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Carthusia

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Everything posted by Carthusia

  1. TR forever! I love the idea the shortest person in the group is driving
  2. Ive seen the idea of being easier/harder to push and pull be done, and it hasn't exactly worked out in a way id enjoy. The lack of pushing especially killed the ability for vox to work in cargo as one example. They also get trapped alot behind things while building, exploring or just walking around, and require either an admin to save them or a player, neither of them being ideal solutions. Its alot better just keeping it so people can pull/push people regardless of size for simplicity sake As for being able to push past easier, as an example, punpun already pushes past people and so do many animals, so i'm not sure what changes there.
  3. Whats a weaker "Move_resist" mean exactly mechanically? Please don't tell me it makes them unable to push or pull heavy things
  4. I've never really been clear on why this is a "boon", footsteps are already insanely quiet and overshadowed by all other sounds in the game with even the ambient noises covering them up and apparently only can be heard within maint? (Need clarification on that), with the one exception being jackboots which still make the sound.
  5. Personally Id love the dwarfism bit, its alwyas odd seeing full sized vox, when their supposed to be 3-4ft tall.
  6. awww, that sounds like it would be cool to see return
  7. To be fair, i like the idea of bullets leaving shrapnel in people. Would give a purpose to the whole "Engraving your bullets" feature, you pull out the bullet, and it has written on it "IT WAS ME! ALLLL ALONG! MEEEEEEE!"
  8. I like this, from personal experience, my prime fear while playing antag is not "Oh no i can't complete my objective" its "Oh no, if i'm caught the rounds over for me more or less" I don't really like going the route of a overtly violent antag except in ones where its kind of required "Changeling", so my attempts are never overtly violent, and the thought that "Ah crap i got caught, but i didnt do anything really all that bad that they can see, i could get parole if i cooperate." Makes the fear of round ending prison just for being caught with a syndie radio key, or a Chameleon Projector pretending to be a cigarette to sneak around, less "All consuming"
  9. Welcome to HonkStation, enjoy your stay
  10. Because Joey is in there, I can't NOT hear this character shouting "BROOKLYN RAGE!" just before they attack with that knife
  11. Slenderman is an engine type? My god...its to powerfull
  12. One letter sure makes all the difference
  13. Its like a DND party Toko is the barbarian/fighter Chiki is the cleric/healer and Kar-Ski is the Bard ONWARDS TO ADVENTURE!
  14. I just want to know the story behind this, because...how...HOW IAN! HOW!
  15. makes me wonder, how DID he die? Hmmmmmmmmmmmm Edit: it JUST dawned on me, the doctor on the right is SMOKING! THEY BROUGHT THIS UPON THE BAY! THE SMOKING IS WHAT KILLED HIM! SECOND HAND SMOKE! THE NO SMOKING SIGNS EXIST FOR A REASON!
  16. I LOVE the emagged tele idea. I've always found it odd to say be a bio weapons scientist on the lavaland outpost, but then you have all these horrible, evil, and lethal viruses you've made all shift, but almost no way to get them to agents in the field to use. I also kind of like the idea of other jobs there as well, areas where you can practice and not have to worry about rushing it on the main station. Though if a chef was ever added to the outpost, they would need a couple of grower plots and a seed vendor/nutrient vendor for the plants as without RND or botany, any chef operation is extremely limited, so at least allowing them some ability to grow crops keeps them going, trying new recipes and lets them learn how to be self sufficient when botanists are AWOL while also learning the basics of botany while not going into the inner depths of the systems. Maybe add more "evil" kinds of seeds to a syndie base botany lab if one is added? Just seeds that grow into monsters, explosives, poison gas grenades shaped like potatoes, basically all the horrible evil stuff you would just LOVE to experiment with aboard the station, but under normal circumstances they are a no-go. The syndie base provides an agent who teleports in a bag FULL of evil killer tomatoes grown to not attack them, that would be pretty cool.
  17. DEAD or alive, posing as a fortune teller...what DID they do to get a "Kill me" kind of warrant lol
  18. blue crabs, but not in blue delta?! Ohhh the crabmanity! Love the little seashells on the left ones helmet, and the right ones uno draw 4 card and a picture of Crobgirl
  19. I guess you could say, they put a little of themself in every meal (Ba-dum-tsss)
  20. ah but not petted!, it simply jumped up, but received no pets
  21. - Realise you've forgotten to pet mouse friend since their return, pet mouse friend, Never forget to pet mouse friend again
  22. Thats kind of hilarious, though probably unintended. "#13! Your up!" AI Holoray's into your line to talk
  23. Using the ticket machine today, i still prefer it over a regular line. We made more chairs so it had a bit of a waiting room, people took their tickets, those who wanted to wait, waited, those who didn't left and came back when it vibrated. The extra chairs made the whole thing run alot smoother, and people took to tickets far easier than I had expected, even those who cut without realizing the tickets were in play, politely conceded to the one who had the ticket I called out for. No line bum rushing, no mass panic to be the first in line, if you had the ticket, you had your time for however long it took to resolve your issue.
  24. Personally i prefer a ticket over a line, why wait in line for a possible chance at seeing the HOP, and should you ever need to leave for whatever reason, you loose your chance , when you can take a ticket for a guaranteed spot when your number comes up. People get mad when the line takes to long because the hop needs to spend some extra time on someone, because they know if they leave the line, they loose their spot. Tickets remove this worry.
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