees told me of a very similar story, where his EMP implant caused the officers with robotics limbs to have them fall off and the Brig Phys to die of a heart attack due to cybernetic heart
  9. I think I know this round. The EMP implanted guy was a Vulpkanin right?
  10. Ugh....the AI got an ion law which resulted in a borg releasing plasma on the bridge to protect the AI.
  11. That time I was door crushed and it invariably saved my life from a plasma fire
  12. Yeah Air pressure isn't the same as volume, the only mention of volume is the 28 moles of plasma traitor objective.
  13. I considered the option that, similar to nukies declaring war, the blobs resources on spawning are scaled based on population + round time elapsed. So blob round blobs go largely unchanged in terms of starting resources, but the mid round spawns get a bonus start to quickly set up resource and factory nodes and create choke points.
  14. So I can macro "say '*slaps Tetra Vega'"? Sold.
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