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Shina

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Everything posted by Shina

  1. You would need to make it a wall dispenser. I imagine it'd immediately get stolen otherwise.
  2. A solid guide. The console trick was new to me - makes me wonder what other shenanigans you can get up to with certain consoles... certain consoles that people forget logging out of?
  3. Hello and welcome to Paradise! It's always nice to see new faces, I'll keep an eye open, maybe I'll spot Xuqril in the corridors one day. Also, big yes to medbay players! If you ever need help or information, there is a helpchat channel on the Paradise discord with a bunch of very nice and active people. Also, there is a Mentorhelp button in the game. Don't be shy and feel free to ask questions! See you around!
  4. Regarding the syndie feature: I don't think it should have much of a cost, since it's already more risky to use as it is - since you are doing crime stationary and obviously the screen would go red for any onlooker. I doubt many people would bother spending 2 TC. Giving it a cost limits the number of people buying it by a lot - and thus making it useless for those who actually would. You could make it a TC item that unlocks the feature once, or just make it emaggable, thus making it usable to any traitor afterwards. Repairable only by deconstruction. Another newscaster idea: add a PDA cartridge for a portable newscaster function (read-only).
  5. I have seen the HoP use it sometime for listing open job slots. That's where I did use it to see what job is open before I even go to stand in the line. I'd also like it for advertisement, too. Or trading. And it needs a secret section where you can enter your syndie code to get to a syndie messaging or trading section.
  6. I really like the idea, since librarian is a job that's very lacking. I guess the only negative thing about it would be the unreliable nature of getting things to do. If nobody brings you an item to study there will still be nothing to do (not more than now) and, beside maint diving, you'd have no way on getting your hands on them except if you leave the station. Then again, I like the idea of a possible librarian-mechanic cooperation, where the librarian travels space to find artifacts and further his knowledge. Either way, it sounds fun.
  7. Also notice us xenobio creatures, who were sent to support the cult and stop people from disrupting the ritual. We arrived to the slaughter already having happened, just not... as expected.
  8. I basically like the idea of veteran roles, especially since they could potentially be different every single round and thus pose a challenge for those getting bored. 200 karma might be just a bit too expensive, but it would ensure to put someone with experience in. So that has merit, but might just give the role to a very small number of players at best. It has too many other issues as well, in my opinion: - Hit or miss role - if nobody contracts you, you'll pretty much just be a civilian that cost you a ton of karma. - 5 karma for one contract in a round is too much for anyone to bother. Take that away, and all the antags will just try to call first dibs. I feel it would just end up as perma antag role. - Credits are extremely easy to come by, yet there are not too many ways to get them. I personally don't want to see a role farm the slot machine every round for the sweet moneys to buy their all access ID. Or the contractors, for that matter, to pay the contract fee. So before credits get a major overhaul I wouldn't implement a role that depends on them in its entirety. In general, I'd love to see a mercenary role though, but better as a midround random event character for ghosts, since this would spice things up a lot. A mercenary for instance, would not be crew, and could get a set of objectives that are not necessary antag ones.
  9. Approval of the CMO/RD is needed for every single power given out, irregardless of alarm status. Regarding the initial proposal: the reworks sound interesting, but even more RNG-based, since you now need to find out endless combinations of blocks instead of working on a list, which makes teamwork between genetecists even harder or up to impossible. It sounds a bit tedious, even if you make manipulating blocks easier and thus faster. As the system is now, two good genetecists need almost all of the two hours to finish all blocks. The chance of xray after 15 minutes is there, but not that high.
  10. Can a morph communicate if they shapeshift into someone? Would be nice to have 'friendly' morph incidents. I must admit that the thought of a morph in a nukie round 'guarding' the disk makes me smile. How they would hunt the disk all over the station... ?
  11. And 1 more time. Stop resetting. >:D
  12. 1 evil admin setting back the counter. :< But this will not deter me.
  13. 6 admins plotting evil... I mean entertaining events...!
  14. I fourtunately never had a problem with insomnia. Sleeping like a stone.
  15. Meanwhile the cargo techs are still obliviously moving fr8.
  16. The numbers are going up! Can you feel the 10sion in the air?
  17. Balloons! Small things like special-looking zippos or flasks. Definitely fancy clothing items (hats, glasses, ties...) A gateway explorer action figure.
  18. Pizza? I take 7 slices, please!
  19. I'm 2 lazy to think up something witty now.
  20. 8 Officer Buzzsky waiting for the survivors to arrive.
  21. Emergency shuttle has been called. Priority shuttle will arrive in 5 minutes.
  22. Whew, never posted in here before. Am I 2 late?
  23. I had the experience that a CE often enough was willing to let me into engineering as a "Rookie Engineer" when I asked at the HoP desk. Same with medical. So in my opinion that is a good way to learn a job and people will know not to expect you to be a top-notch engineer/surgeon with a "rookie ID". Security is a bit of a different matter, of course, so the best would be to join into security from the start and ask another officer to show you the ropes and let you tag along. People are mostly helpful and a lot like to teach. Well, and as Ty said, using mentorhelp is welcome, too.
  24. My suggestion: - Allow joining as friendly (standard) entities from the starting screen, aka Ian, E-N, Poly, also Diona Nymphs, excluding antag entities like Borers; - Allow joining into activated Posibrains from the starting screen; - Maybe also allow registering a pAI in the starting screen. My reasoning: Sometimes I really love playing as a non-crew friendly entity. But I don't like giving up the chance to join as crew role just to realize that the entity I would have wanted to play as is either taken, dead or does not exist (in the case of Dionae). In that case I would like to still have the chance to normally join as a second option. In the case of cyborgs, I more often than not had the experience that ghosting before joining as borg took away from my round experience, because in almost every case the round type and even an antag identity is revealed to me, thus giving me information I would have liked not to have. Same with pAI, but to a lesser and less relevant degree. A point speaking against this would maybe be that it possibly takes away roles from people that are dead/not revivable. Another point against it might be that it gives away minor IC knowledge. There might be a lot of pros and cons to this that I have not considered before. And probably not enough people are interested in this option to make the work someone would have to put into the implementation worthwhile. Please feel free to comment.
  25. I like the idea of additional non-antag objectives (more so if you can switch them on or off in preferences). Not only for bored assistants, instead also for any other job. Greentexting would be fun sometimes as someone who just does not antag for whatever reason. Sure, you can give yourself any challange with a bit of creativity, but there is a different thrill in having the game challenge you, as well.
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