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Everything posted by Normalyman
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Biography - Gerhard Van Lutz
Normalyman replied to Normalyman's topic in The Storyteller Club's Character Biography
A Voice Description and a Theme has been added, as well as the Personal Relationships part edited. -
SS13 Related MSPaint Comics to Assault your Eyes
Normalyman replied to Piccione's topic in Graphics Section
I think something with a saw is missing.....but overall they are great. -
Well what a lovely terrible vacation exile this was. I am very thankfull hate you @Streaky Haddock !
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Biography - Henk de Fries
Normalyman replied to farie82's topic in The Storyteller Club's Character Biography
Nice to see you here Henk and I think it's hilarious that your friend included your “Cold“ virus in that picture. I will never forget that shift....it was horrible... -
Wellcome, I wish you good luck since you choose to work in Security from the beginning. You have my respect for sure!
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Might be might be, but at the end five people from medbay got arrested. That was....half my staff...
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Oh well, my bad. Anyway, wellcome to Paradise then!
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This happens when you have 3-5 antags in your department and this half of you department is killing the other half the whole shift.
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Say, where you the Vulp that played the terapist for me?
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Greetings! Im happy to be working with NanoTrasen alongside you all!
Normalyman replied to Ubgot's topic in Introductions
Wellcome to Paradise then! (Even though you have been around for some time) And don't be paranoid about picking a new job, just ask the others for help. People usually like teaching other IC because it's a nice experience to pass your knowledge onto others. I hope to find your corpse in maintenance meet ya in spess soon.- 1 reply
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Biography - Gerhard Van Lutz
Normalyman posted a topic in The Storyteller Club's Character Biography
General Information First Name: Gerhard Last Name: Van Lutz Gender: Male Orientation: Heterosexual Nicknames/Alias: Lutz, Gerd Picture (New Body): Age/D.O.B: 38 14.01.2524 Place of Birth: Neoralis 2-1 Species: Human Vulpkanin Secondary Language: Gutter Blood Type: AB- Alignment: Neutral Good Affiliation: „The Distand Voyagers“ Religious Believes: Various old idols Childhood: Noble Adulthood: Outlaw and Miner Detailed Information Appearance: You see a rather tired vulpkanin standing infront of you, his facial hair is hiding most of his face but you can still see the green eyes glancing at you. Character Voice: A deep and calm voice reaches your ear resounding inside your head, it seems that the one speaking does it in a more moderate way than most people around you. Personality: Always tries to be as polite as possible when talking to others but tends to lose this politeness when under heavy stess and therefore starts yelling orders. Loves passing knowledge onto the ones who respect him and is sceptical against people who aren't doing their job the way he would. Medical Records: Underwent a treatment in wich his appendix was removed, after he dragged himself to a village clinic screaming in pain. Got his right arm replaced with a robotic one on the 15.01.2562 by a roboticist that went by the name of Johnny. Gerhards body was destroyed by a bomb implanted into him, which lead to a brain transplantation into a deceased vulpkaning crewmember. Underwent a surgery to replace his lungs with cybernetic ones. Employment Records: Employed by Shellguard Munition presumably for a duration of three years, in which he was assigned to the resource department. It appeares that he has resigned before his contract expired. Security Records: Is wanted on the planet named „Neoralis 2-1“, allthough there are no records or specification on the reason for this arrest warrant. Biography Family: Wilhelm Van Lutz (Father) – Deceased Eudimia Van Lutz (Mother) – Alive Emanuel Van Lutz (Older Brother) – Deceased Maximilian Van Lutz (Younger Brother) – Alive Background: Gerhard was born into a family of rich landowners on a Sol near planet called „Neoralis 2-1“. His family where one of the first colonist to arrive at this planet and therefore acquired large parts of it's land, that was later rented to other colonists. As Gerhard was one of the nobles on this planet he got a good education about etikette and the concept of honor, which he values hight to this day. History: The events started with the death of his father „Wilhelm van Lutz“. Logically the heritage falled onto his older brother „Emanuel Van Lutz“, who wasted it on feasts, gambling and women. This was the time where Gerhard realized that he has to do something about it, because his mother was too ignorant about the situation and his younger brother „Maximilian Van Lutz“ had no influence. Sadly it ended up with Gerhard slaying Emanuel so Maximilian could take over the heritage and in doing so he had to flee from his homeplanet. With no work qualification he ended up as a miner working employed