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Carthusia

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Everything posted by Carthusia

  1. Would be nice to see their return in this form, its another thing for overly agressive antags to wish to avoid. Cause to much trouble? CC may be sending the dreaded security borgs
  2. I mean, considering 10mm, 9mm, 45ACP, .38 special Lethal/Rubber (When it was rubber), incendiary slugs, pulse slugs, meteor shot slugs and multiple others can be created on station, its always seemed odd that the 9mm rubber cant be crafted, along side those laser shells for the ERT rifles, they just usem up and the rifle is a paperweight.
  3. I like the idea, though not quite in this form. More for departmental objectives, like say: as the chef cook X meals, serve X meals, prepare a dinner for command etc
  4. Huh, you know, i never realised the frequency thing actually worked to do that, though it would be much nicer to have a tickbox for the normal headset to similar to the command headsets, just to make it simpler.
  5. It would be neat if the shards from a construct remain after death, but say a chaplain can take a corrupted shard and purify it with a bible, some holy water and a crafting timer? then use them to create holy constructs, creating a kind of tug of war between constructs, each construct lost is a potential gain for the other side and it makes them less of a disposable shock trooper and somthing you dont want to just toss away haphazardly without a plan to retrieve their shards. This keeps people from being knocked out of the round forever with nothing to do by simply dyeing as a construct and allows them to potentially continue on as a construct if they are retrieved, or captured.
  6. Personally id love for the ability to just, click it off, like how you do with other channels you have a key for, just flick it off. That way those who wana use gen com on a headset still can, and those who dont want to hear the nightmare of white noise can just tune it out.
  7. I kind of forgot about the change made to the revolver and accidentally blew away a mime last week attempting to STUN him. Granted SOP WOULD have allowed lethal force as he had a stun baton and had just attacked either the warden or HOS, but i do find it weird how someone on the station who is a support role starts with what I feel is the best weapon that security can get, second only to the auto rifle due to capacity. Id rather have the rubber rounds back, it more or less makes it ballistics disabler with fewer shots but a bit more oopfh per hit should they require it while still retaining its SS13 coda of references The detective overall is more or less a direct reference to 2 things: Detective Harry Callaghan "Dirty Harry" with the pistol, while not a .44, its still a revolver and Detective Colombo with their vanilla design and signature trenchcoat. Im fine with the det having their revolver to maintain the reference, i just feel it needs the rubber rounds back.
  8. 1. Janitor 2. 3. 4. 5. Kar-Ski
  9. I do love how in this one you can, even though the face is masked, tell he has the rage face "AGHHHHHHHHHHHHHHHHHHHHHHHHH!!!" Also, police cruiser inside a space station, i love it
  10. Welcome back! There have been alot of changes in that time but some that come to mind off hand: Pod pilots/mechanic being removed, jobs like magistrate no longer being karma locked, but instead security hour locked annnnnd a couple of big ones such as: MAP ROTATION!!!!! and the removal of tazers in favor of disablers to start to rid ourselves of that "instant stun" kind of combat. Best to check the changelog once you boot up the server to get a complete list of all the changes.
  11. STICK STICK MAN SPARK WITH FORK PITCH! Though it would be an interesting thing, since it is powered by a maguffin, could easily make it a larger size and add a rad gain, maybe not to huge but somthing. I myself am guilty of stuffing a bag FULL of AEGs on a blob war, and basicly acting like reaper from overwatch Use up a gun, swap it,use it up, swap it, use it up, swap, and by time your on the 4th-5th AEG, your first one has recharged.
  12. Yyyyup, i mean how do i even begin to explain how everything got to this point: Two survivors of a stationwide disaster, riding away into space with a giant red bird. In the end, you just had to have been there.
