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Posts
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Everything posted by necaladun
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It's very much a catch-22. I agree it'd be nice to have some way to stop such things, but any law or wording has to be interpreted by the most assholey powertrippy shitsec out there.
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Very much this. Give shitcurity an inch and they'll take a mile.
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Not having bones means you can't suffer broken bones. Because they can regen limbs as it is, it's pretty much a straight out buff to an already fairly overpowered race. Slime core in torso otoh I don't know what effect it would have, beyond being able to survive decaps.
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This reminds me of insulting an officer charges, or misuse of comms. Such things have historically been pretty abused by security sadly. I do like the ability though of officers to be able to make people stop being shits. A stronger definition would be needed though.
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Think he meant IRL, which is the case - would be awesome if we could get a sprite for it actually...
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An R&D syringe+ with a large capacity, or ability to inject 1-10 chems at a time selectable, or little benefits might be nice, but is something I see R&D getting rather than med. There's just no way of implementing this without it buffing med that I see. Med don't need buffs at all.
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Also... medbay needs no buffs.
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I don't see what's wrong with a syringe and waiting a few seconds tbh. Chems - whether healing or toxins - are incredibly powerful. 5-10u of the right one at the right time can easily make all the difference.
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Yeah the 10 tox damage is just...weird really. 10+ shots to even crit someone? Stamina damage would be so much better for it's role. Even burn damage, because the pain is higher (...or was at one point.). If there was a 1TC cheaper option without the 10 tox damage, I'd prolly take it. Let alone 2-3 tcs cheaper. Or, even better? A taser. A regular goddamn taser. Sure, no tox damage and not self recharging, but also isn't super-illegal.
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Surgery is not meant to be a fortress. There's two of them for a start, and it's fairly easy to create your own. I've made cargo medbays myself plenty of times. Moving all of medbay around to put surgery near the middle is a -huge- task, and would need to take into account more than just medbay's security. Having it that visible to all of medbay would really screw a lot of antag tactics, especially removing loyalty implants from people. The only security I can really think of adding is either removing the doors or making the other half of the walls reinforced, which seems over the top.
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I've never considered the tox damage on it tbh. I'd happily lose it to make it a few TC cheaper, I'm sure plenty would. The stun has always been the major power.
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Removing maint access is really the only way to stop people getting in from there. And it's a damn useful maint access to have. It's also not a particularly secure location with irreplaceable tools or anything.
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Yeah I was being a bit glib there - coffee addicition shouldn't be so severe, unless it's noted in the description somewhere that NT Coffee may contain methamphetamine and experimental stimulants side effects may include fainting, dry reaching, hair loss, increased robustness, twitching, erectile dysfunction and death. Doctors recommend not consuming more than 0 drinks per day.
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Also, the lockdown shutters seem to be gone now? Engi can make it a fortress themselves pretty easily, but I've always liked those.
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I love the access near CE"s officer for atmo techs. I don't like how cramped it all feels. As for the construction room - I sometimes use that as an atmos tech for gas tests, frozen rooms as a drask, etc. But it's pretty niche.
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Supercop HoS's is a great point Soth - the less people known to be loyal, the more powerful the people who are guaranteed loyal are. As for watching each other - that assumes they have the numbers to actually do that. High pop could easily have an IAA or whatever watching headcams or the like, but when there's only 2-3 people in sec (or 1) that's just not feasible.
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One of the reasons sec antags are so powerful isn't just the access to numerous stun weapons etc, but is the authority to walk around with them and use them. Other departments may have bombs, syringe guns, etc, but if they walk around with them openly, they'll get in trouble with....security. On top of that, there's the ability for them to lie and frame people, let out other antags, etc. On low population, even 1 sec officer as an antag may be the entire force - with no HoS or Warden watching them, they can easily rob the armoury with an emag, assuming they don't get promoted to acting HoS. Unlike any other antag, a sec officer as an antag isn't just +1 antag, but -1 sec officer. Even the possibility of it undermines security massively. Then there's the greytide yelling bloody murder. I'd kinda like sec to be antags just so some of them could murder the everloving shit out of people who troll sec. The chance of a sec officer being an antag might make people be a tad more polite to them on the off chance they'd be allowed to murder the shit out of you. But the fact that people like to push sec's buttons, then act like they're fighting for freedom against an oppressive regime - knowing that OOCly they can't retaliate, is another issue. I really like it in theory, but in practice it's been a general negative. I've talked about the possibility of non-syndicate antag types for them, with objectives involving corruption or just permission to violate SoP, but it's a minefield of possibilities. tl;dr great in theory not so much in practice
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If I don't get my coffee I end up collapsing, panting, and dry-heaving IRL...
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Shouldn't be too hard to program and would be awesome. Good journalists are a fantastic addition to the round and I wish there were more.
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...I actually quite like the idea as a way to do things in a more hands on and direct IC fashion.
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Greytide page I made when someone asked me what it means and I realized there was no references to it. Easily just put into a meme/glossary page.
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I think for engineering, leaving them underpaid with little income is actually a good thing - encourages them to sell insulated gloves, etc.
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A lot of good ideas here, and I like the range of pay threshholds. I'd be tempted to put sec into the lower end for the classic of underpaid overworked officers, and for incentives for them to take bribes. I agree completely that EFTPOS needs to go. I'm not sure about the whole "pay when you eat" for food - I think it'd be better to just give the chef a vending machine type thing. I'm not sure entirely on the way the med stuff would work - It'd be nicer if that was a lot more automated. I think swiping ID would be the best way to charge a lot of that stuff. Cloning is the main thing that I think should be charged there, with cryo and surgery close seconds. There'd also need to be options for people without ID, humanized monkeys, etc. Engineering - I think this needs a lot more work, or either to be discounted all together. I love in a lot of ways the "company town" idea of charging people for the air they breathe, but as it is the only reason the CE would enable those charges would be to be a douche. Research selling mechs etc runs into the problem of who gets the money, and who owns the item - the bartender shouldn't be able to buy the only ripley and claim it as his own property. Work orders in general would be hell for the HoP to authorise every one in a busy round on top of doing ID changes, planning a coup against the captain and patting ian.
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Remove greytide. As a sec borg, not once have i ever had any positive experience with them.
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Space law has been updated, yet again. Go have a read. If you're in security, GO HAVE A READ.