by „Shellguard Munition“ presumably for a duration of three years. Working for the company he was part of different mining operations on various worlds and got to know a Unathi called Mossgar. As their friendship grew stronger, it was interrupted by a goliath ending Mossgars life, while they where retrieving plasma ore for the company. Mossgar was then brought back to the mining ship, orbiting the planet, and cremated without further actions. After witnessing this Gerhard tore his contract appart and was once again on a search for a safe place to stay. He ended up settling on a planetoid with dense forests and large valleys named „Resh'tzarxx“. This planetoid was located on the edge of the inhabited galaxy and most of it's population was either Kidan or Tajaran. Due to the lack of a central authority „Resh'tzarxx“ was strewn with tiny villages and had only one big town called "Xe'lur City".Said city was mostly used by the smuggler group „Distant Voyagers“ to sell off their wares. Most of the people here where simple beeings, just wanting to continue their lives far away from the big galactical intriges, helping each other out and making sure that everyone makes it through the day. Seeing the opportunity to finally get some rest, Gerhard decided to live apart from everyone else and after a few years he found his peace regarding the events that took place on "Neoralis 2-1". But even this life didn't lasted forever, after Nanotransen found big plasma deposits on "Resh'tzarxx" and started harvesting them. The planetoid was quickly industrialized, the smugglers arrested, the villages built out and a central authority established. With the calm life slowly fading, Gerhard didn't saw any reason to stay here any longer and due to the fact that Nanotransen needed more workers, he applied and got a job in the supply department on a station called "Cyberiad". Personal Relationships E.L.O. (Admire) - "She is the only reason I was able to work myself up in the medical department" Shina Hoonkins (Close Friend) - "I can allways rely on her when I need the work done" Klees Hoonkins (Friend) - "It wouldn't be bad if he would find some time for a relaxing talk so I get to know him better" Alisa Zahram (Good Friend) - "She likes jobs with resposibility just like me" M.A.N.T.I.S. (Good Friend) - "I would like to see him as doctor more rather then searching for corpses in the maintenance" Henk De Fries (Close Friend/Respected) - "If he would knew that I looked up to him once" Snow (Good Friend) - "A fellow Gutter speaker that I had some amusing situations with" Zsi (Acquaintance) - "He may need a vacation soon if he continues to push himself like this" Darr Kis (Good Friend) - "If there is any SOP breach in our medbay I can rely on him to inform me about it" Slade/Unknown (Admire/Fear) - "I-I'm still not sure what he is......b-but I saw the amount of power he possesses......" Tetra Vega (Friend) - "Don't ever give her X-Rax..." Kennard Rose (Friend) - "A wonderful detective when he's not sitting on Slades shoulder as a mouse..." Esha Nas (Acquaintance) - "Efficient, fast and precise although I wonder how this hair isn't getting in their way" M.A.L.I.C.E. (Frien/Fear) - "A good friend even though some of their ideas are....disturbing..." Eva/P.R.I.N.C.E.S.S. (Good Friend) - "While still unsure about their relationship to M.A.L.I.C.E. they have proven themselfs very competent and understanding." Xann Zxiax (Acquaintance) - "Maybe I should start a conversation with him, after he fixed so much equipment for me" Vraz Worker Of Clan Karaz (Close Friend) - "I think after working in security a lot and almost dying a few times...I can consider her a very good friend" Wolf O'Shaw (Acquaintance) - "An amusing fellow although I wonder if it's not cold without a shirt sometimes" Amira (Good Friend) - "She was there that they and saw...it happening.." Romantically Involved | Romantic Interest | Admire | Respected | Close Friend | Good Friend | Friend | Acquaintance | Neutral/Unsure | Dislike | Hate | Despise | Death Wish | Fear Faction Relations Nanotransen (Hate) - "They destroyed the only thing I had left and now I have no other choice then to work for them" Syndicate (Like) - "If they are not working against me I have no problems supporting them" Shellguard Munitions (Hate) - "I saw how these people value the life of their workers..." The Alchemist's Council (Like) - "So far I have heared only good things about them from the Tajarans on Resh'tzarxx" The Distand Voyagers (Allied) - "They where only people who tried to survive in this harsh world..." Allied | Love | Like | Neutral | Dislike | Hate | Enemy Other Information Gerhard feels uncomfortable, when unemployed and tries to help others in that time. He also has a fear of everything paranormal, includings vampires and revenants and starts panicking upon seeing them. In his time living on "Resh'tzarxx" he learned Gutter and now uses it often, when talking to himself. Isn't comfortable with his new body (tail) and smokes a lot to compensate that. Theme -
So imagine a locker (and later coffin) full of dwarfs.....screaming dwarfs.....screaming, yelping, hissing and howling dwarfes, that are getting dragged by a dwarf voxxy around the station. The Screamings Clans that even had his own chat group for the PDA and managed to break visit the captain on the bridge. Enjoy!