  13. I dont have many head canons, but a couple of big ones ive always had in regards to Vox: There are only 20 KNOWN arkships in existance on NT records but there are far more of all sizes out there. From small city sized ones, to larger moon sized ones. Each ark contains its own culture that has developed over the untold millennia separate from the others and can be radically different. So you could have a very strict ark where vox are mass produced worker drones with barcodes on them, another that has formed into some kind of industrial nightmare scape, or another where Auralis are viewed as gods, or another where they are viewed as a myth since no one ever sees them. Could even have an ark where there ARE no more auralis for one reason or another. All vox designs exist in the same story universe due to a mix of the culture aspect and their genetic engineering. So small vox, big box, feathered vox, scaled vox, 3 eyed vox, 2 eyed vox, split face vox and beak faced vox, all exist, just on different arks where that's how, over time began to be engineered for various reasons. (To me this both explains why vox have so many variations and makes them more of an unknown aspect that you cant exactly pin down)
  14. Great to see ya pop onto the forums!
  15. You can give custom names to foods by holding the food in your hand and using a pen on it, its kind of slow, and i wish you could just use it on the table instead of in hand to speed things up when trying to name lots of it, but it is there thankfully. Sadly I dont think you can also name drinks, wish we could.
  16. God, the chiki twitching ones cracked me up: You know she's alive, because she is twitching like a maniac
  17. Ive always wanted somthing like this, and the idea that say, the round ender antag dies, ramp up the % chance of an even worse antag comming around later for the mid round, possibly mixed with other types.
  18. hah, i had a chunky cat like that before, that there, is a breadloaf cat "Father, feed me, I am but skin and bone" (30 seconds later) "Father, cares not for me..."
  19. For me, i go by spiderman rules: Everybody gets one. You get ONE self harm death, revolver yourself? I'll fix ya, bash yourself in medbay to death with a toolbox? I'll help ya, drink yourself into a coma? I'll fix ya. Fight an angry bear because you got some beef with it? I'll fix ya If i find you did these things AGAIN, after the first time. I aint fixin ya, i got people who actually need that medicine compared to the guy who keeps (And true story) Literally eating every pill in the chemists cooler, and no matter how many times we fixed him he would do it again later, so the entire bay just decided on coms "Sooo...if he does this again, just DNR him right?" Thats not to say i wont toss someone in the cloner if their already dead, since that's an easy fix and biomass is beyond easy to aquire, but i am not wasting anymore medical supplies than I have to on people who don't want to live. I'm all for this being an official part of their SOP. Could have part of it be somthing like: Doctors are expected to make a reasonable attempt to fix first instance cases of self-harm. Further cases of self-harm are at a doctors discretion on how/if they wish to treat it.
  20. Ive had this idea to, have it be a random ship design, proper hazards, things to find etc. If they break down the ship properly, they can fax CC for a new one. Ahhh...a man can dream, but i doubt this will become a thing.
  21. But...fuel tanks are literally everywhere and punch holes in more things than ive ever seen a pod do. While a pod can explode, does the bay really need to be as reinforced as the RND test lab that explodes on a daily basis? Not even the toxins test site has reinforced floors and its designed to resist explosions for test purposes. Personally, if someone wishes to reinforce the pod bay, that's up to them, but id wager most people would rather just customise it easier.
  22. This is a design i usualy build ingame when I go mechanic, lots of pod storage, and a work space. Side note: Im not sure why the mechanics bay always has reinforced floors, they cant be floor painted so they always gota be wrenched up to apply proper floor textures and markings. Personally im in the opinion that the bay should in no way have reinforced floors simply for better asthetics, its not like it needs explosion resistant floors.
  23. It would be nice if it was even a bit bigger, their entire job is to make pods, but their current bay only holds 1 pod. Personally I feel it could be big enough to hold 4-6 pods and thatd be good.
  24. Personally, id sacrifice all of those and take extra damage just to be small at round start as an option for vox who wish to take it. Its a pet peeve having the smallest species having a sprite thats as big, if not just a smidge larger than the average species sprite
  25. Chill pun Ba-Dum-Tsss
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