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Hmm, I just checked all the reading material about cargo, that is available in the wiki and haven't found anything about crates with missing contens. Might be usefull to edit the wiki so people like me would know about this possibility. (Again, if I missed it please point me to the text passage please) And now back to the topic: In that case it would be quite usefull, if at least the QM would have a crate scanner, that would list all the things currently inside a crate.
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Firstly the crate is named after their contents and secondly you can just check the manifest that is attached on the crate upon arrival, if you want to know it's contents. It's also new to me that the cargo department has to open every single crate to check the contents anyway but that doesn't matter now. And if you somehow happen to loose the manifest, you can look up the contents on your console by clicking the "C" button, that is located on the right side next to the name of the crate. If I got you wrong, feel free to correct me.
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Ahh the times when you are CMO and get the chanse to demote someone that is causing problems on purpose...starts daydreaming
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Reach the highest number without an admin posting
Normalyman replied to Mrs Dobbins's topic in Civilian's Days
Nine doctors are getting a mental breakdown due to the medbay getting flooded with crit patients. -
Please marvel at the new and impoved Command only shuttle. You can't get more expensive than this, that is a fact! Admire it while the Captain, NT Rep, CMO, Runtime, Renault, two medal earners and our Bridge Assistant are on their way to relax after a hard and challenging shift.
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See the problem with this is, that it would give IPCs a huge advantage over the other races. The ability to move after sustaining 150 damage could be crucial in some situations and the ability to even speak after that would be pretty shitty for someone who has you as his assasination target for example. Imagine trying to assasinate an IPC and he just keeps screaming over the comms. As far as I know the IPCs allready have advantages when it comes to beeing in crit. As a organic beeing you'll stop breathing and suffocate when you enter crit, that means that you will die eventually without quick medical help. A IPC doesn't require oxygen, so they'll just power down without getting any additional damage. Plus if they really happen to die, you can repair them very quickly and easily. So in conclusion I would advise such a change, because it would disrupt the balance the races currently have. But that's just my knowledge and opinion, feel free to correct me if I got something wrong.
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Hmm I recall getting a medal once as chef after I spended half an hour making meals for command. Every head got his special meal and I only choose the finest and most complex recipes I could find. After packing everything inside a locker and wrapping said locker in paper I headed to the bridge. Well I ended up inside the office of our captain having a nice party with most of the other heads, even getting a medal as an acknowledgement for my hard work at the end. It also was the third round I even played as the chef, which makes this whole story even better for me.
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So I was a traitor Geneticist and my original thoughts where "Wow nice, I'll get me some nice powers, order some syndicate equipment and try to complete my objectives" So there I was sitting in my lab testing out the powers on myself, well I only got one "power" before it happened...and that was "Incendiary Mitochondria" so it was of no use to me. You may ask what it where? Well a giant explosion right behind my wall which destroyed my entire workplace plus we had a big hole in the station. But the best part is that I got the deafness disability and wanted to cure it in the exact same moment the bomb has gone off. So there I was, deaf, my workplace gone and with that my clean SE and the chemist haven't made any Mutadone at the moment . What happened after that? I have just a slight idea because my deafness was never cured. There was an outbreak of GBS, Brainrot and something else and because of that I never got any Mutadone. I ended up locking myself in the janitorial closet but that wasn't a problem since I had an emag and wanted to emag my way out into the maints and here is the point where it gets interesting. As I emag the door to the maints I see the CE right behind it, panicking I run past him and take the first door on the left....dead end....there is no point in running anymore so I just wait until he comes closer. Explaining to him that I am deaf I hand him I piece of paper so he can write down his words. "Well he will call Security now and I will enjoy a nice cell in perma" is what I am thinking at the time. He finishes writing and gives me back the paper it reads: Am just a tiny bit hungry. You look delicios. Hope you don't mind. "Oh....shit...." are the only words I stammer before he glares at me, cuffs me, and draggs me deeper into the maintenance. I eventually convince him to spare me and he agrees, since he has allready killed today and even brings me to medbay after he calmed his hunger. We give each other a meaningfull look and go apart not mentioning what happened back there. I must say it's certainly interesting beeing deaf and not knowing what happens untill you find out the hard way....
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I don't even know how to comment this...when the whole crew has to get on....this shuttle. I guess NT had to cut our budget.
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Yes he kind of was BUT he took my advice to learn a little more and was a nurse the next shift, also after that round you left and we got another shitty CMO. So yeah....that is the reason I am aiming for that position now.